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Author Topic: Anyone Here Use Maya To Edit Models?...  (Read 23 times)

gordita37

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Anyone Here Use Maya To Edit Models?...
« on: March 01, 2004, 06:38:00 PM »

uhh.gif cause if u cant... that would suck..
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Videogamebuyer14

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Anyone Here Use Maya To Edit Models?...
« Reply #1 on: March 01, 2004, 08:33:00 PM »

Just use MS3D. Usually Maya is too complicated for beginners.
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gordita37

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Anyone Here Use Maya To Edit Models?...
« Reply #2 on: March 01, 2004, 08:54:00 PM »

No... I can model just fine in maya.. my only problem is exporting.. I was just wondering if there was a way to export to obj and actually import in hmt... Maya is 100000000 times better than milk shape... so if there is any way i really want to know..
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gordita37

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Anyone Here Use Maya To Edit Models?...
« Reply #3 on: March 02, 2004, 04:02:00 AM »

uhh.gif So if there is a obj and u have it do u know if it actually would inject back in?
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Heykrop

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Anyone Here Use Maya To Edit Models?...
« Reply #4 on: March 02, 2004, 04:11:00 AM »

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gordita37

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« Reply #5 on: March 02, 2004, 08:56:00 AM »

I need to export obj files not import..
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Heykrop

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« Reply #6 on: March 02, 2004, 02:41:00 PM »

QUOTE (gordita37 @ Mar 2 2004, 12:56 PM)
I need to export obj files not import..

Well in that case. .   Try reading the HELP file that is included with MAYA.

Here's a CnP from it.

QUOTE
Wavefront (OBJ) export plug-in
The objExport plug-in lets you export Maya polygon data to the Wavefront OBJ ASCII file format. It successfully converts:

Maya texture coordinate and vertex normal information.
Maya renderable set information into material names.
Maya component set information into groups.
For details on exporting to OBJ format, see Basic Tools.

Note

objExport does not export OBJ formatted curves, surfaces, smoothing groups, or point group materials. It also does not support NURBS. Use the MayaToAlias plug-in for scenes that contain NURBS surfaces.



Note

Alias|Wavefront provides the source code for the objExport plug-in as part of the Maya Developer's Toolkit. Ensure that you have installed the Toolkit, and you will find the source code in .../devkit/plug-ins/objExport.cpp.



To load the objExport plug-in
Open Maya and select Window > Settings/Preferences > Plug-in Manager.
Click the loaded button for the objExport plug-in.
To export a file in OBJ format
Select File > Export All or File > Export Selection.
Choose OBJexport as the file type and then click Export.



Good luck.
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gordita37

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Anyone Here Use Maya To Edit Models?...
« Reply #7 on: March 02, 2004, 03:23:00 PM »

beerchug.gif
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