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Author Topic: Cartographer 1.0  (Read 1429 times)

poiygon

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Cartographer 1.0
« Reply #75 on: August 17, 2003, 03:02:00 PM »

I have a couple of suggestions:

- Add a randomizer function. I recommend doing it for specific types (ie: only switch weapons with weapons, projectiles with projectiles, items with items). You can make multiple functions for each type and one function to randomize everything.  This will add a whole new difficulty/fun factor for Halo. Not knowing what is where or what it does. Along with this add a "no peaking" option that will prevent the user from seeing the changes. Most of the people I know have memorized the different maps and it's time they were given a challenge other than the players.


- Make this program into the most comprehensive Halo hacking program. Add support for textures, objects (trees, rocks), weapon zooms, flight physics, characters, etc. Maybe creating tab sections for each of these options (Weapons, Projectiles, Vehicles, Textures, Physics, Characters, etc). Incorperating these with the randomizer would create a totally new experience on the same old maps we've gotten used to.

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leftyfb

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Cartographer 1.0
« Reply #76 on: August 17, 2003, 03:26:00 PM »

Why can't this program work from an ini file like HaloMapEditor? I use that program over this because of this feature. I made my own fully loaded ini file for bloodgulch with all known class's and can always add more as they come out. I played with Cartographer and it's bin files a bit but it didn't look like it was something I could edit/add myself.

Although I will say Cartographer looks really cool. I like the little pics of everything.
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Lucatarik

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Cartographer 1.0
« Reply #77 on: August 18, 2003, 01:51:00 PM »

The version b4 is the same of the b3.....
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eXentric

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Cartographer 1.0
« Reply #78 on: August 23, 2003, 02:53:00 PM »

tongue.gif

Unfortunately I didn't get any coding done on Cartographer. I remembered the morning we were leaving that I had removed VS.Net 2k3 Beta, but hadn't yet installed the full thing. I didn't really feel like spending the whole flight there installing VS just to be able to code on the way home and worry about the laptop while I was there. So... it stayed here.

I'm sorry guys, but I will sit down tonight and start looking at the most recent suggestions and all. I have a better solution for the X, Y, and Z cache problem plaguing the auto FTP-Edits. I'll let you know when I have something; it should be in the next couple of days.

Anyhow, feel free to drop me a line if you've got suggestions, etc.

L8r,

eXentric
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eXentric

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Cartographer 1.0
« Reply #79 on: August 23, 2003, 05:19:00 PM »

Multi-Cache Fix

I have added a fix for the multi-drive letter problem that keeps most of you from using the direct FTP edit feature. The update can be downloaded from the project website. This fix searches for map files automatically on X Y and Z drives. Edited maps are saved back to the same cache drive they were opened from, so you will want to do the edit and save in the same boot. I will come up with a more elegant solution to this problem in the next release.

NOTE: This patch requires that Beta 4 already be installed.

eXentric
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Hitcher

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Cartographer 1.0
« Reply #80 on: August 25, 2003, 03:14:00 AM »

sad.gif
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poiygon

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Cartographer 1.0
« Reply #81 on: August 25, 2003, 07:17:00 PM »

Works great. Keep it up.
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eXentric

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Cartographer 1.0
« Reply #82 on: August 26, 2003, 08:43:00 AM »

QUOTE
All I know is all you guys rock man


Well, I appreciate the compliments.

I do really want to add some more of the advanced features though. And I want to add randomization, etc. It's in the works, but right now I am working on supporting loads and saves from multiple boxes. This is a big one for me because I host LAN parties often. It becomes a pain to make a bunch of changes and get all of the boxes synchronized. Hopefully I will have this support soon.

After that, I will probably focus on fixing the images and perhaps the randomizer.
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eXentric

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Cartographer 1.0
« Reply #83 on: August 26, 2003, 08:49:00 AM »

Looking for Help

I am looking for help on the project. I know people want lots of additions, and they're additions I want too so I am trying. But I don't really have as much time to work on it as I'm sure everyone would like to see. As it stands, I am only able to work on it about 6 to 10 hours a week including weekends.

The entire project is in C#, is extremely well commented, and completely object-orientated. It is a breeze to work on. So if you're interested in helping, please let me know.


-- eXentric
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eXentric

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Cartographer 1.0
« Reply #84 on: August 26, 2003, 09:00:00 AM »

Help with Images

Dimava offered to capture images for me while I was gone, but unfortunately his capture card fried. He's waiting on a new one.

I have a very nice SVIDEO to FireWire converter that I plan to use to capture images. However, here is what I need:


  • How do I disable the HUD?
  • How do I disable the target reticle? (or does that go away when I kill the HUD?)
  • How do I hide the weapon and the Master Chiefs arms?


I know I can use the Gravity Rifle for no reticle and no weapon / arm. But that doesn't kill the HUD and I don't remember seeing the Gravity Rifle is in story-line maps (I could be wrong).

Also, are there any suggestions on getting the most images as quickly as possible? I just planned on doing a multi-player map for most of the weapons, vehicles, etc.


Thanks all.
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onlyme

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Cartographer 1.0
« Reply #85 on: August 26, 2003, 11:51:00 AM »

what pictures do you you require?

also if you would like i can try and help with the code i am still learning C# so this could be a nice little project to work on.
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Terminat0r

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Cartographer 1.0
« Reply #86 on: August 29, 2003, 09:21:00 AM »

cool.gif
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eXentric

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Cartographer 1.0
« Reply #87 on: August 29, 2003, 01:07:00 PM »

QUOTE
master chief to the list, you know so we could use him as a projectile


Yes, the Master Chief is one of the better missing items. This is mainly becaue I haven't sucked in all of the offsets yet. I need to write an importer...

BTW, I don't know if you know this, but as a projtile, he won't have any velocity. He'll basically just fall out the end of your gun.


QUOTE
have a list of what pics you have and what you dont


I don't really need people to send me pics, I just mainly need help with figuring out how to disable the HUD, targeting reticle and gun / arm on the screen. Then, I can do this myself. But, thanks for offering. I just want it all to look as nicely as possible without any question of what it is you're looking at.
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NVShacker

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Cartographer 1.0
« Reply #88 on: August 29, 2003, 01:10:00 PM »

But if you make him a grenade... THEN he'll have some volocety.

EDIT- I mean replace a grenade with him.
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eXentric

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Cartographer 1.0
« Reply #89 on: August 29, 2003, 07:06:00 PM »

QUOTE
You can Use the gravity riffle ... which im sure you know


Yes, I knew that. And I planned to. I was mainly needing to get rid of the HUD. My original plan was to use the multi-player maps because they already include most of the weapons / vehicles. That would exclude me from bump-charactering a flood, but I will certainly keep that in mind. I know that Nicks FAQ says that there is a way and that he plans to document it, but it's been saying that for quite some time.


I hadn't thought about changing items that just drop out for grenades. That makes sense, though and I'll have to play with that this weekend wink.gif.

I cant recall what those flying things are called, but I know you can bump-character them in the Library; I have a saved game that does just that. I have thought about using it for these purposes, but I don't know if you can get it in anywhere else.

QUOTE
If I had you AIM tag that would be helpfull


I'll PM you my MSN, but I don't use AIM... I just can't make myself add AOL software to my machine... *shudder*  tongue.gif
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