[DefaultPlayer]
Name=Player
Class=EchelonCharacter.ESam
team=255
[Engine.PlayerInput]
bInvertMouse=False
[Engine.PlayerController]
DesiredFOV=75.0
DefaultFOV=75.0
[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
Aliases[2]=(Command="AnalogUp | Axis aForward Speed=+1.0",Alias=MoveForward)
Aliases[3]=(Command="AnalogDown | Axis aForward Speed=-1.0",Alias=MoveBackward)
Aliases[4]=(Command="AnalogLeft | Axis aStrafe Speed=-1.0",Alias=StrafeLeft)
Aliases[5]=(Command="AnalogRight | Axis aStrafe Speed=+1.0",Alias=StrafeRight)
Aliases[6]=(Command="Button bJump | Jump",Alias=Jump)
Aliases[7]=(Command="Button bDuck",Alias=Duck)
Aliases[8]=(Command="Button bRun",Alias=Walking)
Aliases[9]=(Command="Button bStrafe",Alias=Strafe)
Aliases[10]=(Command="ViewClassRadii Pawn",Alias=ViewTeam)
Aliases[11]=(Command="",Alias=QuickInventory)
Aliases[12]=(Command="FullInv",Alias=FullInventory)
Aliases[13]=(Command="Interact",Alias=Interaction)
Aliases[14]=(Command="ShowNavPoints",Alias=ShowNavPoints)
Aliases[15]=(Command="Health",Alias=Health)
Aliases[16]=(Command="ShowDebug",Alias=ShowDebug)
Aliases[17]=(Command="Button bStepOneFrame",Alias=StepOneFrame)
Aliases[18]=(Command="Scope",Alias=Scope)
Aliases[19]=(Command="Reverse",Alias=Reverse)
Aliases[20]=(Command="ViewClass Pawn",Alias=ShowAllPawns)
Aliases[21]=(Command="Button bResetCamera",Alias=ResetCamera)
Aliases[22]=(Command="Button bDPadUp",Alias=DPadUp)
Aliases[23]=(Command="Button bDPadDown",Alias=DPadDown)
Aliases[24]=(Command="Button bDPadRight | SwitchHeadset 1",Alias=DPadRight)
Aliases[25]=(Command="Button bDPadLeft | SwitchHeadset -1",Alias=DPadLeft)
Aliases[26]=(Command="",Alias=AnalogUp)
Aliases[27]=(Command="",Alias=AnalogDown)
Aliases[28]=(Command="",Alias=AnalogLeft)
Aliases[29]=(Command="",Alias=AnalogRight)
Aliases[30]=(Command="Button bCrawl",Alias=Crawling)
Aliases[32]=(Command="",Alias=None)
LeftMouse=Fire
RightMouse=Jump
MiddleMouse=Scope
Tab=Type
Enter=Interaction
Shift=Walking
Alt=Crawling
Ctrl=QuickInventory
Pause=Pause
CapsLock=
Escape=Pause
Space=Jump
PageDown=
End=ACTOR ALIGN SNAPTOFLOOR ALIGN=1
Left=StrafeLeft
Up=MoveForward
Right=StrafeRight
Down=MoveBackward
Insert=Reverse
Delete=stealth | show noise
0=rend bound
1=rmode 1
2=rmode 2
3=
4=
5=rmode 5
6=rmode 6
7=rmode 7
8=
9=
C=Duck
L=
M=
O=
P=
S=
T=
Z=FullInventory
F1=Health
F2=ShowDebug
F3=ShowObjectives | ShowNavPoints
F4=KillSam
F5=ViewTeam
F6=open ?restart
F7=KillTarget
F8=Quit
F9=Shot
F10=StepOneFrame
F11=Brightness +
F12=Contrast +
Equals=
Comma=StrafeLeft
Minus=
Period=StrafeRight
Slash=
LeftBracket=Savegame
Backslash=ShowAllPawns
RightBracket=Loadgame
MouseX=Axis aMouseX Speed=0.001
MouseY=Axis aMouseY Speed=0.001
MouseW=
None=
Cancel=
Backspace=Jump
PageUp=
home=
Select=
Print=
Execute=
PrintScrn=
Help=
A=
B=
D=
E=
f=Stat FPS
G=Stat Game
H=Stat Hardware
i=Invincible
j=Invisible 1
K=Invisible 0
L=Stat Light
M=
N=
Q=
R=Stat Render
U=
V=
W=
X=
Y=Health
NumPad0=AltFire
NumPad1=stat anim
NumPad2=stat anim | fixdt | setdt dt=0.005
NumPad3=Show RADII
NumPad4=Show GEO
NumPad5=killpawns
NumPad6=ea class=eplayercontroller
NumPad7=rmode 6 | rend disablelight
NumPad8=rend pill
NumPad9=dumpall
GreyStar=startavi file=test.avi fps=30
Separator=
NumPadPeriod=Duck
GreySlash=stopavi
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
NumLock=
ScrollLock=
LShift=
RShift=
LControl=
RControl=
Semicolon=
Tilde=
SingleQuote=Strafe
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=
MouseZ=
MouseWheelDown=
MouseWheelUp=
Joy1=Jump
Joy2=Duck
Joy3=Interaction
Joy4=Scope
Joy5=WorldInteract
Joy6=QuickInventory
Joy7=AltFire
Joy8=Fire
Joy9=BackButton
Joy10=SwitchROF | Ammo | Health
Joy11=ResetCamera
Joy12=FullInventory
Joy13=DPadUp
Joy14=DPadRight
Joy15=Invincible
Joy16=DPadLeft
JoyX=Axis aStrafe DeadZone=0.3
JoyY=Axis aForward DeadZone=0.3
JoyZ=Axis aTurn DeadZone=0.3
JoyV=Axis aLookUp DeadZone=0.3
JoyR=Axis aAltFire DeadZone=0.0
JoyU=Axis aFire DeadZone=0.0
AnalogUp=AnalogUp
AnalogDown=AnalogDown
AnalogLeft=AnalogLeft
AnalogRight=AnalogRight
FirstRepeatDelay=0.5
RepeatDelay=0.1
AnalogThreshold=0.8
UseAnalogAsPad=true
[Engine.HUD]
HudMode=0
Crosshair=0