xboxscene.org forums

Pages: 1 ... 7 8 [9] 10 11 12

Author Topic: Hce Progress  (Read 313 times)

XBOX War3z

  • Archived User
  • Hero Member
  • *
  • Posts: 587
Hce Progress
« Reply #120 on: December 25, 2003, 01:33:00 AM »

QUOTE (UberJim @ Dec 24 2003, 04:39 PM)
More switches would be nice.  I tried to make one last night and had no success.  Jump height is very easy to change with HMT.  So if you could make it so you could pick Jump Height, the from there you could pick: Normal, Double, and Super.  Fall Damage On/Off switch would be nice too.  Hit by vehicle damage modifier would also be great.

ok well the options work like this
CODE
Original Name = 0xOffset | Changed Name = 0xChangedValue, Other Name = 0xOtherValue


you can have as many changed values as you want
value are groups of 4 bytes (8 hex characters, eg: 0x12345678)
Logged

onlyme

  • Archived User
  • Sr. Member
  • *
  • Posts: 336
Hce Progress
« Reply #121 on: December 25, 2003, 02:42:00 AM »

can you use multiple offsets in 1 item?
Logged

XBOX War3z

  • Archived User
  • Hero Member
  • *
  • Posts: 587
Hce Progress
« Reply #122 on: December 25, 2003, 05:04:00 AM »

nope if its really wanted I can look into it
you mean like just different offsets for the same thing, or combo offset/value
Logged

onlyme

  • Archived User
  • Sr. Member
  • *
  • Posts: 336
Hce Progress
« Reply #123 on: December 25, 2003, 06:04:00 AM »

yeah that would be cool as most cool mods use more than one location
Logged

XBOX War3z

  • Archived User
  • Hero Member
  • *
  • Posts: 587
Hce Progress
« Reply #124 on: December 25, 2003, 07:19:00 AM »

double post
Logged

XBOX War3z

  • Archived User
  • Hero Member
  • *
  • Posts: 587
Hce Progress
« Reply #125 on: December 25, 2003, 07:21:00 AM »

QUOTE
[Rate Of Fire]
Assualt Rifle = 0xOffset > float


so it means that at Offset there is a float and you will be able to click on it
selection stays and then on pressing dpad up/down it will increase/decrease the value smile.gif

later on the 'meta page' will just get all the correct offsets from the meta offset
meta will also be ini files in the HCEmeta folder with like proj.ini

QUOTE
[Meta]
ROF = 0xOffset > float
Clip Size = 0xOffset > float
...


so then you press X and the meta thing pop ups  wink.gif
Logged

Zero_Cool

  • Archived User
  • Sr. Member
  • *
  • Posts: 329
Hce Progress
« Reply #126 on: December 25, 2003, 01:23:00 PM »

I have a request, how about sub menus ex.

A-|---A1|---A1a
...|........|---A1b
...|
...|---A2
So if you select a you get the menu with "A1 and A2" on it then if you select "A1" you get a menu with "A1a and A1b"
understand, if not PM me

Thanks
Logged

mastertito4

  • Archived User
  • Hero Member
  • *
  • Posts: 617
Hce Progress
« Reply #127 on: December 25, 2003, 04:07:00 PM »

could u give an example? i mean i like the interface just the way it is
Logged

Zero_Cool

  • Archived User
  • Sr. Member
  • *
  • Posts: 329
Hce Progress
« Reply #128 on: December 25, 2003, 05:49:00 PM »

well what im thinking is for zoom
Assault Rifle|--No Zoom
...................|--1 Zoom|--2x
...................|..............|--4x
...................|...............|--10x
...................|...............|--20x
...................|
...................|--2 Zooms|--2x|--4x
....................................|.......|--10x
....................................|.......|--20x
....................................|
....................................|--4x|--10x
....................................|......|--20x
....................................|
....................................|--10x|--20x
do something like that, so you have a choice of what zooms you would like, and the number of zooms
I hope that makes more sense.
Logged

XBOX War3z

  • Archived User
  • Hero Member
  • *
  • Posts: 587
Hce Progress
« Reply #129 on: December 26, 2003, 12:02:00 AM »

QUOTE
Some Name = 0xSomeOffset > type min->max *step

Some Name = name of the item
SomeOffset = offset where the type is stored
type = currently supported: short, float, int
min = minimum value (you can leave the whole min->max thing out to ignore value)
max = maximum value (use false to ignore)
step = multiplier (step=2 means dpad up = 2 and dpad right = 10)

eg:
QUOTE
Zoom #2 = 0x3E0 > float 0->false *2


means the second zoom is on offset 3E0 (from the meta), its a float, can only be positive and increases with a step of 2
(just an example, will be the same but without the step)



now PPF  biggrin.gif
Logged

mastertito4

  • Archived User
  • Hero Member
  • *
  • Posts: 617
Hce Progress
« Reply #130 on: December 26, 2003, 12:05:00 AM »

i think what my [edit] "belgiumianium" [/edit] friend means to say is "horay! zooms work!"
Logged

mastertito4

  • Archived User
  • Hero Member
  • *
  • Posts: 617
Hce Progress
« Reply #131 on: December 26, 2003, 12:05:00 AM »

ps i made that skin! aint it hott!
Logged

XBOX War3z

  • Archived User
  • Hero Member
  • *
  • Posts: 587
Hce Progress
« Reply #132 on: December 26, 2003, 02:26:00 AM »

wink.gif had to fix that first
Logged

Zero_Cool

  • Archived User
  • Sr. Member
  • *
  • Posts: 329
Hce Progress
« Reply #133 on: December 26, 2003, 05:18:00 AM »

xbox warez, I love you man, lol, that is looking so cool! I want it so bad, now your just taunting us all.
Logged

mastertito4

  • Archived User
  • Hero Member
  • *
  • Posts: 617
Hce Progress
« Reply #134 on: December 26, 2003, 08:51:00 AM »

zero cool, version .5 is on xbins.

XW, could u make it so we can delete individual cache files, as apposed to deleting them all? those features would come in handy a lot good call
Logged
Pages: 1 ... 7 8 [9] 10 11 12