well i just spent some more time trying to figure out xbox UC in hopes of accomplishing something useful
i managed to pack/unpack all textures, sounds, static meshes, karma, scripts, and misc stuff
now i just need to figure out level file structures which are basically the same format as the rs3 maps
so.....it is really easy for UnrealEd 3.0 to handle xbox formats if ya spend a lot of time and know what you're doing
well i'm off to bed, i'll try to work on it some more after work today.....maybe
...........just looked at rs3 files. the textures, animations, prefabs, and static meshes are exactly the same as UT uses and so does unreal championship after ya unpack the xboxgame.umd which contains pc structure of files to load for maps
maps in .lin which and they crash loading directly in UnrealEd without any modifying so either i'll need to find a plugin (probably rs3 for pc has this), or i'll need to convert the maps to usable format then back somehow....external of UnrealEd of course
if doesn't make any sense, sorry, i'm very tired atm so i think i'll get some sleep
This post has been edited by rob1309 on Jun 2 2004, 06:10 AM