Angerwound has written a step-by-step tutorial on using the ForzaBINTools.
Extracting/Injecting DecalsEXTRACTING THE DECALS.BIN FOR VIEWING OR MODIFICATION1. First of all, you will need a copy of the original
decals.bin from the /media/ folder of your Forza game disk. Retrieve it from you console using your preferred method. If you are unaware how to do this, visit
Xbox-Scene.com.
2. Next, grab the latest version of
ForzaBINToolz from
ForzaCustoms.info.
3. Open a command prompt -> Start -> Run -> cmd.
4. Navigate to the folder where your
decals.bin and
ForzaBinToolz currently reside.
5. Extract the decals.bin with
ForzaBINDump using the syntax,
ForzaBinDump decals.bin
6. The program will then extract every decal, vinyl, and carclub_icon from the archive.
7. You can now view these with Photoshop or edit them for later injection back into the
decals.bin archive.
INJECTING CUSTOM IMAGES INTO THE DECALS.BIN ARCHIVE1. You will need to extract
decals.bins contents to a folder on your desktop before doing anything. Read above on how to do that.
2. Next, figure out which image/images you will want to inject into the archive. The source image will need to have specific details depending upon which image you plan on replacing.
a. Decal TGA files must be 256 colour palettised TGA files with Alpha channel format. Saving as a regular 256 colour TGA works (the ForzaBINPack makes up a solid alpha channel if none exists).
b. Vinyl TGA files must be greyscale TGA files.
3. Photoshop should be able to handle all of this. If youre having difficulties getting your images to the required format, visit the
ForzaCustoms.info Forums for more assistance.
4. The Forza In-Game Editor is set to only accept 128x128 pixel images for use. Therefore, you can either:
a. Edit an already existing extracted decal.
i. Open any number of the extracted decals from the first step in Photoshop and edit to your liking.
ii. Be sure when you save the image it is 128x128 pixels and fits the specifics from #2.
b. Take a larger, custom image and slice it up into 128x128 pixel tiles with TGAtoTiles. (Image must be TGA format set to specifics in #2)
i. Grab the latest version of TGAtoTiles' from ForzaCustoms.info and place it within the same folder as your source .tga image.
ii. Open a command prompt and navigate to the folder where your source .tga image is located.
iii. Slice the image into tiles with the syntax:
TGAtoTiles 128 128 Source.tga decal
iv. Replace some of the decals that were extracted in the first step with the resulting .tga images. Be sure to rename them correctly.
5. Now that we have all of our images saved over the ones that were original extracted we can begin to rebuild the
decals.bin archive to stick back in the game. You will need to once again navigate to the folder where our
ForzaBinToolz is located alongside your extracted/edited decals.
6. Rebuild the archive with the syntax: ForzaBINPack decals.bin.
7. Transfer your new
decals.bin back to your xbox console begin building that masterpiece of a car.
NOTES:
- Once your car is finalized allow it to save. The car is now usable on xbox live as well as system link. It can be sold, traded, and viewed by all. However, be sure that you do not attempt to edit the car with an original decals.bin in place; your cars paint will be come corrupted and deleted. Be Careful.