i use the list from
http://huge.dyndns.org/halo/ ...... they seem to be down tho so i dunno, good thing i saved the bg list to my hd..... all u should have to do is switch values in the index header as follows:
=== INDEX ITEM 355 === (
0x233E284)
Tag class 0: 'deca' Decal
Tag class 1: ''
Tag class 2: ''
Unknown1: 3805741411 E2D70163 (11000110100000001110101101000111)
Filename Offset: 37016863 234D51F
Offset: 41756984 27D2938
Raw Offset: 8083D338Filename: effectsdecalsbullet holesmetal
go to 0x233E284 and look at the raw offset part (38 d3 83 80---- its reverse in the file) and change that to the reverse raw offset of the blood decal (d8 79 80 80)
=== INDEX ITEM 206 === (0x233CFE4)
Tag class 0: 'deca' Decal
Tag class 1: ''
Tag class 2: ''
Unknown1: 3795976398 E24200CE (01110011000000000100001001000111)
Filename Offset: 37010913 234BDE1
Offset: 41537496 279CFD8
Raw Offset: 808079D8Filename: effectsdecalsblood splatsblood splat small
=== END INDEX ITEM 206 ===
if u need more help, jsut leave a message.... index header's look like this:
61 63 65 64 FF FF FF FF FF FF FF FF 63 01 d7 e2 1f 7f 3b 80 38 d3 83 80 00 00 00 00 00 00
that is starting at offset 0x233CFE4.... the first 4 bytes are the first tag (aced, decal backwards) the next 8 bytes are all FFs because it doesnt have the other 2 tags.... the next 4 bytes are unknown, the next 4 are reverse order for the hex offset to the filename string. the next 4 are reverse to raw offset (subtract magic number from it to get real offset) and then the last 8 bytes are zeros..... i hope this helps start u off and i expect to see a paintball blood splat mod soon (can try using plasma bullet holes for blue paint, i dont exactly recall if they burn blue or not, *shrug*) the blood splat should give u a nice red place
edit: made a mistake in my index header explanation