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Author Topic: Hce Changing Projectiles To Vehicles..  (Read 168 times)

Zero_Cool

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Hce Changing Projectiles To Vehicles..
« Reply #15 on: December 24, 2003, 10:05:00 PM »

QUOTE

[Shoot Vehicles]
Assault Rifle = 0x27a3c08 | Normal = 0x6a6f7270+0xe9763b80+0x00000000+0x2e01a2e2, Warthog = 0x6a6f7270+0xe9763b80+0x00000000+0x6302d7e3, Ghost = 0x6a6f7270+0xe9763b80+0x00000000+0x4603bae4, Scorpion = 0x6a6f7270+0xe9763b80+0x00000000+0xe6025ae4
Pistol = 0x27ec294 | Normal = 0x6a6f7270+0xac993b80+0x00000000+0x040278e3, Warthog = 0x6a6f7270+0xac993b80+0x00000000+0x6302d7e3, Ghost = 0x6a6f7270+0xac993b80+0x00000000+0x4603bae4, Scorpion = 0x6a6f7270+0xac993b80+0x00000000+0xe6025ae4
Rocket = 0x28f9b3c | Normal = 0x6a6f7270+0xa3fb3b80+0x00000000+0x7004e4e5, Warthog = 0x6a6f7270+0xa3fb3b80+0x00000000+0x6302d7e3, Ghost = 0x6a6f7270+0xa3fb3b80+0x00000000+0x4603bae4, Scorpion = 0x6a6f7270+0xa3fb3b80+0x00000000+0xe6025ae4

Works for Blood Gulch NTSC
Tested all guns with warthogs, havent tested others although they should work. I will work on more and do more testing but right now i gotta get to bed, santa is coming  biggrin.gif  Enjoy!
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mastertito4

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Hce Changing Projectiles To Vehicles..
« Reply #16 on: December 24, 2003, 10:27:00 PM »

no page rescritions zero cool, but thanx for that
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XBOX War3z

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Hce Changing Projectiles To Vehicles..
« Reply #17 on: December 25, 2003, 01:24:00 AM »

QUOTE (Zero_Cool @ Dec 25 2003, 08:05 AM)
Mastertito, why wait for .6 when you could just move delete or move the cyborg model page(due to page restrictions) and add this to the end
QUOTE

[Shoot Vehicles]
Assault Rifle = 0x27a3c08 | Normal = 0x6a6f7270+0xe9763b80+0x00000000+0x2e01a2e2, Warthog = 0x6a6f7270+0xe9763b80+0x00000000+0x6302d7e3, Ghost = 0x6a6f7270+0xe9763b80+0x00000000+0x4603bae4, Scorpion = 0x6a6f7270+0xe9763b80+0x00000000+0xe6025ae4
Pistol = 0x27ec294 | Normal = 0x6a6f7270+0xac993b80+0x00000000+0x040278e3, Warthog = 0x6a6f7270+0xac993b80+0x00000000+0x6302d7e3, Ghost = 0x6a6f7270+0xac993b80+0x00000000+0x4603bae4, Scorpion = 0x6a6f7270+0xac993b80+0x00000000+0xe6025ae4
Rocket = 0x28f9b3c | Normal = 0x6a6f7270+0xa3fb3b80+0x00000000+0x7004e4e5, Warthog = 0x6a6f7270+0xa3fb3b80+0x00000000+0x6302d7e3, Ghost = 0x6a6f7270+0xa3fb3b80+0x00000000+0x4603bae4, Scorpion = 0x6a6f7270+0xa3fb3b80+0x00000000+0xe6025ae4

Works for Blood Gulch NTSC
Tested all guns with warthogs, havent tested others although they should work. I will work on more and do more testing but right now i gotta get to bed, santa is coming  biggrin.gif  Enjoy!

thats what I'm talking about biggrin.gif nice job
but the problem will be that if you have the projectile page after that page it will overwrite it again  dry.gif
and other way it will overwrite the normal projectile page

and yeah mastertito4 is right, no page limits
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XBOX War3z

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Hce Changing Projectiles To Vehicles..
« Reply #18 on: December 25, 2003, 09:17:00 AM »

ok added so when you switch the projectile to a vehicle it swaps the tags
but the problem is... cant restore it :s
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Zero_Cool

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Hce Changing Projectiles To Vehicles..
« Reply #19 on: December 25, 2003, 12:18:00 PM »

QUOTE
[Shoot Vehicles]
Assault Offset=0x27a3c08 | Normal = 0x6a6f7270+0xe9763b80+0x00000000+0x2e01a2e2, Warthog = 0x6a6f7270+0xe9763b80+0x00000000+0x6302d7e3, Ghost = 0x6a6f7270+0xe9763b80+0x00000000+0x4603bae4, Scorpion = 0x6a6f7270+0xe9763b80+0x00000000+0xe6025ae4
Pistol Offset=0x27ec294 | Normal = 0x6a6f7270+0xac993b80+0x00000000+0x040278e3, Warthog = 0x6a6f7270+0xac993b80+0x00000000+0x6302d7e3, Ghost = 0x6a6f7270+0xac993b80+0x00000000+0x4603bae4, Scorpion = 0x6a6f7270+0xac993b80+0x00000000+0xe6025ae4
Rocket = 0x28f9b3c | Normal = 0x6a6f7270+0xa3fb3b80+0x00000000+0x7004e4e5, Warthog = 0x6a6f7270+0xa3fb3b80+0x00000000+0x6302d7e3, Ghost = 0x6a6f7270+0xa3fb3b80+0x00000000+0x4603bae4, Scorpion = 0x6a6f7270+0xa3fb3b80+0x00000000+0xe6025ae4
Plasma Pistol = 0x295f63c | Normal = 0x6a6f7270+0xb2193c80+0x00000000+0x210595e6, Warthog = 0x69686576+0xb2193c80+0x00000000+0x6302d7e3, Ghost = 0x69686576+0xb2193c80+0x00000000+0x4603bae4, Scorpion = 0x69686576+0xb2193c80+0x00000000+0xe6025ae4
Sniper Rifle = 0x2926678 | Normal = 0x6a6f7270+0x6b093c80+0x00000000+0xc10435e6, Warthog = 0x69686576+0x6b093c80+0x00000000+0x6302d7e3, Ghost = 0x69686576+0x6b093c80+0x00000000+0x4603bae4, Scorpion = 0x69686576+0x6b093c80+0x00000000+0xe6025ae4
Shotgun Pellet = 0x28a2784 | Normal = 0x6a6f7270+0x2adf3b80+0x00000000+0xc10335e5, Warthog = 0x69686576+0x2adf3b80+0x00000000+0x6302d7e3, Ghost = 0x69686576+0x2adf3b80+0x00000000+0x4603bae4, Scorpion = 0x69686576+0x2adf3b80+0x00000000+0xe6025ae4
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XBOX War3z

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Hce Changing Projectiles To Vehicles..
« Reply #20 on: December 25, 2003, 06:53:00 PM »

QUOTE (Zero_Cool @ Dec 25 2003, 10:18 PM)
XBOX War3z, I guess i dont get what you are saying, I have the normal hex in there so if you want it back to normal select that then select your new projectile, ah well heres the final version, anything else wanted PM me and let me know!

yea those are cool but I've added something that will do it for you
so when you choose a projectile and swap it with a vehicle it will change the tag for you, without special stuff in the ini files
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Zero_Cool

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Hce Changing Projectiles To Vehicles..
« Reply #21 on: December 25, 2003, 07:46:00 PM »

oh okay, i think i understand what your saying, what your saying is all you did was add warthog, ghost, and scorpion onto the projectiles page and then used multiple offsets? i dunno, cant wait for an update though, great job!
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Allister

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Hce Changing Projectiles To Vehicles..
« Reply #22 on: December 26, 2003, 04:45:00 PM »

Hey, how come the shooting vehicles ain't working for me? Do I also have to switch the projectile the the vehicle I want to shoot out?
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Allister

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Hce Changing Projectiles To Vehicles..
« Reply #23 on: December 26, 2003, 04:57:00 PM »

Scrap that!
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