
As far as the community goes, there is no denying the necessity for a PC in order to create some of this content, but that doesn't mean everyone here is going to be receptive of PC talk on an XBOX forum.
So, back to the topic at hand...has anyone cracked some files and seen what is inside? I've been able to open bsp files in notepad and take a look at the entities in the maps and it might be possible to change monsters and things like that through notepad alone, but there is no way of knowing for sure.
The way it is set up, when you open a bsp file (which for the uninitiated in level editing, that is the actual level information) there is a lot of code that is unreadable at first, but at the bottom of all of that code is the descriptions for entities in the entire map. This includes speakers, lights, monsters, weapons, ammo, health, player spawn points, anything that is assigned a movement function...etc. It's basically everything that is not solid geometry. When I get the time, I'm gonna try a small test and see what the results produce...maybe just change the name of a monster or some ammo and see if the map crashes on the PC. If it does, then it's back to the drawing board, but we'll find out for sure.
If nothing else, we could have Doom 3 loaded on the hdd, alter all of the monsters and call the mod Hell in a Handbasket
