Save bug in B4
I found a save bug in beta 4 last night as I was having a small lan party before I left for vacation. The problem is that my logic is to never save an element that is uncahanged from its original value. The logic is wrong because I should always save an element unless it hasn't changed from whatever it was when I loaded the map. What this means is this:
Warthog -> Ghost (save) works.
Warthog -> Ghost (save) -> Scorpion (save) works.
Warthog -> Ghost (save) -> Scorpion (save) -> Warthog (save) -- leaves the Warthog as a Scorpion.
In other words, I don't save in the last scenerio because Warthog == Warthog. Where, I should save because Warthog != Scorpion.
Sorry fellas, I'll have to fix this when I return. I will also fix the cache problem; I'll add a drive letter drop-down to the cache settings screen.
Sorry I missed all that, but hopefully B5 will look really good. Dimava has offered to grab high-resolution item images while I'm out. I don't know how many items he'll get, but I'll add them to B5. I'll fix these bugs in B5, and I have one more idea too. I'm going to make the Cache Info dialog pop back up on saving. Since the settings are saved, you will just have to hit OK. This would have been usefull for me last night at my lan party, when we had two boxes and we wanted to play modified maps across the LAN. Man... I can already see a need for a connection manager...
Anyway, have fun guys.
-- eXentric