xboxscene.org forums

Author Topic: Goldeneye: Ra Game.cfg  (Read 74 times)

Kerf

  • Archived User
  • Newbie
  • *
  • Posts: 8
Goldeneye: Ra Game.cfg
« on: December 03, 2004, 10:47:00 AM »

CODE

[2_59]
name=SS_Adam's_Test_Level
level_type=multiplayer
show_stats=true
max_players=4
next_mission=1
next_level=99
movie_font=data\LANGFONT.sfn
movie_load=false
intro_movie=none
outro_movie=none
mp_time_limit=300
mp_kill_limit=10
mp_score_limit=200
mp_team_game=false
mp_kills_score=true
mp_license_to_kill=false
mp_golden_gun=false
mp_only_live_twice=false
mp_domination=false
PS2VifSize=499712
PS2GifSize=81920
PS2OLVifSize=299712
PS2OLGifSize=41920


the [2_59] is what folder the map files (level.viv, symbols.rtc, comp.viv, anim.bnk) should be in (\Data\1\ and \Data\2\) for each level (in this case, SS_Adam's_Test_Level, \Data\2\2_59\, which unfortunately there isn't a folder for)

Theres a final entry at the bottom under [3]...Holodeck, but it doesn't have any flags except name, level_type, and movie_font. Again, unfortunately, there is no \Data\3\.

But there's lots of flags and other stuff to play with. biggrin.gif

Not much to report yet, but just wanted to point out the test map entry and hope to get some conversation going about modding the game in general.
Logged