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Author Topic: Forza Customs  (Read 2420 times)

yaazz

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Forza Customs
« Reply #165 on: June 15, 2005, 05:28:00 AM »

smile.gif
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Angerwound

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Forza Customs
« Reply #166 on: June 15, 2005, 06:37:00 AM »

Again, templates are not up at the moment. The buttons are there - but the pages are not. Give us time to get things finished. This is merely a hobby and not the only project I have currently.
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brienj

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Forza Customs
« Reply #167 on: June 15, 2005, 11:42:00 AM »

QUOTE(Angerwound @ Jun 15 2005, 08:48 AM)
Again, templates are not up at the moment. The buttons are there - but the pages are not. Give us time to get things finished. This is merely a hobby and not the only project I have currently.
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therealmikeg

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Forza Customs
« Reply #168 on: June 15, 2005, 01:27:00 PM »

QUOTE(yaazz @ Jun 15 2005, 08:39 AM)
I always wondered if it were an actual image on the car, or 100 layers of shapes (which would be a resource hog) now I know smile.gif
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B Eazy414

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Forza Customs
« Reply #169 on: June 15, 2005, 01:31:00 PM »

Sniper kill do u ever go on XBL? if so plz accept my friend request
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SniperKilla

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Forza Customs
« Reply #170 on: June 18, 2005, 04:25:00 AM »

wink.gif
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xxwillisxx

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Forza Customs
« Reply #171 on: June 19, 2005, 11:51:00 PM »

sad.gif   then i put them back on the xbox and it dont work mad.gif
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Angerwound

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Forza Customs
« Reply #172 on: June 20, 2005, 05:40:00 AM »

QUOTE(xxwillisxx @ Jun 20 2005, 01:02 AM)
ok i use Forza Texture Tool and edit <hashcode>-1.dds( in-game texture)
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xxwillisxx

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Forza Customs
« Reply #173 on: June 20, 2005, 08:14:00 PM »

QUOTE(Angerwound @ Jun 20 2005, 06:51 AM)
The packer automatically signs them for the Offline Auth Key - and obviously you didn't patch your default.xbe with BrienJ's patcher otherwise they would be getting read in just fine.
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Dagoth

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Forza Customs
« Reply #174 on: June 21, 2005, 12:08:00 AM »

sad.gif
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Dagoth

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Forza Customs
« Reply #175 on: June 21, 2005, 12:11:00 AM »

because the green is a custom tile this added 25 layers to each side - so if I had used a solid green the layer count would have been 6-8 on each side
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PedrosPad

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Forza Customs
« Reply #176 on: June 21, 2005, 01:41:00 AM »

QUOTE(Dagoth @ Jun 21 2005, 08:19 AM)
My latest custom job - using pedros decal injector
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Dagoth

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Forza Customs
« Reply #177 on: June 21, 2005, 02:04:00 AM »

biggrin.gif
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Dagoth

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Forza Customs
« Reply #178 on: June 21, 2005, 08:26:00 AM »

QUOTE(Qwaz @ Jun 21 2005, 02:11 PM)

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HSDEMONZ

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Forza Customs
« Reply #179 on: June 21, 2005, 01:48:00 PM »

QUOTE(UnReAlMaCk @ May 25 2005, 08:09 PM)
well, multiX will be supporting this any day, and i am gonna make my own skins, well try, ive already supported .cab files and theirs a LOT of .ini files.
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