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Author Topic: The Dynamic Skins For All Xport Emus  (Read 12056 times)

ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #150 on: November 20, 2008, 06:56:00 AM »

Okay.... regarding number 3 above, I agree with the way that you do it now, assuming that the emu will create names for the folders identical to the folders it creates for the screenshots.

I would also ask that in the releases we do the same with TV Commercials, Manuals, Gamefaqs and even Screenshots.

I realize that Screenshots going from drive E to drive F is a big change, but when it was originally created for the E drive, I don't think anyone ever thought there would be enough artwork to fill the E drive.  It's going to happen though, and we should look to fix that now.  

I've now moved all of my Movies to F:\Movies\{screenshot emu name} and I love it that way.  No more searching through all the emus to find the movies.  I think I developed some of the habits with the way I was storing stuff based on the way ZSNESXBox did it, but I think it's much better to have all similar things put together like the Screenshots and Saves are done in XPORTs emus.  

BTW... the saves are fine on the E drive where they are.  I don't imagine we'd ever have space issues with that in a million years and the save games all get saved there anyways for XBox games, so they really belong on E.

~Rx




QUOTE(madmab @ Nov 20 2008, 08:20 AM) *

1.   I did.  Go load one of Gilles skin configs.  Go into the skin editor under, game select menu setting->sprite settings.  Notice that sprite #1 (highest priority )is set to one of the "window 4 3" sprites.  Sprite #5 is set to the "rombrowser blade".  Now change sprite #1 to = "text madmab edition" and then use "offset x" to move it in the same area as the "rombrowser blade".  You will notice that it "covers" the rombrowser blade which means it has the highest priority.

Maybe you need to give me a step by step of what you are doing so I can step thru the same process and see what you are referring too.


I will try it again later and give you a step-by-step.  I know the last time I tried it, I just made sure that when sprite x was superimposed over sprite y and I could tell that it completely covered the other sprite, I went ahead and changed it to "madmab edition" and it buried itself in the back.  I'll have to do it again though to get you exactly which sprites I was using.  (So, just to be clear, you are saying that 1 is at the top and 16 is at the bottom then?)

(Still would be awesome to be able to change that manually somehow though)

QUOTE
2.  I just fixed this so it is no longer a headache.  laugh.gif


AWESOME!!!!!!

QUOTE
3.  Like I said POINT the movies directory to the D: drive and it will not add "ADAM" to the directory name.  I thought we already agreed on this.  Your words "I'd like my videos folder to read "Videos" within the emus instead of whatever folder that the code is going to make."  I assume that means you want your movies directory within the same directory as the emulator.  Point the movie directory to the "D:\videos" and it will not add "ADAM" otherwise it will act just like the screenshots and SAVES directory and add "ADAM".  After all, we do like to be consistent in how the emu behaves right?

For every person that complains about it adding "ADAM" will be the same amount asking why it doesn't when the screenshots and SAVES directory do.


Moot point man.... sorry.  I've done some typing since you started your post.  I agree with the way that you're doing it.  I'm going to be storing my videos from now on in F:\Movies\{screenshot emuname} from now on.  Vastly superior to buring them in the emu folders.  Wish I had done it sooner, cause it would have saved me from a lot of BS during my Xtras work.

QUOTE
Synopsis.txt....  I don't think the skin accounts for that kind of configuration.  laugh.gif  It just aligns the box around the text..  ok.  I think I have a workaround for that.  Lemme try my idea and I'll get back to you guys.


Hope you get it figured out.  Not a big deal to me if you don't, I just agree with Gilles that it would look nicer.  It's awesome that we can even do it now though, so don't kill yourself trying to perfect that if it's a real bear.
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madmab

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The Dynamic Skins For All Xport Emus
« Reply #151 on: November 20, 2008, 07:35:00 AM »

Uggh.. I hate messing with text aligning fonts.  Anyways here ya go.  Jumpman is off a tad but hey, I'm playing hand grenades so in this case close is close enough.  laugh.gif

http://imageshack.us
http://g.imageshack.us/img175/synopsis1es7.jpg/1/

http://imageshack.us
http://g.imageshack.us/img175/synopsis2pq1.jpg/1/
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ressurectionx

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« Reply #152 on: November 20, 2008, 07:47:00 AM »

Beautiful man.  I'm pretty sure that's what Gilles wanted too.  I'm perfectly happy with that.  I can't even tell that Jumpman is even a little off center there.
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madmab

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« Reply #153 on: November 20, 2008, 07:55:00 AM »

QUOTE(ressurectionx @ Nov 20 2008, 09:32 AM) *

(So, just to be clear, you are saying that 1 is at the top and 16 is at the bottom then?)

(Still would be awesome to be able to change that manually somehow though)

Yeah I moved my movies to the F drive a while ago.  Thing is I cannot access the F drive in debug mode so that was motivation to allow movies/screenshots to be streamed across the network.  laugh.gif  So now I have movies on my PC for streaming while doing debug testing.

Only odd thing is, and I think Run088 pointed this out.  Samba seems to stop after a period of time, requiring the user to exit/reload the emu.  (I'm not sure why).

Sprites.. Yeah that's how it's supposed to work.  That was the reason for my proposal.  Although an odd set-up it would allow the user to "change" the sprite slots being used by a sprite hence "changing it's display priority).  The display would change realtime to reflect the changes.
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ressurectionx

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« Reply #154 on: November 20, 2008, 08:07:00 AM »

QUOTE
Sprites.. Yeah that's how it's supposed to work. That was the reason for my proposal. Although an odd set-up it would allow the user to "change" the sprite slots being used by a sprite hence "changing it's display priority). The display would change realtime to reflect the changes.


Couldn't you, with your coding wizardry, make the emu do that while calling it "Layer" in the sprite options?  Whatever you're thinking about doing to make this changable by the user, couldn't it just be controlled by a "Sprite Layer" command like I was talking about in the end?





What do you think about moving the Screenshots to F:\Screenshots and changing the emu to take screen shots in that directory instead?

I know it could end up being a lot of work, but seriously, I only have about 700 MB left on the E drive with XBMC on there, the saves, TDATA, UDATA and Screenshots.  Moving the screenshots to the F: drive freed up almost 2GB worth of space (and any new artwork I do).  Even if my artwork in the future didn't completely fill it up (there is a chance that it won't since most of the systems that still need artwork don't have any available box/cart scans) we have to remember that the E: drive is the only place to put XBox saves for those of us who want to play XBox games still.   cool.gif
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madmab

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« Reply #155 on: November 20, 2008, 01:16:00 PM »

I would think that the user would be a little confused if they went in to edit "sprite #1" only to find out that they are now editing sprite #5.

Can't default to F: cause not every BIOS supports that drive or not all will be partitioned in such a manner (like my son's).  That is what the customizable directories or for.  I know it's a pain to go in there once and change it.  But I have to take all users into consideration.
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gilles9999

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« Reply #156 on: November 20, 2008, 01:25:00 PM »

I'm at work now, so i'm writing fast:
yeah you got it guys! tongue.gif
Centered like that, the synopsis is perfect (background centered, text to the left, excellent)
Have you dl the latest colecovision dynamic skin? (whith the top banner used as sprite 1 each time?)
later~Gilou
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ressurectionx

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« Reply #157 on: November 20, 2008, 06:30:00 PM »

QUOTE(madmab @ Nov 20 2008, 02:52 PM) *

I would think that the user would be a little confused if they went in to edit "sprite #1" only to find out that they are now editing sprite #5.


It wouldn't be confusing at all if you don't mention that to them.  The switching of the sprites would be all behind the scenes and as far as the end user was concerned they would be using "sprite #1" even if they truly were using "sprite #5".  The end user doesn't have to know what is really going on.

Granted, I don't think this would be an easy problem to solve, but there has to be a way to take the difficulty out of it for the end user while getting things done behind the scenes the way they need to be.  I still have to try to get that Madmab Edition sprite to the front.  I still haven't been able to get it done.  Maybe when I understand that a little clearer I'll have more ideas.  

Plus, I really don't understand at all the way that you're saying you'd need to do it to get it to work.  Maybe if I had a clearer picture of what you're talking about I could come up with a better suggestion.

QUOTE
Can't default to F: cause not every BIOS supports that drive or not all will be partitioned in such a manner (like my son's).  That is what the customizable directories or for.  I know it's a pain to go in there once and change it.  But I have to take all users into consideration.


That's kind of a problem here than madmab.  I'm not kidding when I say we're going to encounter some serious problems with full E drives.  I understand the issue you're talking about though with the hard drives with no drive F:.   I don't think that the BIOS would be a problem though because the only way that ZSNESBox takes screenshots is to place them in the D:\Artwork directory.  I've never once heard anyone complain that when they took screenshots while their emu was on the F:\ drive that the screenshots didn't work.  I haven't read every post on this board though, so I could be wrong about that.  

If we set the screenshots directory to the F drive, does the emu put the screenshots in the F drive then as well?  If it does, no real biggie I guess.  I didn't even think to move them to the F drive until yesterday when I saw that I had less than .75GB left on E.

~Rx
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madmab

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« Reply #158 on: November 21, 2008, 12:48:00 AM »

QUOTE(ressurectionx @ Nov 20 2008, 09:06 PM) *

If we set the screenshots directory to the F drive, does the emu put the screenshots in the F drive then as well?  If it does, no real biggie I guess.  I didn't even think to move them to the F drive until yesterday when I saw that I had less than .75GB left on E.


Yes it does.  It'll put the screenshots wherever you point them unless you point to a cd or a networked directory.

Gilles I can't remember if I have yer latest AdamX.  I think I got the one before that (where you first introduced the multiple game specific banners.

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gilles9999

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« Reply #159 on: November 21, 2008, 12:17:00 PM »

The last colecovision dynamic skin is this one(16/11/2008):

http://www.megaupload.com/fr/?d=KSWBIXER
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ressurectionx

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« Reply #160 on: November 21, 2008, 11:07:00 PM »

Hey guys.  I'll get my edit of that latest skin up before I go to work tomorrow.  It's exactly the same as the last one that Gilles just reposted, except that it has all the sprites capitalized for a more polished look at it has my game select screen configuration "Full Tilt"

I meant to get it done already, but I keep getting side tracked.  I'm about halfway done with the PSX Boxart and I'm trying to find screenshots and CD images for PSX.  I've also been testing games so I can zip up the ones that don't work with v19 and back them up to DVD for the future and get more space on my hard drives.  I'll be sure to take a time out though so I can make sure everything is right with that stuff before I upload it to ya.

Great work on the fixes madmab.  Might not be everything I was hoping for, but pretty damn close so far.  We've taken this thing so much further than it was before.

Hey Gilles... those synopsis are great.  Are you currently doing more for other systems, or planning on doing them in the future?

Later,
~Rx
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madmab

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« Reply #161 on: November 21, 2008, 11:33:00 PM »

Good luck with the PSX stuff.  That thing can be a real pain finding just the right set-up and getting the videos to play correctly, bleh....

Ive been working on a synopsis for atarixlbox.
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ressurectionx

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« Reply #162 on: November 21, 2008, 11:39:00 PM »

I'm not even aware of any videos.  I figured if the PSX ever gets better compatibility somebody might make them.  I'm just making (or trying to make) a full artwork set for it.  I've tested over 700 games and only about 300 of them play well enough for me to want to bother.  That's the big reason I'm trying to clear them off my hard drive now for more important work.  

I'll put them back on when we have 50 GB hard drives and an emu that plays them as well as what we have for most of the systems we've been working on.

Glad to see that the interest is there for synopsis after Coleco.  I think that's a great feature.  One of my friends was pretty impressed by the last one.

Later,
~Rx
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gilles9999

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« Reply #163 on: November 22, 2008, 02:32:00 AM »

1) Yeah ressX, i'm continuing the work,
but now i'm working at one thing at a time tongue.gif
I'm working on the updated atarixlbox dynamic skin and atari7800X since they are your next releases madmab

2) And madmab, i'll work on the atari 7800 synopsis if you are ok

3) p.s.: there is a little bug in the colecovision synopsis.txt

*
c575a831
2010 - The Graphic Action Game
3
Genre: Genre: Action > General
Release Data: 1984        US
Developer: Coleco


It must be

*
c575a831
2010 - The Graphic Action Game
3
Genre: Action > General
Release Data: 1984        US
Developer: Coleco

If you can correct this bug (the smallest bug of all time wink.gif )
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madmab

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« Reply #164 on: November 22, 2008, 06:04:00 AM »

QUOTE(gilles9999 @ Nov 22 2008, 05:08 AM) *

1) Yeah ressX, i'm continuing the work,
but now i'm working at one thing at a time tongue.gif
I'm working on the updated atarixlbox dynamic skin and atari7800X since they are your next releases madmab

2) And madmab, i'll work on the atari 7800 synopsis if you are ok

3) p.s.: there is a little bug in the colecovision synopsis.txt
1)  Great!  Whatever we can get.  I've just been spending time on Atarixlbox things cause it happens to be my favorite system.  But chances are it wont be released until after I finish with Adam.

2) Sure, it's all yours!

3) Done and done.  That double entry was in a couple of places.

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