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Author Topic: The Dynamic Skins For All Xport Emus  (Read 9227 times)

ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #330 on: April 15, 2009, 06:10:00 PM »

Yep... pretty cool that those vids are made.  I don't know how in-depth I'm going into this emulator yet, because I seem to remember it takes quite a bit of setup to get the controllers working right on it.  But we'll have the videos anyways and that's a good place to start figuring out which games to include.



Here's two updated skins Gilles.  Unfortunately the emus haven't been updated for them, but the skins themselves are among the most "complete", so those are the ones I've sent.  It's NES and Gameboy.  (Funny.... it seems that the emus that have the "Backgrounds" folder for the images in beta now are among the ones you're missing images for.  I wasn't able to find a single skin/emu combination at this point that had everything up-to date in tandem).

All of the skins are identical to this one now as far as directory structure goes.  Let me know what you think.....

GBoy & NES updated skins
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Retroplay

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The Dynamic Skins For All Xport Emus
« Reply #331 on: April 16, 2009, 12:25:00 PM »

QUOTE(gilles9999 @ Apr 16 2009, 01:22 AM) *
Have you tryed the updated versions of the 22 dynamic skins i have posted some 2-3 days ago?
(new version (with good quality pics of the system in the main screen) for WinuaeX and WinstonX?


Nope not yet, as a matter of fact I didn't know they were updated. ph34r.gif
Will do asap. happy.gif
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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #332 on: April 17, 2009, 07:28:00 AM »

You take a look at those yet Gilles?
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gilles9999

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The Dynamic Skins For All Xport Emus
« Reply #333 on: April 17, 2009, 08:52:00 AM »

I have taken a look and merged our work for 4 emus:
- All the names conventions are respected/capitalized
- added "full tilts" in the pre-made configs
- sprites folders are correctly named/capitalized
- The "in game option screenshot' is now set at the correct pixel ratio in all the 16/9 and 4/3 configs

New BlissX dynamic skin (Intellevision)

Dynamic BLISSX pm3 by Gilou9999 04.17.09

IPB Image

Updated WinstonX dynamic skin
IPB Image

Dynamic WINSTONX pm3 by Gilou9999 04.17.09

New neogenesis us dynamic skin (with corrected genesis banner, requested by RX), our work is merged

Dynamic GENESIS US pm3 by Gilou9999 04.17.09

New mednafenX pce dynamic skin (tg16 version, with correct banner requested by rX)

Dynamic TG16 pm3 by Gilou9999 04.17.09

This post has been edited by gilles9999: Apr 17 2009, 03:56 PM
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gilles9999

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The Dynamic Skins For All Xport Emus
« Reply #334 on: April 17, 2009, 09:24:00 AM »

Oh, and the updated version of WinuaeX

Dynamic WINUEAX pm3 by Gilou9999 04.17.09

IPB Image

You... can update our thread rezX  tongue.gif

This post has been edited by gilles9999: Apr 17 2009, 04:25 PM
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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #335 on: April 17, 2009, 09:32:00 AM »

I'll upload them all Gilles if you're in agreement.  I spent too long renaming everything and perfecting things.  It would take you an hour or three at least for each skin to make sure that your changes matched what I did.  

I'll put them all up this weekend and if you want to make changes you could add them from there.  

Hope that's okay with you, but I want to make sure that my 70+ hours of testing and tweaking all make it in there.   cool.gif



If you wanted to make new images that are still missing, I totally won't stand in your way though...  jester.gif

This post has been edited by ressurectionx: Apr 17 2009, 04:38 PM
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Retroplay

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The Dynamic Skins For All Xport Emus
« Reply #336 on: April 17, 2009, 10:42:00 AM »

Kudos for using an Amiga 1200 in the main.png in the WinUAEX skin.
Awesome work. love.gif
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madmab

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The Dynamic Skins For All Xport Emus
« Reply #337 on: April 18, 2009, 02:33:00 AM »

Thanks for the winuaex skin.  Although I'm really not sure if I'm gonna be able to make use of movie previews.  Considering how tight memory is with that particular emulator.  I've been meaning to look at the code to get a better idea of how much room I have (probably not much).

The lib file for xmv movies is pretty big and x-port already removed mp3 playback and is using virtual memory for the cheat code system.  I'm toying with the idea of making a "special edition" that although more limited may allow more flexibility on the "dual preview" side.
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gilles9999

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« Reply #338 on: April 18, 2009, 06:18:00 AM »

We cross our fingers and hope you'll find a trick to free up some memory somewhere to be able to support the fantastic dual boxarts/movies for winuaeX. Damn

I have uploaded the old versions of the dynamic skins yesterday (silly me)
They don't display the logo in the main screen because the logo is still named 31 (instead of 30); RX understand what i mean. And the sprites folders aren't all capitalized;
I will upload the "right" versions today.
WinuaeX, WinstonX, MednafenX nes, neogenesis, dosxbox, bluemsxbox, atari7800x/xl/z26 dynamic skins,  they all have the same pre-made configs because the boxart is set at the same dimensions for each one (but visually different of course). I'll upload them all today
That's why ressX i need you to give me the "snes9xbox, mednafenx pce, virtualboyX, pcsxbox, andsoftvmux skins , like this i will be able to merge our work (i want to test these settings on my hdtv to be sure all is okay)
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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #339 on: April 18, 2009, 07:15:00 AM »

I've already spent 70 plus hours merging and testing our work man.  I'm going to upload all of them individually in the next day or two.  Make the changes to the ones you still think need them, but they should all be perfect as they are now (except for the few you've made additional artwork for).  

I can't give up the work that I've done on these, and the countless hours of testing and tweaking, so if you're going to just use yours now, I'm just going to keep mine and add your new artwork to them as you release them.   I'll put mine up and let you make that decision.

(REALLLLLLLLY wish we hadn't both been working on this at the same time.... grumble grumble....)
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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #340 on: April 18, 2009, 07:43:00 AM »

Wow... you got back to me before I was going to edit my post  cool.gif



So I just have to copy the configs over and everything else I have is okay then?  

That's actually not too bad.  It shouldn't take me more than a few minutes if I did just that.


I really thought you were uploading different skins completely after you told me to merge our work and I spent another 30 plus hours on that   grr.gif



Should I just copy those configs over every emulator, or just the few you mentioned?
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gilles9999

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« Reply #341 on: April 18, 2009, 12:51:00 PM »

Really good news madmab, you know there is a lot of amiga fans out there (retroplay?)
ressX, exactly, all you have to do is overwrite these 16 pre-made configs onto the emulators skins i have mentioned (mednafenX nes/winuaex/winstonX/MekaX/Atari7800X/atariXlbox/z26/dosxbox/vice64X/blissX/adamX and bluemsxbox) Because the "missing boxarts" are "same size" sprites.
Overwrite them, upload them, and you will see all will be perfect  cool.gif .

Be aware, you can't overwrite these configs on snes9xbox/mednafenx pce/pcsxbox/neopopx/vmux/virtualboyadvance and xboyadvance, because the boxarts for these systems aren't at the same dimensions. For these systems, you can only overwrite the configs "without" boxarts on them.

Just one thing, let my synopsis.jpg in the first place  laugh.gif . i know, I know, a lot of guys still prefer the b/w synopsis II.jpg. But i haven't created the missing backgrounds for a lot of emus. And i prefer the choice of a "clean" background to see "clearly" the synopsis. Consider this ressX, i have always followed your advices and good suggestions, to make the dynamic skins as they are today, so "Let my Synopsis.jpg in the first place and rename the black and white synopsis bg as "synopsis II.jpg"  wink.gif

You can start by upload the "mednafenX nes/winuaex/winstonX/MekaX/Atari7800X/atariXlbox/z26/dosxbox/vice64X/blissX/adamX and bluemsxbox dynamic skins" with our merged work it will be really fine.

p.s: don't upload the atari7800X (i have changed some little pixels in the main.jpg bkg) jester.gif
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Mega Man (?)

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The Dynamic Skins For All Xport Emus
« Reply #342 on: April 18, 2009, 01:18:00 PM »

Actually Gilles,
Working with the synopsis background for the first time. I like your preference synopsis background, just fine. smile.gif
Of course, it is nice to have the 2 options.

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madmab

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« Reply #343 on: April 18, 2009, 08:00:00 PM »

Just to reiterate what I said about alot of work gone into Bluemsx and winuaex.  What I was saying is that x-port seems to have put a lot more work into them.  Especially in regards to the configuration options.

Anyways I'm trying to sift thru all these options and see if I can find a way to squeeze more space.
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ressurectionx

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« Reply #344 on: April 18, 2009, 10:25:00 PM »

Okay Gilles.  I think I got it.  I'll start working on them tonight and see how far I get.  

I'll switch the synopsis backgrounds around too for ya, even though I defineately prefer the other ones personally.   I was even thinking about messing with "tinting" them too.   I was going to try a very slight blue, red, green and purple tint and see how I like them that way.... going back to what you said about them missing color on a skin that's already very limited on color.  (Don't worry.... I wouldn't use Paint and put a chainsaw to your work  cool.gif )

You will make the B/W synopsis background for the ones missing it though, right?

Which emus did you add new artwork to in the last few days?  I want to make sure I don't miss anything.

Later,
~Rx


EDIT:  Oh yeah... did you have any last-minute artwork you wanted to get in there before I start uploading so you don't have to download the skin, put them in, and re-upload them?



EDIT 2:  You do realize Gilles that now updating the configs if we need to from this point forward will be double the work, right?  Is there a way you could make the artwork on the emus like SNES the same dimensions, or was this because of different box sizes?  If we can't, we can't... but the idea of being able to use the same config from one emu to the next is broke now.  Just figured I'd bring that up.
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