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Author Topic: The Dynamic Skins For All Xport Emus  (Read 9227 times)

gilles9999

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The Dynamic Skins For All Xport Emus
« Reply #361 on: April 26, 2009, 11:50:00 AM »

The Sega ones (and a remixed sonic 2 bg music for both mekaX and neogenesis US version/ with correct genesis banner and splash screen)

Dynamic MEKAX pm3 by Gilou9999 26 April 09

Dynamic NEOGENESIS (Eu) pm3 by Gilou9999 26 April 09

Dynamic NEOGENESIS (US) pm3 by Gilou9999 26 April 09

It's up to you RessX to edit the first post  rolleyes.gif
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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #362 on: April 26, 2009, 03:35:00 PM »

QUOTE(gilles9999 @ Apr 26 2009, 08:56 AM) View Post

About the fixed "in game option menu screenshots", it is simply the screenshot displayed when you click the right thumbstick while playing a game. Now it is correctly displayed for each 4/3 and 16/9 config (without pixels distortion). In the old Xports emus skins, this "in game option menu screenshots" was always badly displayed, and all looked "unfinished"


What did you have to change to get this to work?  Is this in the config files then?
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gilles9999

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The Dynamic Skins For All Xport Emus
« Reply #363 on: April 26, 2009, 04:10:00 PM »

Arf! That's probably because I learned the basics of the C++ programing when i was student.
I imagine "how a coder is thinking"   tongue.gif
Ideally the pre-made configs previews should be placed in the backgrounds folder of each skin and should be named  "4-3 - Big Movie & Big Boxart.jpg" or "16-9 - Big Boxart.jpg" for example with a 320*240 pixels size.

I will provide you pre-made configs previews tomorrow to simply test it.
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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #364 on: April 26, 2009, 04:10:00 PM »

What do you think is the best way to do it madmab?  Put a config image for each config file in the main directory, or keep it clean by putting them in the preview folder?
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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #365 on: April 27, 2009, 11:18:00 AM »

Awesome...

Too bad about the screenshot preview though.

If I have stuff configured to the UI mappings on my setup, they'll still be there, right Madmab?

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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #366 on: April 27, 2009, 11:43:00 AM »

Cool.  I think that's a good base for UI options.  I know I had to manually remove a lot of them.

I was thinking the config preview would look best full screen if possible.  That's what I meant.

~Rx
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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #367 on: April 28, 2009, 02:19:00 PM »

Cool man.  I don't have any previews yet, so I can't see it.

Are you going to make system specific preview images, or just default ones that we can toss into all the preveiw folders?
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infidelity

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The Dynamic Skins For All Xport Emus
« Reply #368 on: April 28, 2009, 04:28:00 PM »

i would like to know how i can have boxart appear in the "Official Nintendo Product" spot on the skin? I have no idea what to name the pic, and where to place it. I already have screenshots working fine for me, but please, how do i get my boxart to show??????

Thank you for your time
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madmab

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The Dynamic Skins For All Xport Emus
« Reply #369 on: May 08, 2009, 01:43:00 AM »

btw the last beta emu I sent you guys should display the previews correctly...

Moving on.  I didn't know if you were looking for a good image of the TI-99 but this page seemed to have some good clean pictures.
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gilles9999

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The Dynamic Skins For All Xport Emus
« Reply #370 on: May 08, 2009, 10:26:00 AM »

FINALLY!!

The final package of the mednafenX nes skin:
All the previews are working for the pre made configs and the skins itself!
I have modified all the previews, so they match exactly the configs, good quality, and romnames alphabetically ordered!
I have modified also a little the settings for the 16/9 tv's (my tests are finished) it's likelly the final settings.

Grab it here Madmab - be sure to use THIS skin - and get ready for the release?

Dynamic MEDNAFENX NES by Gilou9999 8 may 09

In the last beta you sent me madmab, all is working like a charm, exept i have noticed a little bug:
the "game reset" option don't work; and the boxart don't appear when you exit a game (in the previous betas, the boxart appeared, even if you exited a game
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madmab

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The Dynamic Skins For All Xport Emus
« Reply #371 on: May 08, 2009, 02:13:00 PM »

QUOTE(gilles9999 @ May 8 2009, 11:18 AM) View Post

FINALLY!!

The final package of the mednafenX nes skin:
All the previews are working for the pre made configs and the skins itself!
I have modified all the previews, so they match exactly the configs, good quality, and romnames alphabetically ordered!
I have modified also a little the settings for the 16/9 tv's (my tests are finished) it's likelly the final settings.

Grab it here Madmab - be sure to use THIS skin - and get ready for the release?

Dynamic MEDNAFENX NES by Gilou9999 8 may 09

In the last beta you sent me madmab, all is working like a charm, exept i have noticed a little bug:
the "game reset" option don't work; and the boxart don't appear when you exit a game (in the previous betas, the boxart appeared, even if you exited a game
Thanks...  Has the "game reset" option ever worked?  Cause I noticed that as well (that it doesn't work).  But I'll take a look in case I accidently foobarred something.

Don't worry about the little boxart issue.  That is because it had slightly modified code that I did.  I'll fix all that up when I implement the new directory/file structure for screenshots.

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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #372 on: May 09, 2009, 07:06:00 AM »

I don't know if the reset worked before.   I know it worked on some systems before we did anything, but I've also noticed that it doesn't work on quite a few of them now.


EDIT:  For some reason Gilles, I was thinking the other day that there would be a need to modify your skins once more because of something I was doing or madmab was doing, but for the life of me I can't remember what it was now.  I'll be sure to tell you about it if I can think of it.  My mind is usually doing 1,000 things at once with this stuff and half the time I'm pretty toasty, so if I didn't write it down it may be lost for a while.  I'm sure it will come back to me.

I'll eventually get your thread updated.  I just haven't found the time to do more skin testing or devote much time to this thread.  I guaranty it will be ready when we finally get a public beta out.  Thanks for your patience.

~Rx


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deathmetal

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The Dynamic Skins For All Xport Emus
« Reply #373 on: May 09, 2009, 02:08:00 PM »

could someone post a link with all the emulator skins in 1 file. i keep having trouble with rapidshare and reaching their bullshit file transfer limit. it would be greatly appreciated thanx! biggrin.gif
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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #374 on: May 19, 2009, 07:02:00 PM »

2 questions Gilles...

1) I think you missed this when I put it in the other thread... I was hoping you could change "(Use the RessurectionXtras to fully enjoy the skin)" to simply "RessurectionXtra Compatible" and put it in a green box that looks like "XPORT - Mednafenx PCE" logo.  I think it would look better and still get the point across that they're missing something if they don't have these.

What do you think?

2) Why "up" the time by a second and a half by adding to how long the splash screen shows up?  Am I missing something here?  It already takes 15 seconds to load up a game because of the long loading times when entering the emulator manually and not using .CUT files.
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