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Author Topic: The Dynamic Skins For All Xport Emus  (Read 10693 times)

gilles9999

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The Dynamic Skins For All Xport Emus
« Reply #225 on: January 11, 2009, 04:24:00 PM »

No particular reason for that empty space;

Here is the popupbkg without the empty space:

http://www.megaupload.com/fr/?d=CSB89T9A

Try it and see if it works?
I have tryed it with the last beta, and the right is a little cut of (logic, because the original popupbkg has an empty additional right border)
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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #226 on: January 11, 2009, 07:34:00 PM »

These look great man.  Nice work!

I can't find any bugs to bring to attention.  The sprite folders are still un-capitalized, but maybe you like it that way.  When we're all done with the PM3 skins for sure I can just capitalize them.

Can't wait to see them for the other systems too.

I'll update your thread with these now.  

Later,
~Rx
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madmab

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The Dynamic Skins For All Xport Emus
« Reply #227 on: January 11, 2009, 07:45:00 PM »

QUOTE(gilles9999 @ Jan 11 2009, 07:00 PM) *

No particular reason for that empty space;

Here is the popupbkg without the empty space:

http://www.megaupload.com/fr/?d=CSB89T9A

Try it and see if it works?
I have tryed it with the last beta, and the right is a little cut of (logic, because the original popupbkg has an empty additional right border)


Oh ok.  Well I'll give it a go.  It may not be affecting things as much as I thought.  I put a little "tweak" in there.  It just seems that if the borderwidth is set to less than 30 the then the window does not seem to center properly.  So I've had to accomodate for that.   ohmy.gif
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madmab

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The Dynamic Skins For All Xport Emus
« Reply #228 on: January 13, 2009, 02:12:00 AM »

Well I'm proud of myself today.  biggrin.gif  I did absolutely nothing but play around with emulators on the Wii.  laugh.gif

Just kicked back and enjoyed a bit of old school fun! tongue.gif
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gilles9999

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The Dynamic Skins For All Xport Emus
« Reply #229 on: January 13, 2009, 11:28:00 AM »

What? are you crazy?
Playing WII?, everyone know xbox is the best beast to play old games in perfect conditions ( with a good rgb cable)!The pfff.... WII... don't have any screenshot, boxart, videos, rumbles, cheats, synopsis, faqs,
and plus, the european wii emulators are running games in 50 HZ, youhou! bwaaarrrgh grr.gif , give me an xbox with us roms in 60hz!!

Come back to work madmab laugh.gif  laugh.gif
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Mega Man (?)

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The Dynamic Skins For All Xport Emus
« Reply #230 on: January 13, 2009, 03:03:00 PM »

I've never looked into "Wii emulation" until now, when madmab brought it up.
And so thanks to madmab, I am so into it, that I am quitting work here, forever...

Thanks madmab!

PS. JK jester.gif  jester.gif

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gilles9999

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The Dynamic Skins For All Xport Emus
« Reply #231 on: January 13, 2009, 04:38:00 PM »

Ah! I have finally put my hands on the nasty bug in the Dynamic neogenesis skin!!

The dynamic skins are working very good with every emu, except neogenesis:

the guilty is: The new Folder "60_[TEXT] Madmab edition"  with 4 sprites in it!
So i have deleted it for the moment, and all is working right, with the 17 new banners:

http://www.megaupload.com/fr/?d=3MY26ZJN

You will see, if you ad the folder "60_[TEXT] Madmab edition" in the sprites folder; the emu will freeze often.
If there isn't any solution, i have redrawn "one pic" with the madmab edition logo in it, but without the animation.
Don't paid attention, the background is darker, because i take attention of the future users! Yes a tv monitor is a lot brighter than a pc monitor; on your tv it will look good.Copy/paste this pic if there isn't solution (too much memory used, eh, neogenesis is a 3 in one emu)

IPB Image
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madmab

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The Dynamic Skins For All Xport Emus
« Reply #232 on: January 14, 2009, 12:13:00 AM »

Ahhh.  Is this happening in the NeoGenesis I released with the new dual skin code in it?  Or just the old NeoGenesis?
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gilles9999

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The Dynamic Skins For All Xport Emus
« Reply #233 on: January 14, 2009, 11:24:00 AM »

this freeze appears with your new version mad' and with neogenesis v23 and v22; with v20 and v21 it seems to work
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madmab

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« Reply #234 on: January 14, 2009, 01:58:00 PM »

Hmm that is rather odd.  I can other think of two things..

Try renaming the madmab_ed pictures from zero.  000.png, 001.png, etc.  (I doubt this will work).

Turn off rewind if it is turned on.  Rewind uses ALOT of ram and is also a fairly new feature, so that may explain the lockups.  See if the problem goes away with rewind turned off.
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Kampfar

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The Dynamic Skins For All Xport Emus
« Reply #235 on: January 14, 2009, 03:44:00 PM »

QUOTE(gilles9999 @ Jan 14 2009, 01:14 AM) *

Ah! I have finally put my hands on the nasty bug in the Dynamic neogenesis skin!!


Ive tested it and it works better now. It starts right but if I enter a game and quit the bug comes back :/
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gilles9999

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The Dynamic Skins For All Xport Emus
« Reply #236 on: January 14, 2009, 03:59:00 PM »

Achtung!! Only neogenesis is causing a problem, why my god?

Delete all the banners, keep only your favorites (2 or 3) and see if it works.
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FrankMorris

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« Reply #237 on: January 15, 2009, 11:40:00 AM »

Hi there!

I'm pretty sure, that the main problem is memory usage of next sprites: (like you Gilles said.)

60_[TEXT] Madmab edition
61_[TEXT] Splash screen

Them contains three 640x480 pix images. That's about ~3.7MB mem!
The problem can be easily fixed by converting the splash screen in four images like this:

IPB Image
.::::.
IPB Image
.::::.
IPB Image
.::::.
IPB Image

The are right starting places for first two sprites:

[LOADING_MENU_sprite1]
spritenum=61
offsetx=201
offsety=102
framespeed=3
flip_horiz=0
flip_vert=0
transparency=255
size=10.000000
loop_once=1
motion_x=0
motion_y=0
rotate=0
rect_t=0
rect_b=450
rect_l=0
rect_r=640

[LOADING_MENU_sprite2]
spritenum=62
offsetx=223
offsety=339
framespeed=3
flip_horiz=0
flip_vert=0
transparency=255
size=10.000000
loop_once=1
motion_x=0
motion_y=0
rotate=0
rect_t=0
rect_b=450
rect_l=0
rect_r=640


Btw. Sorry, if I act like a wiseguy, but you can almost HALVE the whole skin mem usage, if you remove the unnecessary transparent areas from ALL sprites. Of course you need edit the setting.ini file too, that the sprites "starts" in the right place.

Straight XPort quote: (some old emu readme file, but fits for all emus.)
QUOTE
Also be aware of memory constraints.  Let's say you have a frame of a sprite
called 0.png.  This picture file is 90 pixels wide and 130 pixels high.
This will get rounded up to a 256x256 pixel 32bit picture.  This means
that it will consume 256x256x4 bytes (256KB) of memory.  If your sprite has
10 frames of animation, that's around 2.5MB of memory.  Keep this in mind
before you make ultra-smooth moving sprites with hundreds of frames of
animation.


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gilles9999

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« Reply #238 on: January 15, 2009, 04:54:00 PM »

Ah! great thanks for clearing that technical point franck!
For the moment i only had problems with neogenesis, it's the only skin i will have to modify
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madmab

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« Reply #239 on: January 15, 2009, 09:07:00 PM »

Ahhh I didn't realize you did the mad_mab edition that way.  I thought the older version was smaller?
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