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Author Topic: Turrets In Sidewinder.and Also  (Read 43 times)

[-MXB-]xmaniac

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Turrets In Sidewinder.and Also
« on: February 01, 2004, 06:01:00 PM »

Can this be done. I would like the cannon turret in sidewinder or at least without the treads, just the body its self. But if there is a ppf for the turrets in sidewinder or if some one could show me how to do it that would be great. I would also like to use secondary fire for it and use the mortor as the secondsary fire.
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[-MXB-]xmaniac

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Turrets In Sidewinder.and Also
« Reply #1 on: February 01, 2004, 06:24:00 PM »

also is it possible to add extra teleporters in sidewinder like in BG and if there is a plugin for hmt that will let you do this.
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Zero_Cool

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Turrets In Sidewinder.and Also
« Reply #2 on: February 01, 2004, 06:45:00 PM »

i dont think theres a plugin to do it even though there may be one in progress there is a tut, i had todo my 8 tele mod all by hand which sucked alot, plus i skrewed up half way through so i had 8 teleporters but no weapons lol. hope that helps, also i dunno about the turrets on the treads, it would be nice though!
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[-MXB-]xmaniac

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Turrets In Sidewinder.and Also
« Reply #3 on: February 02, 2004, 08:37:00 AM »

i didnt meen have the turrets on the tank treads, but to have the tank cannon itself sitting somewhere to use it with out the tank you see what i am saying now. you got the warthog turrets and you got the tank cannon. now that would be cool. I found a way to make turrets in sidewinder but i need the guid to replacing senery with turrets so if you could point me in the right direction that would be great.
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Zero_Cool

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Turrets In Sidewinder.and Also
« Reply #4 on: February 02, 2004, 11:12:00 AM »

youd have to get someone to convert the models so it looked like the turret then replace all of them and do basiclly the same thing as the warthog turret, but thats my thoughts.
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[-MXB-]xmaniac

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Turrets In Sidewinder.and Also
« Reply #5 on: February 02, 2004, 11:18:00 AM »

Is there anyway i can put turrets in here without  the hog getting turned into a turret cause the hog is the best part of halo.
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[-MXB-]xmaniac

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Turrets In Sidewinder.and Also
« Reply #6 on: February 02, 2004, 07:05:00 PM »

I want to replace the red becon with the turret but keep the hog and tank and ghost the same way they are. can anybody help me with this or give me a guide to do this. I am not good with moddels although i can replace the models if you can make them for me.
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Gibby 117

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Turrets In Sidewinder.and Also
« Reply #7 on: February 03, 2004, 04:42:00 AM »

ok here is what my ideas are you copy a bunch of tanks... Then change them so they have 0 speed, that would make it so they cant move, them make there wieght to a huge number so they wont move form a explotion then move tehm around with spark edit...
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Chicken Scratch Boy

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Turrets In Sidewinder.and Also
« Reply #8 on: February 03, 2004, 06:14:00 AM »

QUOTE (Gibby 117 @ Feb 3 2004, 06:42 AM)
ok here is what my ideas are you copy a bunch of tanks... Then change them so they have 0 speed, that would make it so they cant move, them make there wieght to a huge number so they wont move form a explotion then move tehm around with spark edit...

if you make the weight huge the warthog flys and bouce like crazy forver... i can only assume the tank is the same...

i'd suggest increasing the gravity multiplier (although i have not fooled around with this)

smashing idea...i should make a motar gun for behind blood gultch
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[-MXB-]xmaniac

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Turrets In Sidewinder.and Also
« Reply #9 on: February 03, 2004, 09:02:00 AM »

I have already figured out how to make the tank just a cannon turret. It was easy actually and i did it very diff way thatn you. ok i changed the tank to have no phisics so it stays in one spot and CANNOT be moved at all. (HMTv3) also hade the option lower to floor. umm i just used spark edit after that to move it around and sink it into the ground so only the cannon sticks out. hehe its real cool...The only thing i need now is more teleporters. and some warthog turrets. Any help would be well appriciated.
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