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Author Topic: Readme - I Can, & Will, Make Custom Ini/offset  (Read 279 times)

XBOX War3z

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Readme - I Can, & Will, Make Custom Ini/offset
« Reply #30 on: October 12, 2003, 11:43:00 AM »

QUOTE (eXentric @ Oct 12 2003, 07:16 PM)
Any news here guys? Seems like this one's gathering a little dust sad.gif

I've been busy on other things myself too. I've been looking at the Halo PC map format too. I'm hoping we can get the output files for Halo PC...

NEWay, just checkin in.

Talk to you l8r

eXe

output files?
you know that Iron_Forge has them on http://66.98.159.194...sets/retail.php
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Terminat0r

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Readme - I Can, & Will, Make Custom Ini/offset
« Reply #31 on: October 14, 2003, 12:24:00 PM »

xorange id like to help you. Can you pm me your sn for aim or aol?
or we can talk on haloskins cartog forum
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spgurley

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Readme - I Can, & Will, Make Custom Ini/offset
« Reply #32 on: October 14, 2003, 05:17:00 PM »

i cant get HCE things to work, it only shows 5 categorys (for BG patch for HCE) and the first 3 only have 3 items and the last 2 only have 2 items in it and the names are shortened for the section names, i chekced the ini file and it should bw working, i dotn know why its not

EDIT: AIM, MSN, YIM, ICQ are in my sig
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xorange

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Readme - I Can, & Will, Make Custom Ini/offset
« Reply #33 on: October 15, 2003, 08:27:00 AM »

QUOTE (eXentric @ Oct 12 2003, 07:16 PM)
Any news here guys? Seems like this one's gathering a little dust sad.gif

I've been busy on other things myself too. I've been looking at the Halo PC map format too. I'm hoping we can get the output files for Halo PC...

NEWay, just checkin in.

Talk to you l8r

eXe

Hi!
I'm still actively working on the project.
I just haven't been able to find time to post.

I need your advice eXentric.
Here's where I'm at now...

I have a list of all the Element Classes in the game,
and now I have a FULL list of all the Element Types
from all levels.
The problem is though that we're back to the "path vs friendly name"
issue I think.

Here's an example of what I mean:

Sample of my existing list (Element Types listed by path):

characters/hunter/hunter
characters/hunter/hunter_major
characters/hunter/melee
characters/hunter/powerup
characters/hunter/shaders/fuel_gun
characters/hunter/shaders/hunter_arm_and_legs
characters/hunter/shaders/hunter_arm_huge
characters/hunter/shaders/hunter_head
characters/hunter/shaders/hunter_torso

Sample of "easy friendly names" (Remove everything but the primary name):

hunter
hunter_major
melee
powerup
fuel_gun
hunter_arm_and_legs
hunter_arm_huge
hunter_head
hunter_torso

Sample of proposed "ideal friendly names" (These could be different of course):

Hunter
Hunter_Major
Hunter_melee
Hunter_powerup
Hunter_fuel_gun_shader
Hunter_arm_and_legs_shader
Hunter_arm_huge_shader
Hunter_head_shader
Hunter_torso_shader

...or something like that.

As you can see, by using the "primary name" of the Element Type only (2nd ex.) it is hard to distinguish between a shader or bitmap, or hunter melee and cyborg melee, etc etc etc
The ideal names are nice, but this file contains almost 8,000 items!  blink.gif
So you can see that renaming all those items would take forever.
I propose that the only reasonable and accurately descriptive method of listing all the Element Types in Cartographer would be to use the path.
(Descriptions can of course still be used to elaborate, but I think that rather than the path name confusing people when they look at it, it would instead make it easier to figure out exactly what the item is that they are swapping)

I am open to any and all suggestions!

Cluis: Hi! How's it going with Map Patcher? Let me know if there's anything I can help with.
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spgurley

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Readme - I Can, & Will, Make Custom Ini/offset
« Reply #34 on: October 15, 2003, 11:42:00 AM »

y wont it work for me?  it only shows up with a few items and 5 categorys for the hce one, ive tried hce 0.4.6 and .5, but neither work

i have xbox v1.1 and 120gb hdd, ntsc, unlocked hdd
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spgurley

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Readme - I Can, & Will, Make Custom Ini/offset
« Reply #35 on: October 15, 2003, 02:03:00 PM »

y wont it work for me??? i tried the hce offsets from his site for BG and they dont work

its all messed up
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spgurley

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Readme - I Can, & Will, Make Custom Ini/offset
« Reply #36 on: October 15, 2003, 04:05:00 PM »

bump
help me
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spgurley

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Readme - I Can, & Will, Make Custom Ini/offset
« Reply #37 on: October 15, 2003, 07:51:00 PM »

rolleyes.gif
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XBOX War3z

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Readme - I Can, & Will, Make Custom Ini/offset
« Reply #38 on: October 16, 2003, 12:55:00 AM »

wink.gif
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spgurley

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Readme - I Can, & Will, Make Custom Ini/offset
« Reply #39 on: October 16, 2003, 02:37:00 AM »

wats ur email?
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CaicedoLuis

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Readme - I Can, & Will, Make Custom Ini/offset
« Reply #40 on: October 16, 2003, 07:03:00 AM »

i havent had the internet for a while but im back!!!!!!!!!!! w00t
im working on map patcher slowly but surely
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xorange

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Readme - I Can, & Will, Make Custom Ini/offset
« Reply #41 on: October 17, 2003, 01:46:00 AM »

QUOTE (CaicedoLuis @ Oct 16 2003, 04:03 PM)
i havent had the internet for a while but im back!!!!!!!!!!! w00t
im working on map patcher slowly but surely

Doh!
Good to hear. Looking forward to the next version!  biggrin.gif
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CaicedoLuis

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Readme - I Can, & Will, Make Custom Ini/offset
« Reply #42 on: October 17, 2003, 08:03:00 PM »

hey xorange PPF is half done
if you could get me the PAL offset files that would be cool
name them like so mapname.pal.map (i.e. Blood Gulch.pal.map)
this would work on pal and ntsc and that changes file will be easily added. damn i shoulda never have deleted that ppf routine i had now i have to rewrite it and i forgot almost everything
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CaicedoLuis

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Readme - I Can, & Will, Make Custom Ini/offset
« Reply #43 on: October 19, 2003, 06:07:00 AM »

give me the link when you are done
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CaicedoLuis

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Readme - I Can, & Will, Make Custom Ini/offset
« Reply #44 on: October 19, 2003, 03:17:00 PM »

PPF Making works!! Just gotta get rid of some bugs and ill be ready to release a beta to you xorange then if it goes well you tell me and ill make it a scene release
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