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Author Topic: The Dynamic Skins For All Xport Emus  (Read 12056 times)

gilles9999

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The Dynamic Skins For All Xport Emus
« Reply #180 on: December 07, 2008, 12:48:00 PM »

DYNAMIC XBOYADVANCE complete: 16 customs banners, 14 pre-made configs, resized for hdtv users, etc...

http://www.megaupload.com/fr/?d=J3Z730GY

IPB Image

Before asking: "Why Xboyadvance doesn't display dual boxart/videos, read the "readme" thanks wink.gif ,
Wait the next madmab releases; or use it with one boxart display it will work fine
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madmab

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« Reply #181 on: December 07, 2008, 04:42:00 PM »

Hmm looks like I may have to modify a bit how the emu can determine whether a screenshot is a box/cart or an actual screenshot.

Given that the size of PSX and GBA boxes is different.
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gilles9999

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The Dynamic Skins For All Xport Emus
« Reply #182 on: December 12, 2008, 02:34:00 PM »

Dynamic MEDNAFENX NES by Gilou9999 12/12/2008

new:

- Totally redone the splash screen, now madman has a logo with the legendary dragon and the dot from "adventure", try it madmab!
- The borders are totally redone, now the shadow of the border is a lot cleaner, and... it has the true nes ratio 256*224 for displaying screenshots or movies (Cospefogo will understand me for sure here). But you can choose a wider border in the sprites select if you want.
- Sprites are named correctly
- 20 nes banners (bayou billy,contra,  mario, megaman, maniac mansion, metroid, zelda,etc...)
 without the "by gilou9999" in their name (it's my skin, so you know i have made them wink.gif )

Grab it here:

http://www.megaupload.com/fr/?d=YW8Z56PU

IPB Image
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Mega Man (?)

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The Dynamic Skins For All Xport Emus
« Reply #183 on: December 12, 2008, 04:24:00 PM »

Gilles, Believe me when I say , This looks totally frickn awesome! love.gif
Thank you biggrin.gif
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ressurectionx

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« Reply #184 on: December 12, 2008, 05:44:00 PM »

Can't wait to give it a shot tomorrow  cool.gif

EDIT:

Hey Gilles,

As always, the skin looks beautful man.  Love the game banners too.  

I don't think I communicated myself right about the sprites though.  These sprite names don't fix the problem we have with configurations not being compatible with other skins.  

Here's a list of the problem folder names and my suggestions.  Hopefully I get the point across better this time.

1)

10_[BOXART] Missing NES boxart HDTV
11_[BOXART] Missing NES boxart SDTV

We need to remove the NES here.  We already know it's NES since it's in the NES skin so that's okay.

It should just read "10_[BOXART] Missing boxart HDTV" to work.

This way all skin configurations will automatically use the right artwork when you dump it in a new skin.  If I were to dump the NES configuration into ADAM with the folders we have now, it would be looking for the NES folders in the ADAM skin.  If we give the folders in both the same generic name in blue above, with the same # slot, they will be perfectly compatible with each other.

2)

30_[LOGO] Nintendo
31_[LOGO] Nintendo with fader

Nintendo should be replaced with "Console".  Like with the other one, we already know which console this is because of what skin we're in.

3)

40_[SKIN_PM3] Cursor main menu
41_[SKIN_PM3] Loading
50_[SKIN_PM3] Rombrowser blade
51_[SKIN_PM3] Rombrowser half blade

All of these need the _PM3 removed.  

40_[SKIN] Cursor main menu
41_[SKIN] Loading
50_[SKIN] Rombrowser blade
51_[SKIN] Rombrowser half blade


We already know it's the PM3 skin because the main folder says it's PM3.  This way, when we make an XBox 360 skin and call the folders like I renamed them in blue we can just dump our configuration into the new skin and it will automatically use the right sprites for the new skin.

4)

70_[BANNER] 1st Nes system.....  (All Banner names)

We need to make all the banners generic too.  This one isn't such an easy trade off because we actually do have different game names for different systems, but when we're making a new skin or editing the skin within the emulator we can see which banner we are currently using and that will be good enough.  

The problem with the way that they're named now is that if I am using the Bayou Billy banner for NES, and then I save a configuration that I've made and want to copy it to Atari 7800, it will be looking for Bayou Billy when there is no Bayou Billy banner in the Atari skin.  

To fix this, I propose we name the folders EXACTLY as I have them below:

70_[BANNER] Console 01 (Keep 5 generic spots for consoles.)
71_[BANNER] Console 02 (We're not using a specific console name here.)
72_[BANNER] Console 03
73_[BANNER] Console 04
74_[BANNER] Console 05
75_[BANNER] Controller 01 (Keep 5 generic spots for controllers)
76_[BANNER] Controller 02 (We're not using a specific controller name here.)
77_[BANNER] Controller 03
78_[BANNER] Controller 04
79_[BANNER] Controller 05
80_[BANNER] Game 01 (Keep 5,10,15,20,? generic spots for games)
81_[BANNER] Game 02 (We're not using a specific game name here.)
82_[BANNER] Game 03
83_[BANNER] Game 04
84_[BANNER] Game 05


So in this example,

"70_[BANNER] 1st Nes system" would be changed to "70_[BANNER] Console 01"
"71_[BANNER] 1st Nes controller" would be changed to "75_[BANNER] Controller 01"
"72_[BANNER] Bayou Billy" would be changed to "80_[BANNER] Game 01"
"73_[BANNER] Bionic commando" would be changed to "81_[BANNER] Game 02"
"74_[BANNER] Dragon quest" would be changed to "82_[BANNER] Game 03"
ETC....

If we rename everything so there is a standard name and number for every sprite function, any configuration we save can be dropped into any other skin and work automatically without having to fix anything.

I hope that clears it up better and that you now understand why I'm suggesting it should be done this way.

~Rx


EDIT:  Okay.... I took the liberty of renaming the folders myself and zipped them up.  I also included a separate zip with the emu-specific sprite folders emptied out so you could put in the ADAM specific sprites in them and see what I'm talking about now with saving one config and it working on another emu.  

http://www.megaupload.com/?d=EED1XYXQ

Once you fix the NES skin now with the new names, you can just copy those configurations right over to ADAM and they will work perfectly without any tinkering.

~Rx
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gilles9999

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The Dynamic Skins For All Xport Emus
« Reply #185 on: December 14, 2008, 04:16:00 PM »

Okay for me ressurectionX, I have renamed my sprites like you said except the banners... (don't kick me ph34r.gif );

- Because i have spend time to order them alphabetically wink.gif; they are well classified actually and i prefer to see the banner name (ex: maniac mansion) instead of game 07, 08 etc...

- One problem, is if you have too many sprites (70 or more) the xbox freeze, sadly;
actually the dynamic skins are using ~40 sprites; that's why if someone is offering us a config with new sprites, i highly suggest to delete all the old sprites first then put the new sprites in the sprites folder.
It freeze more often when i'm using a "skin transition effect" like cube, turn etc...; the simple fade is using less memory i think that's why i'm using it.
Any dynamic skin is a good base for the future skiners. They handle perfectly the dual boxart/videos stuff in all it's forms and that's great. (dark background provides a good contrast with the boxarts)

Oh, good news, the dynamic skin for the unlikely virtualboy (nintendo can't always win eh!)

http://www.megaupload.com/fr/?d=8AUGWCI3

IPB Image

I have also updated the adamX, ATARIXLBOX and MEDNAFENX nes with the new splashscreen, sprites names
and there was also too many lines in the "ingame option menu", so that it cut the screenshot (bad) now it's fine.

http://www.megaupload.com/fr/?d=BFJQMQTV

http://www.megaupload.com/fr/?d=A5GFLRTO

http://www.megaupload.com/fr/?d=ICTUVVAQ

http://www.megaupload.com/fr/?d=UAZ95RWW

p.s.: RzX can you update my thread with "only" the 4 in 1 picture for each system? One 4 in 1 picture for each skin is well enough smile.gif
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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #186 on: December 14, 2008, 05:09:00 PM »

QUOTE(gilles9999 @ Dec 14 2008, 05:52 PM) *

Okay for me ressurectionX, I have renamed my sprites like you said except the banners... (don't kick me ph34r.gif );


- Because i have spend time to order them alphabetically wink.gif; they are well classified actually and i prefer to see the banner name (ex: maniac mansion) instead of game 07, 08 etc...



I hope you reconsider.  We really need to have them named genericly.  This doesn't work if they aren't.


QUOTE
- One problem, is if you have too many sprites (70 or more) the xbox freeze, sadly;
actually the dynamic skins are using ~40 sprites; that's why if someone is offering us a config with new sprites, i highly suggest to delete all the old sprites first then put the new sprites in the sprites folder.
It freeze more often when i'm using a "skin transition effect" like cube, turn etc...; the simple fade is using less memory i think that's why i'm using it.
Any dynamic skin is a good base for the future skiners. They handle perfectly the dual boxart/videos stuff in all it's forms and that's great. (dark background provides a good contrast with the boxarts)


Yes... we would never use the entire 90 sprites, but spacing them the way I have done gives us flexibility in how many sprites we can use in each category for each skin.  It also makes a standard for numbers for the types of categories, so we need to have the sprites (even the banners) named with the numbers I used.

QUOTE
p.s.: RzX can you update my thread with "only" the 4 in 1 picture for each system? One 4 in 1 picture for each skin is well enough smile.gif


Sure  cool.gif
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Mega Man (?)

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The Dynamic Skins For All Xport Emus
« Reply #187 on: December 14, 2008, 06:35:00 PM »

QUOTE(gilles9999 @ Dec 14 2008, 03:52 PM) *

IPB Image

Beautiful!, Gilles, All these skins really make me want to sit down and play these systems. Maybe I will some day laugh.gif  tongue.gif
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gilles9999

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« Reply #188 on: December 15, 2008, 12:23:00 AM »

hey thanks megaman!
Warioland is a good game it's a little eh...  red and black but it's original tongue.gif
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madmab

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« Reply #189 on: December 15, 2008, 02:51:00 AM »

Before I forget.  Love the adventure dragon.  That I sure looks like he might be a little worried there.  laugh.gif

Things have been kinda slow on the homefront as far as any work goes.  Maybe I'll have a little time to do somethings but I have a one week trip coming up that I have to prepare for.  Then I'll be on hiatious next week.
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nate1579

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The Dynamic Skins For All Xport Emus
« Reply #190 on: December 18, 2008, 10:25:00 AM »

hey giles could you make a znes one
is a surreal skin out of the question?



about the xboyadvance could you make one for each of the game boys like
gameboy
gameboy color
gameboy advance

I have my roms separated

If you dont mind it would be great
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gilles9999

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The Dynamic Skins For All Xport Emus
« Reply #191 on: December 20, 2008, 03:36:00 PM »

My dynamic xboyadvance has a "game boy main screen" in it ; rename it "main.jpg and it will work.
For surreal, eh... i think this one will be hard, but it's in the program...

Good news (especially for RezX and madmab):

RezX: You have convinced me about the sprites naming convention; i have renamed the banners like
80_[BANNER] Game 01,80_[BANNER] Game 02 etc...
There are so much newbie (will there be a ps2 emu for the xbox? yeah...), they will just have to "copy/paste" the new additionnal sprites in the sprites folder in the future.

Madmab: I have finished (totally) the splash screen like you wanted, now the dragon is animated (he is angry) and the poor "dot" is affraid!; Like always, the "madmab edition" logo coming from the right to the left.
Plus minor changes in the screenshots settings (one movie wasn't centered in one of the settings).

(It's better to see it in action, so download one of them:

http://www.megaupload.com/fr/?d=21O2K64I

http://www.megaupload.com/fr/?d=5S9RM6WE


IPB Image

IPB Image

p.s.: Making skins with paint is like make chirurgy with a chainsaw
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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #192 on: December 20, 2008, 05:46:00 PM »

AWESOME  cool.gif

That dragon looks great, btw Gilles.  Heh... the dot is afraid.  I like it.

I'll try em out tomorrow after work.

Later,
~Rx


EDIT:   I haven't had a chance too look at it on the Box yet cause the TV's being used, but I see the files match between both of the skins now and that's going to work great!

Only thing I can suggest at this point is to capitalize all the words.  For instance, "51_[SKIN] Rombrowser half blade" would be "51_[SKIN] Rombrowser Half Blade".  I just think it looks better that way.

The other question I had is what happened to the Gray borders?  I still have them, so I added them back into both skins.  They are sprites:

05_[BORDER] Letter Box HDTV Gray
06_[BORDER] Letter Box SDTV Gray
07_[BORDER] Wide Screen HDTV Gray
08_[BORDER] Wide Screen SDTV Gray

Other than that..... Perfection!  Great work Gilles.  I can't wait until I get my hands on the TV so I can make save a configuration, drop it into the other emulator and load it right up there.  

Thanks Gilles,
~Rx








EDIT 2:  Hey Gilles,

Finally got to check it out.  Animated Dragon looks freakin awesome man.  This really looks great.  You can tell how long you've been working on this.  

BTW.... THANKS for going to the generic sprite format.  I saved my skin configuration from the NES emu and copied it into the ADAM emu and it worked PERFECT!    That's what we've been waiting for.  

Maybe someday we can just centralize the configuration files for all XPort emulators and just have the emulator point to the configuration of our choice.  That would eliminate even more work in the future.  

Nice work man... I can't wait to see madmab's new beta with it.  I kinda didn't get it.....

Later,
~Rx
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madmab

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« Reply #193 on: December 27, 2008, 07:31:00 PM »

QUOTE(ressurectionx @ Dec 20 2008, 08:22 PM) *

Nice work man... I can't wait to see madmab's new beta with it.  I kinda didn't get it.....
laugh.gif  laugh.gif  laugh.gif

I was in such a hurry to get it to you guys I forgot to CC ya!  Sorry bout that.  But I see gilles took care of you.
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ressurectionx

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« Reply #194 on: December 27, 2008, 10:27:00 PM »

QUOTE(madmab @ Dec 27 2008, 09:07 PM) *

laugh.gif  laugh.gif  laugh.gif

I was in such a hurry to get it to you guys I forgot to CC ya!  Sorry bout that.  But I see gilles took care of you.


Nah.... ya did man.   I just had a little "ahem" PM archiving problem  cool.gif
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