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Author Topic: Fablemod.com Update  (Read 33 times)

Keshire

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Fablemod.com Update
« on: February 24, 2005, 03:43:00 AM »

Revamped most of the tutorials for scripting.

Also began work on Fable:Harsh, a personal project of mine and the rest of the admins that founded the site.

Summary...

1)removed all story elements.

2)re-wire all quests to activate at thier location, instead of guild. This will kill the ability to hero save.

3)Remove objects from barrels, increase overall difficulty, remove easily obtainable legendary weapons, etc etc

4)Correct balance problems, ei infinite spawning undead

5)consolidate teleporters to bowerstone/Oakvale/hookcoast/knotholglade and only those areas. (The rest you have to take on foot)

6)Kill the guild seal teleporter.

7)Complete reworking of several regions.
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