well, i was poking around in the streamed.dsk with hex workshop
i searched for the text string KA50 and got this
mafia_veh_ka50hokum_ruin....NODE....mainchassis.INFOM.................(?.......@(
[email protected]@......
(?.......@(
[email protected]@........................SKEL....NBNS........FSBI........JONT)...mainchassis.............
...?................JONT8...hp_CenterOfMass................?.....N.?....mainchassis.JONT6...fx_tempflame1
................?..+....?)...mainchassis...ucfbX...modlP...NAME....mafia_veh_ka50hokum_ruin_nose...NODE
....nose....INFOM...............z20. .%.5 .>3!.>........z20. .%.5 .>3!.>............................SKEL....NBNS........FSBI........JONT#...nose1................?..............JONT3...hp_CenterOfMass2
................?........$...nose1..JONT0...fx_tempflame2................?....%K..h...nose1.ucfbX...modlP...NAME....mafia_veh_ka50hokum_ruin_tail
...NODE....tail....INFOM............D....)..@.=I*^?:
[email protected][email protected]....)..@.=I*^?:
[email protected][email protected]#...tail3
................?..............JONT/...fx_tempflame................?.....$(>..]?tail3..JONT3...hp_CenterOfMass1................?.......>g%
[email protected]....
so the mesh/stats/effects and other things are listed here, the mesh's and stats are actually located in this file i think, the sound effects are just listed, anyway i dont think this is gonna help at all, just interesting to me, gonna find more interesting things before i post again
i tried editing a few things but mercenaries wouldnt boot, i rekon i changed some file reference, plus mabe we need to resign these files after editing..... though im not sure on this
EDIT: theres the same layout and same type of stuff in the locked.dsk. Though i think i found, what i presume to be references to more mesh's and texture/skins plus mabe biped bone stuctures??? anyway i really am going to bed now
This post has been edited by Red_Eyes: Mar 7 2005, 03:19 AM