Fixing Reflexives is actually quite easy... Here is a tutorial:
- Open HMTv3
- Go to the object you want to extract
- Save the meta of that
- Open the new map and inject the meta to the object you want to overwrite
- Now open up the meta in your hex editor and find out what the first reflexive is... Using the XML is helpful...
- W/e it is... reverse it in pairs (86 79 23 E2 is now E2 23 79 86)
- Now open up your windows calculator and put the settings to Hex, QWord.
- Now punch in the reversed paired reflexive and then subtract the magic of that map...
| CODE |
Single Player Maps a10 - Pillar of Autumn-- 70B24E00 a30 - Halo-- 74718A00 a50 - Truth and Reconciliation-- 7240A800 b30 - Silent Cartographer-- 73C2B200 b40 - Assault on the Control Room-- 7090DE00 c10 - 343 Guilty Spark-- 722A1C00 c20 - The Library-- 784C1800 c40 - Two Betrayals-- 71F4D400 d20 - Keyes-- 74D84C00 d40 - The Maw-- 70C18C00
Multiplayer Maps beavercreek - Battle Creek-- 7E0FA800 bloodgulch - Blood Gulch-- 7E06AA00 boardingaction - Boarding Action-- 7DF4D800 carousel - Derelict-- 7E1FEC00 chillout - Chill Out-- 7E259000 damnation - Damnation-- 7DCCE800 hangemhigh - Hang 'em High-- 7E0AFE00 longest - Longest-- 7E235E00 prisoner - Prisoner-- 7E06B600 putput - Chiron TL34-- 7E392600 ratrace - Rat Race-- 7DD36C00 sidewinder - Sidewinder-- 7DCD9A00 wizard - Wizard-- 7E396A00 ui - User Interface-- 7E530400 |
- Now look for that reflexive in the original map... and take the answer you just got and subtract the offset of the reflexive... You should then get answer like 108 (Something tiny)
- Then go to offset of the reflexive in the NEW map and add that to the answer
- Add the magic of the new map
- now take that answer and reverse it in pairs...
- VOILA! NEW REFLEXIVE!