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Author Topic: Reflexives  (Read 69 times)

Allister

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Reflexives
« Reply #15 on: February 16, 2004, 12:57:00 PM »

QUOTE (pokecancer @ Feb 16 2004, 10:08 PM)
i fixed all the reflexives for the banshee physics and injected it over the ghosts and it didnt lock up like my previous attempts to understand reflexives, though it still flew like a ghost.  any ideas?

Well... were there any dependencies? You have to fix those. but otherwise, it should fly pretty much the same. Although, last time I checked... The banshee physics meta is bigger than the ghost meta. YOU HAVE TO INJECT META OVER SOMETHING SMALLER
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pokecancer

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Reflexives
« Reply #16 on: February 17, 2004, 12:17:00 AM »

where does the reflexive go after i get it? into a meta file and to be reinjected(not working) or do edit my cache and fix it there? i think this is the part that is messing me up.
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xorange

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Reflexives
« Reply #17 on: February 17, 2004, 03:19:00 AM »

QUOTE (Allister @ Feb 16 2004, 10:57 PM)
Well... were there any dependencies? You have to fix those. but otherwise, it should fly pretty much the same. Although, last time I checked... The banshee physics meta is bigger than the ghost meta. YOU HAVE TO INJECT META OVER SOMETHING SMALLER

You mean inject over something larger, right.
i.e. if the banshee physics is larger than the meta you are injecting it over, it won't fit.

Also, when you inject meta HMT re-calculates the reflexives for you based on the XML (as long as you didn't rename the meta or xml files)....that's why when you inject meta and then open the cache and look at the meta the reflexives are already changed to reflect their new position in the file.

It will also remove filename offsets for you, but does not change the dependencies unfortunately.
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Allister

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Reflexives
« Reply #18 on: February 17, 2004, 01:09:00 PM »

Ma Bad...
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