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Author Topic: Mapping  (Read 23 times)

Zero_Cool

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Mapping
« on: November 03, 2003, 07:59:00 PM »

Ok I got the cache saved(bloodgultch), ive opened it with sparkedit, exported it as a obj, opened it with gmax, i looked at it, and only like half the map is there, did I miss a step, I really wanna edit maps, any help would be great.
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jedi745

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Mapping
« Reply #1 on: November 04, 2003, 03:01:00 AM »

QUOTE
QUOTE

user posted image
the top pic is the bottom of the map the bottom pic is the top view of the map
the top of the terain isnt visable
can u make any sense of this?


Yeah that's what you call flipped polygons. the texture's on the wrong side. It's just a way for the programs to handle less info.

is that pic what it looks like
if so that is your problem
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Zero_Cool

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Mapping
« Reply #2 on: November 04, 2003, 04:19:00 AM »

thats it, thankyou, does anyone know if i edit it and bring it in if it will retain those edits
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Odb718

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Mapping
« Reply #3 on: November 05, 2003, 01:58:00 AM »

huh.gif
We're all waiting for the go ahead for the extractor/injector.

I've made changes to boards with Lightwave and they save. Look at the if pigs could fly thread, it's possible.

Don't flip the polys otherwise you'll run into probs on the injection most likely.
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xboxhackern00b

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Mapping
« Reply #4 on: November 05, 2003, 04:51:00 AM »

importing a map isnt tjc2k4's area its Grenadiac with Sparkedit hes doing all of that hopefully maybe we can inject it with Sparkedit then have our own maps
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