QUOTE(gilles9999 @ Nov 17 2008, 01:32 AM)

Ok guys,it seems we are quite ok about the final form of the dynamic skin.
(did you guess it would be so hard to work with the emus contraints?)
-So i have followed your advices rsX, and worked with subfolders, i just added 2 subfolders, now we have:
[BORDER] 0-9
[BOXART] 10-19
[BUTTONS] 20-29
[LOGO] 30-39
[PM3] 40-59
[TEXT] 60-69
[BANNER]70-
You see RsX how hard and boring it is to re organize all the sprites in all the settings uh?
Banner folder is at the end, since it will be the most used folder
It is alphabetically sorted, we loop the folders like this
[BANNER]-[BORDER]-[BOXART]-[BUTTONS]-[LOGO]-[PM3]-[TEXT]
-I have worked also on the display order, So now, the banner folder is always the "configure sprite 1" in all the settings; the first sprite customizable by the user will be the banner and it's good
-I have set the popup menu with "text size 16" and "line height 20" in each settings, but i don't know your opinion here, is the text tall enough for you?It musn't be too big or else the synopsis is cut of the screen
-
here is the new dynamic skin:http://www.megaupload.com/fr/?d=KSWBIXER
Hey Gilles,
Good to see you guys thought it was a good idea to think of options in the future with this one. Having just messed around with renaming things for a few hours I could only imagine what a nightmare that could have been to have to do every time you want to add one sprite and you had to rename 30 different sprites to get it next to its "kin". (Especially when you figure you'd have to re-do 10-15 different previews too!
Being the "Monk" type folk that I am, I can definately appreciate the desire for keeping the stuff in alphabetical order, but I chose instead to put those least likely to be updated first and those most likely to be updated last (on that point, you may have other ideas Gilles, since you've been the one doing all the adding so far). I figured that the way that I had set them up would give us the most versatility in the future while wasting the least amount of free slots at the same time.
I know what a pain it is now to start that from scratch, so I won't bring it up again if you don't feel like re-arranging them how I had them or close to it.
Did you make them all nice and capital letters like I had them? I really think that looks sharp and gives the finished product a much more professional look.
I will re-do my 2 layouts now and would like you to check them out when I'm finished. One of them I'm particularly proud of and would like to see in the end product. Unfortunately, since there doesn't seem to be an easy way to make the emu place the sprites and the previews on different levels, my greatest game preview design doesn't look like it will ever see the light of day. (Here's keeping my fingers crossed on that one)
Oh.... did you keep the Sotu and Guybird banners in the latest release? I hope you did, but I figured I'd mention that they were just examples since I resized them in MS Paint (And I know you said to leave all the future image manipulating to you

)
Madmab,
Speaking of the layers, have you thought about my suggestion a while back to add a function to the sprites that would allow you to place the sprite below or above other sprites? I figure if the default was "Layer 0", we could do a range along the lines of -8 to 8 from there and have full control of which stuff we wanted to be on top of other sprites. (On one of my setups, I had put the intro text for the emu centered in the movie preview box that would be covered up by the previews when you scrolled through the game. The only problem....... The pesky "Madmab Edition" sprite would always find its way "behind" the preview boxes after you superimposed it more than about half over the box.)
It looked really sharp, but would have looked even better with the "Madmab Edition" sprite in the middle where it should be.
This, of course, would be freaking awesome if there was some way to make the video and artwork previews recognize which "Layer" they were set to and bury them behind stuff more in the foreground at the time they were displayed. (I know... that's me beating a dead horse)
QUOTE
If you did not know you it is probably easier to load the .ini files for the configurations into a text editor and do a little search and replace. Rather than adjusting them inside the emu.
I actually thought of that, but I didn't really know where to look. Probalby could have figured it out pretty easy if I spent a few minutes familiarizing myself with the document. Which .ini file would we use to manipulate this particular aspect in case I want to do it in the future? That would probably shave hours off the time needed to do this instead of doing it by hand in the emu.
Later guys. Great work!
~Rx