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Author Topic: Rate Of Fire?  (Read 70 times)

TigerHawk

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Rate Of Fire?
« on: September 19, 2003, 05:37:00 PM »

There are alot of views for this post, I know SOMEONE knows how to! Any input would help.
Thanks
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TigerHawk

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Rate Of Fire?
« Reply #1 on: September 19, 2003, 06:47:00 PM »

BUMP- I really need this one
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sanni

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Rate Of Fire?
« Reply #2 on: September 20, 2003, 06:22:00 AM »

CODE

Slow1 = 0x288e5d2, 0x403f0000
Slow2 = 0x288e5d6, 0x403f0000

Normal1 = 0x288e5d2, 0xa0400000
Normal2 = 0x288e5d6, 0xc0400000

Very_fast1 = 0x288e5d2, 0x00000000
Very_fast2 = 0x288e5d6, 0x00000000


Based on "bomber_ghost" by Dmauro.
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TigerHawk

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Rate Of Fire?
« Reply #3 on: September 20, 2003, 08:22:00 AM »

QUOTE
00 a0 40 00 00 c0 40 00 00 80 3f 00 00 80 3e 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 02 00 00 00 00 00 00 00 02 00 00 00 00 00 00 00 80 3f 00 00 00 40 00 00 00 3f
(located at 28835d0)
I think it pretty obvious that the Normal/Fast/Slow 2 is for the secondary. If anyone can help out, it would be appreciated.
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sanni

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Rate Of Fire?
« Reply #4 on: September 20, 2003, 09:35:00 AM »

About the ppfinfo prob:

At first ppfinfo gives me output files full of *$#ยง%!* and very large in size(~100Mb).
Then if done this:
I take a "fresh" bloodgulch map file and patched it with the bomber_ghost.ppf without to patch it with the inject.ppf.
Then I made a new ppf file using the former "fresh" now patched map file as patched image and a new fresh map file as original image.
When I try this new ppf with ppfinfo it gives me the correct offsets and the output.txt was only small in size.

I also think that the ppf from the turret mod dont work with HCE(made by the same dude like ppfinfo), can anyone confirm that?
They only work after I have done the above procedure.
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TigerHawk

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Rate Of Fire?
« Reply #5 on: September 20, 2003, 09:47:00 AM »

biggrin.gif

EDIT- Which ini file did you get those from?
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