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Author Topic: Hce Progress  (Read 302 times)

Allister

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« Reply #15 on: January 11, 2004, 06:21:00 AM »

Yeah, I thought it would be ready for release... There were no bugs for me... at least.
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Allister

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« Reply #16 on: January 11, 2004, 07:19:00 AM »

CODE
Search for differences

1. C:Documents and SettingsOwnerDesktopAllisterHalo Hackingcache003.map: 49,283,072 bytes
2. C:Documents and SettingsOwnerDesktopAllisterHalo HackingCopy of cache003.map: 49,283,072 bytes
Offsets: hexadec.

2340658:   44   40
2340659:   0A   7F
234065A:   8B   8F
283465C:   01   05
2834660:   5C   AE
2834661:   8F   47
2834662:   82   61
2834664:   CD   8F
2834665:   CC   C2
2834666:   CC   F5
2834667:   3D   3C
2834668:   58   6F
2834669:   39   12
283466A:   34   03
283466B:   3B   3C
283466C:   58   6F
283466D:   39   12
283466E:   34   83
2834670:   00   F9
2834671:   00   0F
2834672:   F0   C9
2834673:   41   3F
2834676:   F0   00
2834677:   C1   00
283467A:   80   00
283467B:   3F   00
283467C:   00   CD
283467D:   00   CC
283467E:   34   4C
283467F:   43   3E

30 difference(s) found.


Can someone tell me how I would make this into an INI? Don't just make me tell you...
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EXCURSION-CRUSHER

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« Reply #17 on: January 11, 2004, 09:10:00 AM »

and what does it do...
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onlyme

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« Reply #18 on: January 11, 2004, 10:48:00 AM »

CODE
description = 0x2340658 | option = 0x44400A7F+8B8F0105+5CAE8F47+8261CD8F+CCC2CCF5+3D3C586F+39123403+3B3C586F+39123483+00F9000F+F0C9413F+F000C100+80003F00+00CD00CC+344C433E


i hope thats wrote out correct
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Allister

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« Reply #19 on: January 11, 2004, 11:17:00 AM »

Oh, ok. That looks right... That's for making vehciles fly right away... So you only have to change one thing. Shouldn't there be 2 options?
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pmprints

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« Reply #20 on: January 11, 2004, 11:47:00 AM »

Nice job on hce 7,  I have a question tho I replaced my xdemos so i can have it launch from the halo ui and it worked fine when I had hce 6 but know sometimes i find i will click on it and i will get a black screen and it will crash. Sometimes it works fine tho. Anybody else having this problem.  Anyways Im loving the patching thats been included thanks so thanks for the update
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Allister

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« Reply #21 on: January 11, 2004, 11:57:00 AM »

QUOTE (onlyme @ Jan 11 2004, 08:48 PM)
well from the looks of it whats changed is a big block which follows on  so maybe like this

CODE
description = 0x2340658 | option = 0x44400A7F+8B8F0105+5CAE8F47+8261CD8F+CCC2CCF5+3D3C586F+39123403+3B3C586F+39123483+00F9000F+F0C9413F+F000C100+80003F00+00CD00CC+344C433E


i hope thats wrote out correct

No I figured it out I think... The left column would be for"Off" part, and the Right column would be for the "On" part...
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mastertito4

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« Reply #22 on: January 11, 2004, 01:09:00 PM »

ya but i dont think the initial code is correct bc the offsets dont go up sequentially, there is a little skipping
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Allister

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« Reply #23 on: January 11, 2004, 03:12:00 PM »

I know, that's why I need to have alot of time to do this... Because there is a part where there is a pretty big gap... That's going to result in alot of numbers... Or will it? Yeah, yeah it will...
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Allister

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« Reply #24 on: January 11, 2004, 03:14:00 PM »

Oh and the reason there is a little and then alot is because I modified two things (Physics and Banshee meta). Really all I wanted to do was make the "Physics" and Vehicles Fly Page into one... So I could just hit one thing and then I'm done... I don't know why, but w/e.
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neonman

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« Reply #25 on: January 11, 2004, 05:11:00 PM »

Change your config.ini to the path of the default.xbe of your game
ie. D:default.xbe
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mastertito4

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« Reply #26 on: January 12, 2004, 04:20:00 AM »

it should only do that if it cant find any halo cache, in which case u should start halo (purpose of pop up) and get some cache saved
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Allister

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« Reply #27 on: January 12, 2004, 12:44:00 PM »

CODE
25BE810:   6E   69
25BE811:   65   68
25BE812:   63   65
25BE813:   73   76
25BE81C:   16   0A
25BE81D:   00   05
25BE81E:   8A   7E
25BE81F:   E1   E6

So do I have to fill in all the blank things? Like from 25BE813 to 25BE81C?
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mastertito4

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« Reply #28 on: January 12, 2004, 01:13:00 PM »

well i suppose u could do 2 things. u could take piece by piece and do it

OR

go to those offsets, figure out what the correct code is for the offsets without change, and "fill in the blanks" like u said for both of them
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Allister

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« Reply #29 on: January 12, 2004, 02:16:00 PM »

Lol, I could make an INI for the bots, but you know... 12 891 differences is alot...
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