xboxscene.org forums

Pages: [1] 2 3

Author Topic: Homing Rockets  (Read 168 times)

343GuiltySparkIVIX

  • Archived User
  • Sr. Member
  • *
  • Posts: 295
Homing Rockets
« on: September 18, 2003, 05:10:00 PM »

Does anyone know how to do this? id really like ti do this in single player smile.gif
Logged

Micahst

  • Archived User
  • Newbie
  • *
  • Posts: 48
Homing Rockets
« Reply #1 on: September 19, 2003, 03:21:00 AM »

I'm gonna try to crack this in the next week, before my next LAN party. I'm really hoping to figure it out... just gotta scroll through a lot of hex.

Rockets on Derelict sounds really nice right now.
Logged

dmauro

  • Archived User
  • Sr. Member
  • *
  • Posts: 253
Homing Rockets
« Reply #2 on: September 19, 2003, 05:23:00 AM »

It's a really simple hack.  Tell Iron Forge that you want it for other levels, and he will be able to port it to every map for every version of Halo.  BOLL could also do it.  They both have kick ass patch conversion programs.
Logged

TigerHawk

  • Archived User
  • Jr. Member
  • *
  • Posts: 68
Homing Rockets
« Reply #3 on: September 19, 2003, 02:53:00 PM »

This si what was changed:

0x28f9a22 = 3
0x8f9a2404 = 3
0x26080201 = 3
0x1010000 = 0 0
0x45010000 = 0 0
0x89030000 = bc db 91 2 0 0 0 0 3 89 88 8 ab aa aa c0 db 91 2 0 0 0 0 4 db f c9 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

now you just have to find what item they are located under, and how far under it, then convert the offsets. Not too hard. Good Luck

EDIT- I may be wrong, this ppf might just change the address values.
Logged

343GuiltySparkIVIX

  • Archived User
  • Sr. Member
  • *
  • Posts: 295
Homing Rockets
« Reply #4 on: September 21, 2003, 03:18:00 AM »

well, i hope someone can help
Logged

dmauro

  • Archived User
  • Sr. Member
  • *
  • Posts: 253
Homing Rockets
« Reply #5 on: September 21, 2003, 08:04:00 AM »

QUOTE (TigerHawk @ Sep 19 2003, 11:53 PM)
This si what was changed:

0x28f9a22 = 3
0x8f9a2404 = 3
0x26080201 = 3
0x1010000 = 0 0
0x45010000 = 0 0
0x89030000 = bc db 91 2 0 0 0 0 3 89 88 8 ab aa aa c0 db 91 2 0 0 0 0 4 db f c9 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

now you just have to find what item they are located under, and how far under it, then convert the offsets. Not too hard. Good Luck

EDIT- I may be wrong, this ppf might just change the address values.

The first few just change the rockets max ammo to 3.  The long one is the important part.  That is where the homing information is that gets put in.  Just see where that goes to, then find that same spot in a single player map and put that same hex in at the same spot (not same offset, but same same spot in that file's metadata).  If this post is confusing to you, wait for someone to convert it.
Logged

343GuiltySparkIVIX

  • Archived User
  • Sr. Member
  • *
  • Posts: 295
Homing Rockets
« Reply #6 on: September 21, 2003, 08:11:00 AM »

could this be done with other projectiles?
Logged

dmauro

  • Archived User
  • Sr. Member
  • *
  • Posts: 253
Homing Rockets
« Reply #7 on: September 21, 2003, 01:49:00 PM »

Yeah, just do the same thing.  It would be silly though because that also changes the speed to make them really slow.
Logged

Terminat0r

  • Archived User
  • Newbie
  • *
  • Posts: 25
Homing Rockets
« Reply #8 on: September 21, 2003, 08:50:00 PM »

I could use that in my matrix mod, slow bullets like that can you explaine?
Logged

decibel [HS]

  • Archived User
  • Newbie
  • *
  • Posts: 30
Homing Rockets
« Reply #9 on: September 22, 2003, 01:57:00 AM »

*homing rockets* impress judges... ohh ahh...
Logged

dmauro

  • Archived User
  • Sr. Member
  • *
  • Posts: 253
Homing Rockets
« Reply #10 on: September 22, 2003, 05:19:00 AM »

It actually might work differently with bullets because they don't have models.  But I dont' know.  If you slowed them down you still wouldn't be able to see them though.

QUOTE
Hey so D if you can make the projectiles of other weapons as slow as rockets cant you make the rocket projectilees as fast as the other weapons???


That's always the first thing everyone asks.  =)  Yes you can.  But why?  Then it would just be a tank shell.
Logged

343GuiltySparkIVIX

  • Archived User
  • Sr. Member
  • *
  • Posts: 295
Homing Rockets
« Reply #11 on: September 22, 2003, 08:40:00 AM »

So, is it like metadata + 2f4? or is it a diffrent number? Am i even close to understanding this?
Logged

dmauro

  • Archived User
  • Sr. Member
  • *
  • Posts: 253
Homing Rockets
« Reply #12 on: September 22, 2003, 08:42:00 AM »

How did you figure +2F4 (that's from the flying hack)
Logged

stunna

  • Archived User
  • Full Member
  • *
  • Posts: 142
Homing Rockets
« Reply #13 on: September 22, 2003, 09:16:00 AM »

yo so if we did this to pistal bullets it would kinda be like auto aim... dm do u plan to make that hack?
Logged

onlyme

  • Archived User
  • Sr. Member
  • *
  • Posts: 336
Homing Rockets
« Reply #14 on: September 22, 2003, 09:22:00 AM »

dmauro can i ask what default value was at offset 0x89030000 which you replaced ?

if i have that i can try searching for it in the cache file and try and try to do this on my pal box. (not sure if it will work but its worth a try)
Logged
Pages: [1] 2 3