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Author Topic: Teleports, You Can Move Em  (Read 128 times)

runawaywarthog

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Teleports, You Can Move Em
« Reply #15 on: January 11, 2004, 08:36:00 AM »

nice find man.  Ive been lookin how to dupe items in it and now i can make a forest in bg! only problem is the lag factor.
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Zero_Cool

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« Reply #16 on: January 11, 2004, 09:02:00 AM »

well, think about it like this, look at "halo" the level, theres tons of trees there, it doesnt lag very much
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Zero_Cool

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« Reply #17 on: January 11, 2004, 11:29:00 AM »

i havent really had time to work on it, i have been working on an american history project, where makin a movie about desert storm with xbox games, and i did one with halo and the revolutionary war, we spent 20 hours on it straight so its kind of alot of work, sorry.
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Zero_Cool

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« Reply #18 on: January 11, 2004, 08:02:00 PM »

i got an idea as to why this happened, could the weapoin data be right underneath the scenery data and i moved it? also could i just overwrite the garbage data at the bottom instead of inserting stuff?
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xorange

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« Reply #19 on: January 12, 2004, 06:00:00 PM »

QUOTE (Zero_Cool @ Jan 12 2004, 06:02 AM)
i got an idea as to why this happened, could the weapoin data be right underneath the scenery data and i moved it? also could i just overwrite the garbage data at the bottom instead of inserting stuff?

I'm sorry, I tried to deconstruct your mod but I couldn't figure out what went wrong.

As far as the garbage data goes you do have to delete some to compensate for inserting teleporters. ..but, um, you can't put your teleporter data down there...like, overwrite the garbage data with it....if that's what you were saying.

First just find the teleporter data, copy it, paste it as many times as you want, change the numbers of the teleporters in the data you just pasted, delete garbage data to compensate for all the data you just pasted, then recalculate your reflexives.
Hint: When recalc'ing the reflexives you only need to do the last 5, as they are the only ones that point to data that was moved.

Hmm...I'm thinking I should just write a tutorial specifically for duplicating teleporters...
Well, maybe soon we'll see a plugin for HMT that will do it for us.
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Zero_Cool

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« Reply #20 on: January 12, 2004, 06:14:00 PM »

yea, thats what i was trying to say, to bad, that would be alot simpler. Ok ill try again, the only thing im thinking is im using hdd hex editor and when you paste it overwrites instead of inserting, so i have to calculate the bytes by hand, insert them in then paste, or is there an easier way i dont know?

thanks for all the help xorange!
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mastertito4

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« Reply #21 on: January 12, 2004, 08:17:00 PM »

biggrin.gif  biggrin.gif  biggrin.gif
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xorange

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« Reply #22 on: January 13, 2004, 09:36:00 AM »

QUOTE (mastertito4 @ Jan 13 2004, 06:17 AM)
xorange u r brilliant, any idea how xbox rebuilding might work?  biggrin.gif  biggrin.gif  biggrin.gif

Hehe thx!  biggrin.gif

Well, I do have an idea of how hpc map rebuilding works, and
I have an idea as to how hxb map rebuilding might work
but unfortunately I don't think I know enough to build an app
that would do it.
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Zero_Cool

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« Reply #23 on: January 13, 2004, 09:41:00 AM »

im sure if you explained it in a simple to understand manner, maybe someone here could take a shot at it, maybe whoever is making it(sorry, i dont know names very well) is missing something that someone else may be able to put some input on, i mean with rebuilding, from what ive seen, its almost been like very hush hush, oh yea, i wasnt hitting the insert button thats probably what i was doing wrong, lol, so simple
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Zero_Cool

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« Reply #24 on: January 13, 2004, 11:10:00 AM »

guess what! I got about half the weapons back! i figured out somewhere in there i added 8 extra bytes, give me like 1/2 an hour and ill have it done!
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mastertito4

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« Reply #25 on: January 13, 2004, 11:48:00 AM »

well this is sort of off topic but if i was givin the necessary files for changing kills to 50+ i could make like a game editor!

i think that mono's "new project" is suspicious, also suspicious is that he "quit" and "wont release the source" to hmt.... i think we could very well be lookin at HMTv4
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robenrange

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« Reply #26 on: January 13, 2004, 12:00:00 PM »

smile.gif

Thanks

Great work guys
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Zero_Cool

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« Reply #27 on: January 13, 2004, 12:17:00 PM »

ok i cant post a ppf tonight, i have to go to pole vault for 2 hours, but after that ill post a ppf,

WARNING this ppf only has all weapons inside bases(im pretty sure), gernades, health packs, and pistol, i think, if more post em, what i know for sure it does not have is snipers and rockets :-(

Ill keep working on it, look for a ppf in about 2-2.30 hours!
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robenrange

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« Reply #28 on: January 14, 2004, 10:46:00 AM »

Hey Zero did you get the ppf done?

Let me know thanks
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mastertito4

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« Reply #29 on: January 14, 2004, 10:48:00 AM »

QUOTE
Layout update 
As you can see, we've changed the layout slightly to incorporate some ads. I've tried to avoid ads for a very long time, but servers are expensive - I spend about $110 a month on the keeping the dedicated server for downloads running. BTW, stick around a big mod-related breakthrough has been reached. Shhhh...

14 Jan 2004 by Grenadiac


y the fuck wouldnt they just say?! i hate when ppl pull this crap...
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