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Author Topic: Hce Codes  (Read 166 times)

onlyme

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« Reply #60 on: December 03, 2003, 01:45:00 AM »

any more ideas what i should do ?
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mastertito4

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« Reply #61 on: December 03, 2003, 04:11:00 PM »

sad.gif

overall, i LOVE hce and cant wait for v.5!!!!!!!!

ps. will there be anything to work with HMT once xbox map rebuilding and all that nonsense is implemented? like, say..... mortar wraiths in bg  biggrin.gif

pps. maybe for v1 u guys should make a halo-ish menu.... that would be so very hott (doesnt matter if its HCEC compatible, i honestly dont care)
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XBOX War3z

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« Reply #62 on: December 03, 2003, 10:31:00 PM »

QUOTE (mastertito4 @ Dec 4 2003, 02:11 AM)
ive always had trouble with the flying vehicles business, any way u could make that easier?

CODE
[Fly]
Warthog = 0x0282d9a0 | Normal = 0x01000000+0x08ac9c3e+0xcdcccc3d+0xd044583b+0x5839343c+0x00001042+0x000010c2+0x0000803f+0x00003443, No Hover = 0x05000000+0xae47613e+0x00000000+0x6f12033c+0x6f12833c+0xf90fc93f+0x00000000+0x00000000+0xcdcc4c3e


looks alot but the only things that matters are:
Warthog = either Normal or No Hover

so when you start HCE you see on the Fly page:
Warthog                             Normal

you click on it
you get 2 options, Normal and No Hover, you select No Hover....

Warthog                             No Hover


that's all wink.gif
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onlyme

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« Reply #63 on: December 04, 2003, 12:55:00 AM »

CODE

[Fly]
Warthog = 0x0282d9a0 | Normal = 0x01000000+0x08ac9c3e+0xcdcccc3d+0xd044583b+0x5839343c+0x00001042+0x000010c2+0x0000803f+0x00003443, No Hover = 0x05000000+0xae47613e+0x00000000+0x6f12033c+0x6f12833c+0xf90fc93f+0x00000000+0x00000000+0xcdcc4c3e


if so i'll start converting them now smile.gif
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onlyme

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« Reply #64 on: December 04, 2003, 01:28:00 AM »

CODE
AR_Bullet = 0x0233dbf8, 0xD81F8380


for the simple 1 offset  changes

[Edit]

heres what i have done so far will this work you think?
CODE
[Fly]
Warthog = 0x0282d9a0 |
Normal = 0x01000000+0x08ac9c3e+0xcdcccc3d+0xd044583b+0x5839343c+0x00001042+0x000010c2+0x0000803f+0x00003443,
No Hover = 0x05000000+0xae47613e+0x00000000+0x6f12033c+0x6f12833c+0xf90fc93f+0x00000000+0x00000000+0xcdcc4c3e

ghost = 0x0287ebd8 |
Normal = 0x04000000+0x6666663E+0x00000000+0x0AD7A33B+0x00000000+0x00000000+0x00000000+0x00000000+0x00000000,
No Hover = 0x05000000+0xae47613e+0x00000000+0x6f12033c+0x6f12833c+0xf90fc93f+0x00000000+0x00000000+0xcdcc4c3e

Tank = 0x028605E0 |
Normal = 0x00000000+0x295C0F3E+0x8FC2F53D+0x6F12033B+0xA69BC43B+0x00000000+0x00000000+0x00000000+0x00000000,
No Hover = 0x05000000+0xae47613e+0x00000000+0x6f12033c+0x6f12833c+0xf90fc93f+0x00000000+0x00000000+0xcdcc4c3e


[Physics]
warthog physics = 0x02340658
normal = 0x889d8a80,
ghost = 0x84128f80,
tank = 0xBC848D80

ghost physics = 0x02342138, 0x84128f80
normal = 0x84128f80,
warthog = 0x889d8a80
tank = 0xBC848D80

Scorpion_physics = 0x023414d8,
normal = 0xBC848D80,
ghost = 0x84128f80,
warthog = 0x889d8a80

[Zoom]
Assualt_Riffle = 0x027a32a8
no zoom = 0x00000100+0x00000040+0x00000040,
zoom = 0x00000200+0x00000040+0x00000041

Pistol = 0x027e9930
no zoom = 0x00000100+0x00000040+0x00000040,
zoom = 0x00000200+0x00000040+0x00000041

Shotgun = 0x0289b330
no zoom = 0x00000000+0x00000000+0x00000000,
zoom = 0x00000200+0x00000040+0x00000041

Plasma_rifle = 0x028c72f0
no zoom = 0x00000000+0x00000000+0x00000040,
zoom = 0x00000200+0x00000040+0x00000041

Rocket_launcher = 0x028f213c
no zoom = 0x00000000+0x00000000+0x00000040,
zoom = 0x00000200+0x00000040+0x00000041

[Misc]
Walk_on_walls = 0x26bea70
on = 0x63340000
off = 0x02020000

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mastertito4

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« Reply #65 on: December 04, 2003, 03:51:00 AM »

i always liked flame wheels, keep that in there. also i forgot how i did it, but changin objects into rocks made for some good MP times.

maybe not for this release, but once map rebuilding comes into the picture could u choose what char u want to be? or choose what vehicles r in a map (would bringin in the rocket hog be possible?) use ur imagination for the rest of the stuff for map rebuilding

is it possible to change what individual things r on the map? for example, sometimes i like to play just snipers with my friends, but there is always the pistol there too, maybe could u change stuff like that.
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mastertito4

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« Reply #66 on: December 04, 2003, 03:54:00 AM »

O!!!! can u make it so u cant fall out of the hog? shootin the gunner from the hog is nice too
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onlyme

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« Reply #67 on: December 04, 2003, 03:58:00 AM »

QUOTE
is it possible to change what individual things r on the map? for example, sometimes i like to play just snipers with my friends, but there is always the pistol there too, maybe could u change stuff like that.


i can try to make some codes so that all weapons are snipers if that would help.

QUOTE
O!!!! can u make it so u cant fall out of the hog? shootin the gunner from the hog is nice too


not falling out of hog maybe hard as i have no idea how plus i think it was more to do with the xbe than the cache as it was part of the trainer.

but firing hog gun will be ok i just gotta decompile the ppf file so it might be awhile
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XBOX War3z

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« Reply #68 on: December 04, 2003, 07:38:00 AM »

QUOTE (onlyme @ Dec 4 2003, 11:28 AM)
CODE
AR_Bullet = 0x0233dbf8, 0xD81F8380


for the simple 1 offset  changes

heres what i have done so far will this work you think?

yup that's the final format

yes you can still use simple swaps so you can open all you old hce files

it looks almost good, maybe it because of XS but for each item it should be on one line
so you have one big line for the fly code
for the physics I would just have them as simple bytes


eg: (every file is gonna look like this, with all weapons, some models all the flying stuff)
QUOTE
[Level]
Bouncing Grenades = 0x2991c98 | On = 0x3333333f, Off = 0x00000000
Homing Rocket = 0x291292a | On = 0x00450000+0x00000000+0x00000000+0xc842cdcc+0xcc3e0000+0x00000000+0x20418988+0x083e8988+0x083edb0f+0xc9400200, Off = 0x00430000+0x00000000+0x00000000+0xc842cdcc+0xcc3e0000+0x00000000+0x2041cecc+0xcc3eabaa+0xaa3e0000+0x00000200
Wall Climb = 0x26bea70 | On = 0x63340000, Off = 0x02020000

[Projectiles]
Assault Rifle = 0x0233dbf8, 0xD81F8380
Flame = 0x02347078, 0xA065A480
Frag Grenade = 0x02346358, 0xEC8E9F80
Ghost = 0x02342238, 0x30298F80
Needle = 0x02347798, 0xE434A680
Pistol = 0x0233f6b8, 0x546B8780
Plasma = 0x02343858, 0xA0FC9480
Plasma Bolt = 0x02345a58, 0xAC9A9D80
Plasma Charged = 0x02345d98, 0x98339E80
Plasma Grenade = 0x023464f8, 0xB0C49F80
Rocket = 0x02344438, 0x60D19780
Scorpion = 0x02341df8, 0x38508E80
Shotgun = 0x02342e58, 0xACD19180
Sniper = 0x02344e58, 0x883A9A80
Tank Shell = 0x02341678, 0xBCB18D80
Warthog = 0x023408d8, 0xA4D58A80

[Weapons]
Assault Rifle = 0x233D3D8, 0xD0D88080
FlameThrower = 0x2346B58, 0xB8BEA280
Pistol = 0x233F1B8, 0x583F8580
Plasma Pistol = 0x2345658, 0x40AF9B80
Sniper = 0x23448B8, 0x14549880

[Vehicles]
Warthog = 0x2340298, 0xAC808980
Scorpion = 0x023412F8, 0xECAC8C80
Ghost = 0x2341EF8, 0xE4928E80

[Speed]
Ghost = 0x287EBDE | Normal = 0x663E0000, Fast = 0xff3E0000
Scorpion = 0x28605E6 | Normal = 0x0F3E8FC2, Fast = 0xff3E8FC2
Warthog = 0x282d9a6 | Normal = 0x9c3ecdcc, Fast = 0xff3ecdcc

[Physics]
Warthog = 0x02340658, 0x889d8a80
Ghost = 0x02342138, 0x84128f80

[Fly]
Warthog = 0x0282d9a0 | Normal = 0x01000000+0x08ac9c3e+0xcdcccc3d+0xd044583b+0x5839343c+0x00001042+0x000010c2+0x0000803f+0x00003443, No Hover = 0x05000000+0xae47613e+0x00000000+0x6f12033c+0x6f12833c+0xf90fc93f+0x00000000+0x00000000+0xcdcc4c3e

[Zoom]
Assault Rifle = 0x027a32a8 | No Zoom = 0x00000000+0x00000000+0x00000000, Zoom = 0x00000200+0x00000040+0x00000041
Pistol = 0x027e9930 | No Zoom = 0x00000100+0x00000040+0x00000040, Zoom = 0x00000200+0x00008040+0x00000042
Plasma Rifle = 0x028c72f0 | No Zoom = 0x00000000+0x00000000+0x00000000, Zoom = 0x00000200+0x00000040+0x00000041
Rocket Launcher = 0x028f213c | No Zoom = 0x00000100+0x00000040+0x00000040, Zoom = 0x00000200+0x00000040+0x00000041
Shotgun = 0x0289b330 | No Zoom = 0x00000000+0x00000000+0x00000000, Zoom = 0x00000200+0x00000040+0x00000041

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onlyme

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« Reply #69 on: December 04, 2003, 10:03:00 AM »

ok cool, looking forward to seeing it all in action keep up the great work
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mastertito4

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« Reply #70 on: December 04, 2003, 01:00:00 PM »

muhaha.gif )
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mastertito4

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« Reply #71 on: December 04, 2003, 05:53:00 PM »

is it possible to give any random object the plasma flame stuff? or just the regular flame? that would be fun shit (use sparkedit to move plasma flaming rocks together and worship halo lol)
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onlyme

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« Reply #72 on: December 06, 2003, 02:04:00 PM »

sad.gif
i will get back to it as soon as possible.
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mastertito4

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« Reply #73 on: December 06, 2003, 05:29:00 PM »

fuck that sucks, u shoulda kept it on sf.net with the rest of hce
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onlyme

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« Reply #74 on: December 06, 2003, 11:15:00 PM »

smile.gif
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