xboxscene.org forums

Pages: 1 ... 9 10 [11] 12 13 ... 17

Author Topic: Forza Customs  (Read 2420 times)

xxwillisxx

  • Archived User
  • Sr. Member
  • *
  • Posts: 364
Forza Customs
« Reply #150 on: June 06, 2005, 05:43:00 PM »

what file do i have to resign to get the save to work
Logged

Nunim

  • Archived User
  • Jr. Member
  • *
  • Posts: 57
Forza Customs
« Reply #151 on: June 06, 2005, 05:49:00 PM »

Yeah same question.
Logged

SniperKilla

  • Archived User
  • Hero Member
  • *
  • Posts: 1135
Forza Customs
« Reply #152 on: June 06, 2005, 06:29:00 PM »

QUOTE(Shugster @ Jun 6 2005, 07:20 AM)
What happened to the Forza Customs web site? It's no longer available  sad.gif
Logged

Alegre323

  • Archived User
  • Newbie
  • *
  • Posts: 6
Forza Customs
« Reply #153 on: June 08, 2005, 05:51:00 PM »

will this let me load my game @ the load game screen? because when i try 2 lod my game it freezes on me... im a noob so cut me some slack
Logged

Angerwound

  • Archived User
  • Hero Member
  • *
  • Posts: 928
Forza Customs
« Reply #154 on: June 11, 2005, 02:06:00 AM »

Well, I decided to take down the 'Templates' page as it is quite unfinished and there has been a tool posted to 'ForzaCustoms.info' that llows the user to extract/inject their own templates. This will not work ONLINE however as it uses the 'Non-XBL Auth Key'

If there happens to be a large amount of visitors to FC.info that cannot utilize these tools for any reason.. I will contemplate throwing a complete 'Templates' page up.
Logged

SupaDawg

  • Archived User
  • Full Member
  • *
  • Posts: 174
Forza Customs
« Reply #155 on: June 11, 2005, 10:42:00 AM »

I mean not planning to use it online. lol. what a odd typo.

I cant figure out the makeup of the .texture files.
Logged

roofus

  • Archived User
  • Jr. Member
  • *
  • Posts: 90
Forza Customs
« Reply #156 on: June 11, 2005, 12:08:00 PM »

Check out the Readme.txt file, it describes the whole process start to finish.  Just copy over a paintjob from your livery folder, then launch the unpacking tool and hit unpack to convert them to DDS files, which can be opened in Photoshop or Paint Shop Pro given the right plugin, which can be downloaded at nVidia's website.  When you're done editing them, save them as DXT5 dds files, run the texture tool again, hit pack, and copy the texture files and pkg back to the xbox.
Logged

SupaDawg

  • Archived User
  • Full Member
  • *
  • Posts: 174
Forza Customs
« Reply #157 on: June 11, 2005, 01:53:00 PM »

problem with this method is it doesnt show the body of the car, only one that shows pieces of the car is the crash map.. any suggestions so i dont screw it up?
Logged

Angerwound

  • Archived User
  • Hero Member
  • *
  • Posts: 928
Forza Customs
« Reply #158 on: June 11, 2005, 02:08:00 PM »

QUOTE(SupaDawg @ Jun 11 2005, 03:04 PM)
problem with this method is it doesnt show the body of the car, only one that shows pieces of the car is the crash map.. any suggestions so i dont screw it up?
Logged

Nunim

  • Archived User
  • Jr. Member
  • *
  • Posts: 57
Forza Customs
« Reply #159 on: June 11, 2005, 08:07:00 PM »

Why would you publish that tool when you could get Pedros to work online.
Logged

Angerwound

  • Archived User
  • Hero Member
  • *
  • Posts: 928
Forza Customs
« Reply #160 on: June 11, 2005, 10:39:00 PM »

QUOTE(Nunim @ Jun 11 2005, 09:18 PM)
Why would you publish that tool when you could get Pedros to work online.
Logged

Angerwound

  • Archived User
  • Hero Member
  • *
  • Posts: 928
Forza Customs
« Reply #161 on: June 12, 2005, 03:29:00 AM »

QUOTE(SupaDawg @ Jun 12 2005, 01:47 AM)
anger, i'm working with choke on a series of cars for a few of the guys (including myself) that have done work on the Project Mayhem project. If i send you the templates once they're done could you get them to me via KAI or XBL?
Logged

Rustmonkey

  • Archived User
  • Sr. Member
  • *
  • Posts: 475
Forza Customs
« Reply #162 on: June 13, 2005, 12:52:00 AM »

Ok, i've been searching for hours and its time to go to bed... so in desperation I ask of you:

With the "nonlive" Auth key, where can I find the other information needed for the resign.ini file?  I'm not asking anyone to post it for me here, maybe just point me in the right direction... what files or folders or whatever do i need to scour in order to pull up the correct info????

Thanks,
Rustmonkey
Logged

Angerwound

  • Archived User
  • Hero Member
  • *
  • Posts: 928
Forza Customs
« Reply #163 on: June 13, 2005, 05:35:00 PM »

Forza Offline Resign Info

[4D53006E_3]
ID=[4D53006E]
Title=Forza Motorsport Texture File
SigKey=DD46A68DB08C6B0086FDE4F198E0C656
AuthKey=31A43F9B548DB278EF1D0AF8E74BD5B016324526
DataFile=new.texture
SigOffset=-20
DataOffset=0
DataLen=-20

[4D53006E_4]
ID=[4D53006E]
Title=Forza Motorsport Package File
SigKey=DD46A68DB08C6B0086FDE4F198E0C656
AuthKey=31A43F9B548DB278EF1D0AF8E74BD5B016324526
DataFile=new.pkg
SigOffset=0
DataOffset=120
DataLen=-120

[4D53006E]
ID=[4D53006E]
Title=Forza Motorsport
SigKey=DD46A68DB08C6B0086FDE4F198E0C656
AuthKey=31A43F9B548DB278EF1D0AF8E74BD5B016324526
DataFile=UserProfile.xml
SigOffset=-20
DataOffset=0
DataLen=-20
SigType=NoRoam

[4D53006E_2]
ID=[4D53006E]
Title=Forza Motorsport Garage.bin/Garage.dat
SigKey=DD46A68DB08C6B0086FDE4F198E0C656
AuthKey=31A43F9B548DB278EF1D0AF8E74BD5B016324526
DataFile=Garage.bin
SigOffset=-20
DataOffset=0
DataLen=-20
SigType=NoRoam
Logged

B Eazy414

  • Archived User
  • Newbie
  • *
  • Posts: 2
Forza Customs
« Reply #164 on: June 14, 2005, 10:18:00 PM »

hey my gt is B Eazy414, i love working with photoshop, so let me understand this, i have you guys send me the template, i design and then send back to you and then we sync up and u give me the car? do i have to have a car bought or do you buy them or what? please help me...also my email is [email protected]
Logged
Pages: 1 ... 9 10 [11] 12 13 ... 17