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Author Topic: Texture Injection  (Read 540 times)

Lucatarik

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Texture Injection
« Reply #45 on: September 05, 2003, 02:14:00 AM »

I too
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tempchicken

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Texture Injection
« Reply #46 on: September 05, 2003, 06:08:00 AM »

I did get it "working" by using the "generate mip maps", but the readme says to use the existing mip maps.  I haven't had a ton of time to play with it, but the textures that I did get in didn't look completely right to me.  Anyone figure out which one to use?  Generate or use existing?
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XBOX War3z

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Texture Injection
« Reply #47 on: September 05, 2003, 07:31:00 AM »

QUOTE (tempchicken @ Sep 5 2003, 03:08 PM)
I did get it "working" by using the "generate mip maps", but the readme says to use the existing mip maps.  I haven't had a ton of time to play with it, but the textures that I did get in didn't look completely right to me.  Anyone figure out which one to use?  Generate or use existing?

generate but if you edit your dds then keep them
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onlyme

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Texture Injection
« Reply #48 on: September 05, 2003, 07:47:00 AM »

i have finaly been able to extract some bitmaps from my pal cache

here are a few  http://www33.brinkst...m/pugsxuk/text/

the wave files wont play at all do i need a codec or a special player?
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illicit-

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Texture Injection
« Reply #49 on: September 05, 2003, 12:13:00 PM »

how do u find the offsets
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onlyme

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Texture Injection
« Reply #50 on: September 05, 2003, 12:45:00 PM »

from the output files.
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illicit-

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Texture Injection
« Reply #51 on: September 05, 2003, 01:16:00 PM »

where can i get those
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onlyme

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Texture Injection
« Reply #52 on: September 05, 2003, 01:17:00 PM »

are you pal or ntsc?
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illicit-

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Texture Injection
« Reply #53 on: September 05, 2003, 02:52:00 PM »

ntsc
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onlyme

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Texture Injection
« Reply #54 on: September 05, 2003, 02:53:00 PM »

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rolly poly

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Texture Injection
« Reply #55 on: September 06, 2003, 12:21:00 PM »

i edit the files entirely in targa format before saving to dds..

saves time and disk space.

this way i never have to make it not generate mipmaps.

also i don't have to apply the edits to the mipmaps after deciding i like them fullsize.
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onlyme

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Texture Injection
« Reply #56 on: September 06, 2003, 12:32:00 PM »

sad.gif
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kornkob69

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Texture Injection
« Reply #57 on: September 06, 2003, 01:39:00 PM »

yeah rolly polly thats prolly the better way to do it but the way i described was the first way i tried and it worked so i decided to put it in there as the most compatible way ive found to do it but ur method looks better. maybe u can write up a full tutorial on it if ur having such great luck.


people post ur mods/custom pics, im interested in seeing what people have done with injection.

sound injection and bug fixes should be coming soon.
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RedDevil

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Texture Injection
« Reply #58 on: September 06, 2003, 05:05:00 PM »

You need a DDS plugin for photoshop.
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zbandito

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Texture Injection
« Reply #59 on: September 06, 2003, 07:52:00 PM »

I think there is a greater demand for this than is already apparent.  Think about being able to put your own advertisments on trackside billboards in racing games, or being able to retexture the clothing of a character in a fighting game.  I'm trying to work on a project to reskin Quantum Redshift with some wireframe/Tron/Rez/psychadelic textures, and the files are not compressed inside a disk image like in Halo.  However, these files appear to deviate from the DDS file specification to some degree because I cannot open them with any standard tools.  They obviously are not corrupt since they work in game, but I wonder if they have omitted file header information and load texture data directly to a surface or something.  There are some other tools besides the nVidia Photoshop Plugin (which should be in /photoshop/plugins/fileformats).  I've also tried the nVidia Windows Explorer DDS Thumbnail extension, DirectTex Tool from DX9b SDK, and the ATi Compressonator tool (which didn't work at all, even with the handful of textures in Quantum Redshift that do apparently conform to DDS file spec and thus open ok).  I wonder if some of the Halo texture modification tools couldn't be modified to open nonstandard DDS files?
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