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Author Topic: The Dynamic Skins For All Xport Emus  (Read 9227 times)

crash1235

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The Dynamic Skins For All Xport Emus
« Reply #315 on: April 12, 2009, 12:17:00 PM »

Yea man it's a real big motivational boost being able to see what you are doing in real time in terms of the synopsis and it coming into fruition.

Good to know about the alignment thing in my one it is centred to the centre biggrin.gif .

I wouldn't know about how to change the text so that it doesn't go outside the screen i'll have a look in the morning (or afternoon) when I get up and have a shower to stop smelling like Jager and smoke tongue.gif.

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madmab

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The Dynamic Skins For All Xport Emus
« Reply #316 on: April 12, 2009, 03:50:00 PM »

I don't know yet if the x68000x emu uses alot of memory or not (although I wouldn't be surprised if it did).  I've yet to convert it over to the dual skin and latest changes.
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gilles9999

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The Dynamic Skins For All Xport Emus
« Reply #317 on: April 12, 2009, 04:17:00 PM »

Like you said madmab, it uses alot of memory
I've try the "classic" x68000X dynamic skin (animated splash screen, 15 banners) and... emu freeze when i clicked the right thumbstick.
Now with the trimmed version, all is fluid/fast and The emu is running well.

You can start your tests with these latests skins madmab.
RessX will update individually each skins with the changes he has done on them
They will be perfect for what they are supposed to do:
- handle all the dual boxarts/videos (and all the ressurectionXtras stuff)
- fully customizable (you can change almost everything in the rombrowser)
- You see the systems themselves in the main menu
- They all have a "backgrounds" folder in them, so the user will appreciate directly the enhanced help screen, and THE SYNOPSIS in the synopsis background!

The dynamic skins are really in theyr final form now,
Just hope ressX has solved the "mp3 bg music volume" problem (sure he will  pop.gif )
- perheaps add the abiliuty to show the skin preview when you are choosing a skin (like in zsnexbox)
 I say that, because i have put a "skin preview.jpg" in each dynamic skin
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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #318 on: April 12, 2009, 04:18:00 PM »

You didn't actually change the configs except the names, right Gilles?  If you did I'm going to be re-doing a lot of stuff.  

I was going to take the new images you had and integrate them. And go from there.


I'll tell you what..... I'll do my best to ingegrate these now.  When I get one or two which I deem as perfect as I can make them at this point, I'll upload them for you to see and tell me what else needs to be done with the skins to match what you've recently done.  I just can't give up the 20-30 hours work I've put into testing and putting the professional polish on them.  




I totally agree about the previews for the skins.  I'd also like to see previews for the configurations as well.  I'm sure madmab could do it if you provided him with snapshots to preview.   We probably just need a folder in each skin labled "Previews".  Skin.jpg could be the preview it shows when scrolling through skins, and the rest of the previews could be named exactly the same as the Config files.  (Maybe the "Skin" image should be in the main skin directory instead?)

The great thing about the configs now having the same folders and being interchangable is that we only need one image made for each config that will work for every emulator, so we could just dump this folder into each skin when they're made instead of making one for every config for every system.  (You may want to go all out on the skin preview though if I know you Gilles).





EDIT:  Uggggghhhhh.... This is going to be rough.  I wish we had communicated better so we weren't both updating the skins at the same time lol.....  Good thing I have a little program called FolderMatch.  Hopefully it does the trick.


EDIT 2:  I see you already have great skin preview images with the 4-in-1 pics in the background folders.  Nice!

EDIT 3:  Exactly which sprite folders are going to be different across the emus Gilles?  I've got like 1,000 folders I have to merge now.

EDIT 4:  What is the "View Text File Control" image?  Is it implemented in any of the emus yet?  What does it mean?

EDIT 5: It's like we both worked on exact opposite stuff so it's the absolute hardest it could possibly be to merge our work together.  Though there isn't much change visible to the end user, our skin folders look completely different as far as directory structure and naming conventions.  I'm really thinking hard about what is the best way to attack this problem.
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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #319 on: April 12, 2009, 06:15:00 PM »

There are too many variables.  I think I'm going to scrap my work.  There's no way I'm going to try to figure out what you changed inside the config files, and all of my config files have perfect names with capital letters.  This is what I mean about us doing 100% opposite work.  We really should have both done the work one at a time.


EDIT:  The more I mess with it, I see it's not so bad.  I might need you to go back over config files though after I'm done and make sure everything in the configs match up to your standards Gilles.



EDIT 2:  Aside from a few fixes that still need to be made (Like we still need US Genesis Console Banner images), These two issues should be the only things I will need to know exactly what you did to sync our stuff.  

- Corrected some "pre-made" configs, in some of them the top banner didn't appear, and in some of them there was an extra line of pixels on the boxarts.
- Corrected the bug in the adamX skin where the "colecovision" logo didn't appear on the main screen.



The rest I got...   cool.gif
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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #320 on: April 13, 2009, 08:16:00 AM »

It's not as hard as I thought it was, but it's sure adding 20 hours at least to my work.   cool.gif
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gilles9999

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The Dynamic Skins For All Xport Emus
« Reply #321 on: April 13, 2009, 10:29:00 AM »

We all know RessX doesn't sleep!
We could sacrifice our life for some emus updates! jester.gif

No seriously, i think the perfect emu experience (Xport's emus - madmab edition -) hasn't been so near now.
We can't go back now when so much work has been done, keep up the good work, all the team. muhaha.gif
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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #322 on: April 13, 2009, 12:47:00 PM »

I'll get you one of the skins by tonight.   I only have about 6 or 7 still to go through.  

I'll send the skin that is the most complete and has an emu beta that shows all the help/synopsis stuff right.

I didn't change much with the configs...

I just changed it so it looks for sprite 30 instead of 31 for the console flashing banner (you started that one at 31 for some reason, so I fixed it).  I renamed the configs so they're all alphabetical and all the first letters are capitalized.

I haven't seen any banner problems you spoke of, but that's probably because I took the config from a good emu and copied them over to all the other systems.  All the configs are exactly the same for each system.


I haven't gotten to Colecovision and that broken flashing logo yet.  I'll let you know if I have any problems with that one.



Check out the testing thread.  There are still quite a few missing images (mainly 4-in-1 images and the black and white synopsis images that madmab and MM and I like) and the Genesis and TG-16 need console specific banners for the US versions.

Later,
~Rx

This post has been edited by ressurectionx: Apr 13 2009, 07:51 PM
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gilles9999

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The Dynamic Skins For All Xport Emus
« Reply #323 on: April 13, 2009, 02:39:00 PM »

Ok ressX it sounds perfect to me
The 30 instead of 31 is a "i don't know why" bug (The bug was certainly caused by too much vodka)
Yep i have seen yesterday i have forget to put the new "genesis system itself" banner and the tg16 banner; i'll send them to you.

Lol i know all the team prefer the black and white synopsis backgrounds  biggrin.gif ; you can put them in the backgrounds folder as "synopsis 2.jpg". But please, let the first "synopsis.jpg" a chance  laugh.gif ; it has a "little" colors on it. And some colors is always welcome (the pm3 theme is a majority of grey and black itself).

We will see, but anyhow, the objective of the dynamic skins is to be "customizables", so we will just put 2 differents synopsis backgrounds for each skin, that's all. unsure.gif
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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #324 on: April 13, 2009, 02:45:00 PM »

Well... I've already set them up the other way around on all 22 emulators (at least the ones that have the B/W background).  It can be changed back I suppose before I upload them, but I won't be changing them back on my own personal ones.  I definately prefer the B/W images.  Would it be possible for you to get the missing B/W images over to me?  

Looking forward to getting these wrapped up.  Not too much missing from them overall now.

Thanks man,
~Rx
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gilles9999

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The Dynamic Skins For All Xport Emus
« Reply #325 on: April 15, 2009, 03:51:00 PM »

Ok ok, i'll bring you guys some more b/w bg with systems on them to display our synopsis.
I have finished the Vice64X dynamic skin (commodore 64)
Never tryed this emu, is there really good games on this one?

Dynamic VICE64X pm3 by Gilou9999 04.15.09

IPB Image

So you'll have to add your additions work on it ressX wink.gif

This post has been edited by gilles9999: Apr 15 2009, 10:53 PM
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Retroplay

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The Dynamic Skins For All Xport Emus
« Reply #326 on: April 15, 2009, 04:30:00 PM »

QUOTE(gilles9999 @ Apr 16 2009, 12:27 AM) View Post

I have finished the Vice64X dynamic skin (commodore 64)
Never tryed this emu, is there really good games on this one?
 


We're talking about THE games machine of the 80's to mid 90's here. jester.gif
There's loads of great games.
Have a look here for just a handful of good games.

Thanks for another excellent skin. smile.gif


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gilles9999

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The Dynamic Skins For All Xport Emus
« Reply #327 on: April 15, 2009, 04:46:00 PM »

Hey, thanks Retroplay
Like you know, they will be 300% better with the (really near) future madmab edition emus (dual videos/boxarts and much more) and with the ressurectionXtras.
(I forget the damn good zack mac kracken  wink.gif )

Have you tryed the updated versions of the 22 dynamic skins i have posted some 2-3 days ago?
(new version (with good quality pics of the system in the main screen) for WinuaeX and WinstonX?
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ressurectionx

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« Reply #328 on: April 15, 2009, 04:52:00 PM »

Yeah... the C64 probably has a bunch of good games I've never even heard of before.   My friend had one and his dad had copies of hundreds of games on floppy disks with hand-written labels.  The man's dead now, but he was pirating these games long before the internet.  

Cool... one more skin down.  I'll fix it up this weekend when I'm done with work.   I'll also finish what I never got around to on the CRC's for the 5200 while I'm at work.  I think I'll start the 2600 synopsis if I have time too.

The cool thing about the C64 is that it was the last system besides arcades that I have pre-made videos for.  There are over 200 of them already done.

Nice job,
~Rx
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madmab

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« Reply #329 on: April 15, 2009, 05:17:00 PM »

QUOTE(ressurectionx @ Apr 15 2009, 07:28 PM) *

The cool thing about the C64 is that it was the last system besides arcades that I have pre-made videos for.  There are over 200 of them already done.

Nice job,
~Rx
Really?  Cool... I was thinking that the place to start would be with the goodset.

I honestly could not say about the quality of the C64 games.  I've always been kinda partial to the 5200.  laugh.gif  But the top 100 list sounds like a good place to start.  I usually like the Atari 8-bit version better whenever there is crossover.

I have the Gamebase for the 64, but there is just so many titles to muck thru sometimes it can be hard to find the good stuff.

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