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Author Topic: Mercenaries Mods  (Read 217 times)

Red_Eyes

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Mercenaries Mods
« on: March 05, 2005, 09:03:00 PM »

is there a group yet? or any single person doing stuff?

im thinking of making a modsite, ill need help though..
so if anyone wants to lend a hand let me know

at first it looked a pretty open and almost easy to mod game... but im not so sure now, there seems to be some missing files... and other weird things about the ini files....
anyway any help/info would be greatly appreciated

thanks
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VoxAngel

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« Reply #1 on: March 06, 2005, 01:08:00 AM »

I've been spawning vehicles all over the place for a couple of weeks now. It works best with the first 2 Ace missions, but I've been able to spawn various choppers over the Pyongyang Airport. So I can get an Apache whenever I want one - from the beginning of the game.
Other vehicles have been a bit of a problem, but there's a lot of experimenting left to do.
This is just a simple SpawnObject addition to the map ini for that mission/location under the [Traffic] entries.
By reducing the "Density", you increase the number of vehicles - use that with caution, it can get very crowded, very fast.

The Abrams and KA50, as well as several other vehicles are a problem too, I know why, but I don't know how to fix it. If someone could find a way to extract/inject data from the assets.dsk (or the streamed/locked.dsk) then a lot more would be possible.
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Red_Eyes

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« Reply #2 on: March 06, 2005, 06:01:00 PM »

you beutie!

this is a pretty cool thing to do, at first i was like huh???
but i get it now, allso, if we gan get into these asset/streamed/locked files
im pretty sure we can customise weapon crate drops, customise airstrikes (make a nuke anyone? muhaha.gif )

thanks for your info VoxAngel this was a big step forward for me (dont know why i diddnt try that before heh... wait yes i do lol sleeping.gif )

Soon people, no doubt we shall have our own supply options- imagine being able to call a group of 6 KA50's, a shit load of ground infantry plus a few tanks to take out your chosen target, i cannot wait to start making new support options - or just editing the ones thats there

oh and i guess the planes are out of bounds.... for now (if in halo you can mod to drive pelican/ all other vehicles then theres a small possibillity thet we can in mercenaries) - allthough this is gonna have to wait till we know more

just thinking out loud really, im tired but im going to spend a week+ messing with the game files (everytime i start playing 6 hours go by lol)
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Red_Eyes

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« Reply #3 on: March 06, 2005, 07:09:00 PM »

well, i was poking around in the streamed.dsk with hex workshop
i searched for the text string KA50 and got this

mafia_veh_ka50hokum_ruin....NODE....mainchassis.INFOM.................(?.......@([email protected]@......
(?.......@([email protected]@........................SKEL....NBNS........FSBI........JONT)...mainchassis.............
...?................JONT8...hp_CenterOfMass................?.....N.?....mainchassis.JONT6...fx_tempflame1
................?..+....?)...mainchassis...ucfbX...modlP...NAME....mafia_veh_ka50hokum_ruin_nose...NODE
....nose....INFOM...............z20. .%.5 .>3!.>........z20. .%.5 .>3!.>............................SKEL....NBNS........FSBI........JONT#...nose1................?..............JONT3...hp_CenterOfMass2
................?........$...nose1..JONT0...fx_tempflame2................?....%K..h...nose1.ucfbX...modlP...NAME....mafia_veh_ka50hokum_ruin_tail
...NODE....tail....INFOM............D....)..@.=I*^?:[email protected][email protected]....)..@.=I*^?:[email protected][email protected]#...tail3
................?..............JONT/...fx_tempflame................?.....$(>..]?tail3..JONT3...hp_CenterOfMass1................?.......>g%[email protected]....

so the mesh/stats/effects and other things are listed here, the mesh's and stats are actually located in this file i think, the sound effects are just listed, anyway i dont think this is gonna help at all, just interesting to me, gonna find more interesting things before i post again

i tried editing a few things but mercenaries wouldnt boot, i rekon i changed some file reference, plus mabe we need to resign these files after editing..... though im not sure on this


EDIT: theres the same layout and same type of stuff in the locked.dsk. Though i think i found, what i presume to be references to more mesh's and texture/skins plus mabe biped bone stuctures??? anyway i really am going to bed now

This post has been edited by Red_Eyes: Mar 7 2005, 03:19 AM
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VoxAngel

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« Reply #4 on: March 07, 2005, 11:13:00 AM »

You don't have to resign the dsk files. You just have to make sure you don't displace the bytes. In other words, edits should be byte for byte and nothing beyond that. The last byte in the file should be in the exact position it was in before editing.
I've done some editing of the assets.dsk, but haven't seen any notable changes in-game... yet.

Template names can be found in the mesh2temp.ini

The streamed.dsk should contain sounds, meshes, animations, etc. Several other files refer to it for those things.
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Red_Eyes

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« Reply #5 on: March 07, 2005, 12:27:00 PM »

ok, thanks for clearing that up

one more thing, do you get the vehicles to spawn on a mission or are they there all the time?
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Red_Eyes

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« Reply #6 on: March 07, 2005, 01:20:00 PM »

for some reason i could not find the edit button....

got them appearing in the game (not just on a mission)
anyway i spawned the mafia cargo copter
Apache
forklift!!!! hehe
mabe a few more i havent seen yet, now how the bloody hell do i hijak the cool new heli's?
i guess we cant drive the cargo copter yet..
there is allso a south korean heli, looks a bit like the AN transport, but its got 2 massive guns, 1 either side of it, i wander what this is?
ill try to get a screenie

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VoxAngel

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« Reply #7 on: March 07, 2005, 01:57:00 PM »

The chopper you're talking about is probably the K-53 Cargo (South Korean). It actually has 4 minigun ports, but isn't driveable - unfortunately.

The first 2 Ace missions work great for spawning. I had the Ace of Diamonds mission spawning all sorts of vehicles as well as more allied pilots and SK Elite. Lots of fun gathering up a full crew and jumping into a battle.
I removed the tanks, since they just slaughter everyone way too fast, but added some APC's and vehicles from a few other factions. Mayhem... fun stuff.

As for other missions, I haven't done enough testing to be sure. The choppers I spawn over the Pyongyang Airport are there all the time. Vehicles like the Abrams and KA50 are only listed for the missions they appear in - no surprise there - but it might be possible to change that.
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Red_Eyes

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« Reply #8 on: March 07, 2005, 02:17:00 PM »

what about the apache? i can never seem to drive it, i can shoot the pilot but as soon as it grounds - BoOm
theres a few other helis in there too, like the desert camo one with what looks like a barrel (on its side) on its head lol, anyway, gonna see if i can spawn them on the ground, with no one in there, hopefully thats possible

Thanks for your info btw

oh and these are the ones i tried
SpawnObject      template_mafia_cargocopter
SpawnObject      template_allies_apache
SpawnObject      template_mafia_ka50
SpawnObject      template_nk_oh6littlebird
SpawnObject      template_sk_blackhawk

This post has been edited by Red_Eyes: Mar 7 2005, 10:22 PM
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Red_Eyes

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« Reply #9 on: March 07, 2005, 03:02:00 PM »

the copter i was telling you about is the SouthKorean  K60 Transport, i shot the pilot, and can drive it!, dunno if this is normal... havent copmpleted the game yet lol
i will add screeneys soon
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VoxAngel

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« Reply #10 on: March 07, 2005, 03:06:00 PM »

Change some of the values in the rs.ini so that vehicles don't take damage from crashing, or minor bullet attacks (you can still shoot the pilot out of an Apache though).
I changed mine because I was tired of bashing up the vehicles with the most minor of collisions.

The template for that large SK chopper is template_sk_pavelow
Can't drive it, but you can get a better look at it. The template_allies_chinook is another large, unusable chopper.

The Hind is template_nk_mi35hind

...yes, I've driven the K60 too.

This post has been edited by VoxAngel: Mar 7 2005, 11:07 PM
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thesideinguy

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« Reply #11 on: March 07, 2005, 03:14:00 PM »

the easyest way i found to get a chopper, is to call for a russun suply drop, wait in the smoke and when the choper hets ther keep hiting the hijack button, and your merk will jump up and grab the bar and throw the pilot out.
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Red_Eyes

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« Reply #12 on: March 07, 2005, 03:53:00 PM »

good idea vox, i usually dont like tampering with damage, but this is essential lol

thesideinguy i noticed that too, but you gotta be quick lol,
allso in the rs.ini, i changed the range of hijack, funny watching the merc jumping up about 20ft in the air and getting in lol

This post has been edited by Red_Eyes: Mar 7 2005, 11:55 PM
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haloskinner

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« Reply #13 on: March 18, 2005, 08:47:00 PM »

Umm where do I put the spawn object thing?Which file?
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iwanttheagrocrag

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« Reply #14 on: March 28, 2005, 10:10:00 AM »

good job. i need to start working on this stuff, i love this game
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