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Topic: Forza Customs (Read 2420 times)
yaazz
Archived User
Hero Member
Posts: 1370
Forza Customs
«
Reply #165 on:
June 15, 2005, 05:28:00 AM »
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Angerwound
Archived User
Hero Member
Posts: 928
Forza Customs
«
Reply #166 on:
June 15, 2005, 06:37:00 AM »
Again, templates are not up at the moment. The buttons are there - but the pages are not. Give us time to get things finished. This is merely a hobby and not the only project I have currently.
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brienj
Archived User
Sr. Member
Posts: 281
Forza Customs
«
Reply #167 on:
June 15, 2005, 11:42:00 AM »
QUOTE(Angerwound @ Jun 15 2005, 08:48 AM)
Again, templates are not up at the moment. The buttons are there - but the pages are not. Give us time to get things finished. This is merely a hobby and not the only project I have currently.
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therealmikeg
Archived User
Newbie
Posts: 7
Forza Customs
«
Reply #168 on:
June 15, 2005, 01:27:00 PM »
QUOTE(yaazz @ Jun 15 2005, 08:39 AM)
I always wondered if it were an actual image on the car, or 100 layers of shapes (which would be a resource hog) now I know
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B Eazy414
Archived User
Newbie
Posts: 2
Forza Customs
«
Reply #169 on:
June 15, 2005, 01:31:00 PM »
Sniper kill do u ever go on XBL? if so plz accept my friend request
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SniperKilla
Archived User
Hero Member
Posts: 1135
Forza Customs
«
Reply #170 on:
June 18, 2005, 04:25:00 AM »
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xxwillisxx
Archived User
Sr. Member
Posts: 364
Forza Customs
«
Reply #171 on:
June 19, 2005, 11:51:00 PM »
then i put them back on the xbox and it dont work
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Angerwound
Archived User
Hero Member
Posts: 928
Forza Customs
«
Reply #172 on:
June 20, 2005, 05:40:00 AM »
QUOTE(xxwillisxx @ Jun 20 2005, 01:02 AM)
ok i use Forza Texture Tool and edit <hashcode>-1.dds( in-game texture)
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xxwillisxx
Archived User
Sr. Member
Posts: 364
Forza Customs
«
Reply #173 on:
June 20, 2005, 08:14:00 PM »
QUOTE(Angerwound @ Jun 20 2005, 06:51 AM)
The packer automatically signs them for the Offline Auth Key - and obviously you didn't patch your default.xbe with BrienJ's patcher otherwise they would be getting read in just fine.
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Dagoth
Archived User
Sr. Member
Posts: 347
Forza Customs
«
Reply #174 on:
June 21, 2005, 12:08:00 AM »
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Dagoth
Archived User
Sr. Member
Posts: 347
Forza Customs
«
Reply #175 on:
June 21, 2005, 12:11:00 AM »
because the green is a custom tile this added 25 layers to each side - so if I had used a solid green the layer count would have been 6-8 on each side
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PedrosPad
Archived User
Hero Member
Posts: 1277
Forza Customs
«
Reply #176 on:
June 21, 2005, 01:41:00 AM »
QUOTE(Dagoth @ Jun 21 2005, 08:19 AM)
My latest custom job - using pedros decal injector
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Dagoth
Archived User
Sr. Member
Posts: 347
Forza Customs
«
Reply #177 on:
June 21, 2005, 02:04:00 AM »
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Dagoth
Archived User
Sr. Member
Posts: 347
Forza Customs
«
Reply #178 on:
June 21, 2005, 08:26:00 AM »
QUOTE(Qwaz @ Jun 21 2005, 02:11 PM)
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HSDEMONZ
Archived User
Hero Member
Posts: 5248
Forza Customs
«
Reply #179 on:
June 21, 2005, 01:48:00 PM »
QUOTE(UnReAlMaCk @ May 25 2005, 08:09 PM)
well, multiX will be supporting this any day, and i am gonna make my own skins, well try, ive already supported .cab files and theirs a LOT of .ini files.
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