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Author Topic: Wraith In Xbox Mp By Map Rebuild  (Read 495 times)

Allister

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Wraith In Xbox Mp By Map Rebuild
« Reply #15 on: January 26, 2004, 04:09:00 PM »

wink.gif
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Allister

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Wraith In Xbox Mp By Map Rebuild
« Reply #16 on: January 26, 2004, 04:12:00 PM »

wink.gif  
I need to know how to change the dependencies correctly... Dmauro's inbox is full so he can't help me... So if you know how to do this stuff, then add me to your MSN:

[email protected]
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unsc1

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Wraith In Xbox Mp By Map Rebuild
« Reply #17 on: January 26, 2004, 05:20:00 PM »

yea man its sweet hope its released soon, along with tut
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Chicken Scratch Boy

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Wraith In Xbox Mp By Map Rebuild
« Reply #18 on: January 26, 2004, 05:23:00 PM »

good job guys!

now... may i suggest replacing the scorp instead?

since the ghost is the fast speedy, get in, get out vehicle

and the scorp is the heavy...

i think you know where i am going
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unsc1

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Wraith In Xbox Mp By Map Rebuild
« Reply #19 on: January 26, 2004, 05:27:00 PM »

couldnt you just replace a pieve of scenery with the wraith and not get rid of any of the vehicles?
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Allister

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Wraith In Xbox Mp By Map Rebuild
« Reply #20 on: January 26, 2004, 05:30:00 PM »

QUOTE (Chicken Scratch Boy @ Jan 27 2004, 03:23 AM)
good job guys!

now... may i suggest replacing the scorp instead?

since the ghost is the fast speedy, get in, get out vehicle

and the scorp is the heavy...

i think you know where i am going

Well you know, the physics and actor variant will fix that  wink.gif
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Chicken Scratch Boy

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Wraith In Xbox Mp By Map Rebuild
« Reply #21 on: January 26, 2004, 05:31:00 PM »

QUOTE (unsc1 @ Jan 26 2004, 07:27 PM)
couldnt you just replace a pieve of scenery with the wraith and not get rid of any of the vehicles?

then, your alway's like name if that one bolder was there, i totally was gonna kill you man! laugh.gif

nah i dont think the scorp whould be nessesary with the wraith
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Allister

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Wraith In Xbox Mp By Map Rebuild
« Reply #22 on: January 26, 2004, 05:33:00 PM »

QUOTE (unsc1 @ Jan 27 2004, 03:27 AM)
couldnt you just replace a pieve of scenery with the wraith and not get rid of any of the vehicles?

No way! There scenery is one thing! A vehicle is many things! Physics, Animation Triggers, Blah! And besides, scenery meta is very very tiny shit!... sad.gif
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Moleman

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Wraith In Xbox Mp By Map Rebuild
« Reply #23 on: January 26, 2004, 05:33:00 PM »

muhaha.gif
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The Swamp Fox

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Wraith In Xbox Mp By Map Rebuild
« Reply #24 on: January 27, 2004, 12:04:00 AM »

when this is done, someone will have to hack a new hover cheat, correct?
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h4xx3d

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Wraith In Xbox Mp By Map Rebuild
« Reply #25 on: January 27, 2004, 09:20:00 AM »

Allister, could you please post on how to find out where the Reflexives are pointing and how to change them, i read Forge's tut on meta duplication but when he is talking about this area he just says find the value with Hex Workshop's data inspector, i have hex workshop, but wtf does he mean by value.

I've got alot of time on my hands, and know i would be capable of doing this, so i would like to start work on a functional Elite biped.

Thanks for any help
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discworld

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Wraith In Xbox Mp By Map Rebuild
« Reply #26 on: January 27, 2004, 10:22:00 AM »

QUOTE (Helios @ Jan 27 2004, 12:14 PM)
OK so let me get this right.... When you are done with the Wraith how will you give it to people? .ppf, offsets in HCE or would we have to inject the model from HMT to the cache and then put the cache on the xbox? I think ppf's would suck cos im a PAL user and really want the Wraith and HMT would be too much work just to have a few games with the Wraith before the Cache deletes.... I think it would be sweet if you just had all the offsets for it in HCE so you could just turn it on or off whenever.....

PS Great work dude!  biggrin.gif

heh - PPF! PPF ALL THE WAY - PPF ROCKS!
And yes, Im a PAL gamer too smile.gif

The reason I love ntsc ppf's is because of a genius from haloskins, d3fault dot xbe, who made some patches which turn your PAL files into NTSC files, compatible with NTSC patches! YAY!


useful links:
1)download them -> http://www.haloskins...oad.php?list.15

2) tutorial -> http://www.haloskins...rticle.php?23.0

ENJOY!
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Videogamebuyer14

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Wraith In Xbox Mp By Map Rebuild
« Reply #27 on: January 27, 2004, 10:41:00 AM »

I already added in the banshee into Blood Gulch, but there are vertice collisions.
The banshee has exactly the same amount of parts as the ghost, but the banshee has bigger vertice counts, so putting you can only put in a couple parts. But it works, when you get close to the model, it turns back into a ghost.
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Allister

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Wraith In Xbox Mp By Map Rebuild
« Reply #28 on: January 27, 2004, 02:59:00 PM »

wink.gif
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MrMurder

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Wraith In Xbox Mp By Map Rebuild
« Reply #29 on: January 28, 2004, 08:26:00 AM »

That is sweeeeeet m8 you got to post the tut to get that wraith just driving around wld scare the bejesus out of any1 walking round the wrong corner.
And lets have some sidewinder mods please why all the bloodgulch stuff like griff said "its just a box canyon in the middle of nowhere whoopdefeckin do" That wraith was made for sidewinder
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