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Author Topic: How Do I Import/export Xsh Files Into Viv Files?  (Read 157 times)

smackmyonion

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How Do I Import/export Xsh Files Into Viv Files?
« on: March 11, 2006, 03:28:00 PM »

anyone please, I need help.
I used EA Graphics Editor to export a xsh file to my comp then I used a hacked version of FSHed called XSHed to modify it. Everythings fine and well, but, now how do I get the modified xsh back into the viv?
EA Graphics Editor(EAGE)doesnt support xsh only fsh so it wont allow  me to insert the xsh into the actors.viv file....anyone please, what am I doing wrong?
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wardpr68

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #1 on: March 11, 2006, 11:15:00 PM »

i would like to know as well... for ea sports nhl 06...

i need a program thats able to open .xsh files... i am able to extract .xsh files from .viv's.... but i cant open the .xsh. I know that in the .xsh files is just bmp or dds files.

Basically its just for texture editing... so i need something to open .xsh files
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82_Z28

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #2 on: March 11, 2006, 11:24:00 PM »

I am also looking for info on this subject.  it seems when comparing pc files to xbox, the texture storage format is different.
pc= .fsh
xbox= .xsh

also the .o files are differently formated because of the hardware of the xbox versus the pc...
does anyone know of any apps to moddify either of these files?
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wardpr68

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #3 on: March 12, 2006, 03:49:00 PM »

Here is a link to fshx... its able to view .fsh files and then extract bmp/dds files from them.

.zip]Fshx Download

I did a ton of editing for nhl 06 on pc, it would be sweet to move all my work to the xbox version. All we need is a program able to read .xsh files since fshx cannot do it.
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82_Z28

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #4 on: March 12, 2006, 03:52:00 PM »

QUOTE
Not Found
The requested document was not found on this server.


--------------------------------------------------------------------------------

Web Server at doubleminor.net


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wardpr68

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #5 on: March 12, 2006, 10:33:00 PM »

lets try again. (IMG:style_emoticons/default/unsure.gif)

http://www.doubleminor.net/forum/downloads/fshx%20[17737].zip

ok so link wont work cuz it has brackets in it... just copy and paste it

This post has been edited by wardpr68: Mar 13 2006, 06:34 AM
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82_Z28

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #6 on: March 13, 2006, 06:50:00 PM »

just a little update for you guys.

it seems FshEd is able to view xsh files as long as you rename them to .fsh

still no word on how to convert the .o files.  I was able to find a little bit on how to export them to zmodeler but I haven't confirmed anything yet.

also, now that i re-read the original post...

QUOTE
EA Graphics Editor(EAGE)doesnt support xsh

have you tried VIV Editor?

This post has been edited by 82_Z28: Mar 14 2006, 02:54 AM
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wardpr68

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #7 on: March 14, 2006, 12:53:00 PM »

sweet if fshed can read the xsh files i will try putting some new goalie pads in the game tonite and i will let you all know how it goes.
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82_Z28

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #8 on: March 14, 2006, 01:04:00 PM »

i did a little testing and so far the result after re-importing is the game crashes...  But were getting closer.
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themewin

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #9 on: March 14, 2006, 03:29:00 PM »

You can extract the textures in the .xsh file with this tool but you have to be signed up to download it. Then you can edit the images inside. I set .xsh files to open with that tool so you just have to double click it to have it unpack into a folder. Then when you want to import the files back into the .xsh you just double click the index.xsh inside the folder. EA graphics editor should allow you to add .xsh back into a .big or .viv.

I know this from being a heavy modder of MVP Baseball 2005...



Also if you're looking for a version of fshed to work with .xsh files, there is one also located here.

This post has been edited by themewin: Mar 14 2006, 11:30 PM
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82_Z28

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #10 on: March 14, 2006, 04:52:00 PM »

QUOTE
You can extract the textures in the .xsh file with this tool but you have to be signed up to download it.

thanks for the link  biggrin.gif


QUOTE
I know this from being a heavy modder of MVP Baseball 2005...


does this game use the same type of .o files?
if so how did you handle them?
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themewin

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #11 on: March 14, 2006, 06:10:00 PM »

The pc version of these files and the xbox version of these files are different. We cannot edit the xbox ones due to not having an oedit for xbox. We had some progress with the creator making an xbox version of oedit but he could do what we wanted. There is no way at this point in time to edit the .orl, .ord, or .o files associated with xbox.
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82_Z28

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #12 on: March 15, 2006, 12:01:00 AM »

thanks for the help you far  (IMG:style_emoticons/default/smile.gif)


I was also wondering if you've come accross this before.  

I'll extract a xsh file straight from the xbox (stock file)  and with NO changes, I'll try to rebuild the xsh file.
I get errors saying the bmp files need to be compressed.  So I compressed them. (using BigGUI)  Now I'm getting this error:
(IMG:http://img103.imageshack.us/img103/9330/dos22hb.jpg)

The file size IS a multiple of 4 though.  This is were I'm getting lost...

Although vehicle mods are out of the question for NFS (due to the .o file incompatibility) track and car re-skins are still a possibility if we can get custom textures to run in the game.

This post has been edited by 82_Z28: Mar 15 2006, 08:03 AM
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superaison

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #13 on: March 15, 2006, 06:11:00 AM »

Okay well you guys are talking about a .viv files right? and those are files that are in them? if so then the .viv is just like the umd, BF2 uses .viv, my friend hih6 made a .viv thing just like my app. It injects and Extracts.
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82_Z28

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How Do I Import/export Xsh Files Into Viv Files?
« Reply #14 on: March 15, 2006, 10:51:00 AM »

basicly heres the setup where dealing with:

example:
                 XBOX
-------------------------
CAR.VIV-
                Car.xsh
                car.o
(some other stuff too)
----------------------


                PC
-------------------------
CAR.VIV-
                Car.fsh
                car.o
(some other stuff too)
----------------------



and to open up the car.viv file, I've been using viv editor
the extract and import files


once we've extracted the car.xsh file, its another package to extract.  This is the part where the incompatibility comes in.
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