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Author Topic: Scnr Tutorial  (Read 63 times)

PolarPyro

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Scnr Tutorial
« on: September 28, 2003, 10:06:00 AM »

Hello Everyone. I was at a GREAT party last night and felt so good coming home I made a tutorial on how to move things in scnr, namely turrets.
http://www.xs4all.nl...nr_Tutorial.htm
Sourceguy is hosting this, thanks.
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poiygon

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Scnr Tutorial
« Reply #1 on: September 28, 2003, 12:31:00 PM »

Nice tutorial. I'm glad you put a little explination on the different steps. Alot of the tutorials lately have been "enter this and it works" tutorials with no teaching why you're doing those steps or what they do.
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chilin_dude

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Scnr Tutorial
« Reply #2 on: September 28, 2003, 12:38:00 PM »

Very detailed tutorial!
I like it...
However a few requests if you don't mind?
1. Could you state how to change the weapon thats on the turret? E.g change it to a sniper?
2. Explain how to get cache 003.map without ftping over
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PolarPyro

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Scnr Tutorial
« Reply #3 on: September 28, 2003, 12:46:00 PM »

1. To change the weapon on the turret just change the warthog turret projectile to whatever you want.
2. Can you explain this a little better?
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Jagger

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Scnr Tutorial
« Reply #4 on: September 28, 2003, 03:55:00 PM »

QUOTE (PolarPyro @ Sep 28 2003, 09:46 PM)
1. To change the weapon on the turret just change the warthog turret projectile to whatever you want.

Thats one way. But it is also possible to have the warthog turrets, and the base turrets fire different things..
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poiygon

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Scnr Tutorial
« Reply #5 on: September 28, 2003, 08:29:00 PM »

QUOTE (UberJim @ Sep 29 2003, 01:31 AM)
Could you use this to change spawn point locations?

In theory, yes. I haven't studied the offsets enough to locate the spawn points, but I'm sure they're there somewhere.
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{Ghost-Rider}

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Scnr Tutorial
« Reply #6 on: October 04, 2003, 05:23:00 PM »

Whats a BG output file?
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