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Author Topic: Wheres The Xbox Rebuild!  (Read 47 times)

h4xx3d

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Wheres The Xbox Rebuild!
« on: December 24, 2003, 06:30:00 PM »

QUOTE
Posted by Monoxide on the 9th
At this time*all* other tags besides models should import correctly 100% of the time. I'm working on rebuilding the raw areas of the map (models for pc and models, bitmaps, and sounds for xbox) so in the next release, we will have fully working models exported from other maps, as well as xbox map rebuilding (they're both in the same category and will use the same rebuilding method)

Hang in there - it shouldn't be more than a few weeks before HMTv3.5


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Allister

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Wheres The Xbox Rebuild!
« Reply #1 on: December 24, 2003, 07:30:00 PM »

I think I'm looking forward to that even more than Xmas. Even though it is the eve today... You get it.. MERRY CHRISTMAS EVERYONE!!! CAN'T WAIT UNTIL HMT v3.5!!
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Zero_Cool

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Wheres The Xbox Rebuild!
« Reply #2 on: December 24, 2003, 08:33:00 PM »

this has got to be some complex crap, and i understand it is going to take a while. Looking forward to it, and monoxide, i think everyone can agree in saying, you rule man
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d3fault_dot_xbe

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Wheres The Xbox Rebuild!
« Reply #3 on: December 26, 2003, 01:22:00 AM »

yea, monixide is doing this all for fun..... in his spare time., no-one is paying him (that i know of).....so just be patient
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chilin_dude

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Wheres The Xbox Rebuild!
« Reply #4 on: December 26, 2003, 04:32:00 AM »

Are you talking about rebuilding the maps to use them permanently?
Because Sparkedit can do that it says on front page
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d3fault_dot_xbe

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Wheres The Xbox Rebuild!
« Reply #5 on: December 26, 2003, 12:55:00 PM »

no, thats compressing mapfiles, rebuilding is way different
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mastertito4

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Wheres The Xbox Rebuild!
« Reply #6 on: December 26, 2003, 01:34:00 PM »

ya once we get xbox rebuilding.... plus hce with rebuilt maps compatability.....
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jedi745

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Wheres The Xbox Rebuild!
« Reply #7 on: December 26, 2003, 02:43:00 PM »

with xbox map rebuilding will we be able to port the maps from pc to xbox???
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