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Author Topic: The Dynamic Skins For All Xport Emus  (Read 9234 times)

ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #120 on: November 05, 2008, 08:36:00 AM »

Where is the elusive expert XPORT?  I think this is a worthy cause, at least enough to hear his input on the subject.
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Cospefogo

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The Dynamic Skins For All Xport Emus
« Reply #121 on: November 05, 2008, 08:57:00 AM »

QUOTE(madmab @ Nov 5 2008, 11:22 AM) View Post

Thanks for the offer cospefogo.  I'm sure that will be more useful to gilles999 than me.  Where are your skins anyways?  At the usual xbox skin sites?



Hey MadMab!

Latest versions here (sort of minimalist):
http://forums.xbox-s...cospefogo skins

Older versions (Real PM3 style) here:
http://kppshngthbttn.../xbox_skins.rar

Hey Giles! Check this. Maybe you can't make use of something!!!
Be my guest!!
http://www.kppshngth...psd_layouts.zip


Matter of fact, I can't even myself keep all my stuff on track.
I did publish things on several posts, places and so on.
Since I have every source file here on my backups I will organize
everything and publish on the upcoming website.

Moreover, I will design the emulators logos in vector/EPS format so anyone
who wants to import them to their own skins, they will work perfectly to any size,
with absolutely 0% of quality loss.

About using the newer dynamic skins - I really don't care about features like
VIDEO PREVIEWS or BOXART for the games, so probably I am one of the
guys who will never use it. (Please don't get me wrong, it's just a matter of
personal taste.)

But as I already said,
Giles, Madmab and Ressurecting-the-X ----> great job!
Don't stop!

C.
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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #122 on: November 05, 2008, 09:02:00 AM »

QUOTE(Cospefogo @ Nov 5 2008, 10:33 AM) View Post

About using the newer dynamic skins - I really don't care about features like
VIDEO PREVIEWS or BOXART for the games, so probably I am one of the
guys who will never use it. (Please don't get me wrong, it's just a matter of
personal taste.)


I can respect that.  The great thing is that if you made a DYNAMIC skin with your previous work, it could easily be made so it didn't display any of that if you didn't want it.  Even better.... if you gave somebody like Gilles the basic images to make something, I think he would be happy to work with them (I know he's working on a ZSNES skin or two with the artwork that Neverwill gave him.

The DYNAMIC skins can be as basic or extravagant as you want them.  Don't hate until you've seen them in action.   cool.gif

Thanks for allowing us to use your work.

~Rx
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Cospefogo

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The Dynamic Skins For All Xport Emus
« Reply #123 on: November 05, 2008, 10:42:00 AM »

QUOTE(ressurectionx @ Nov 5 2008, 01:38 PM) View Post

I can respect that.  The great thing is that if you made a DYNAMIC skin with your previous work, it could easily be made so it didn't display any of that if you didn't want it.  Even better.... if you gave somebody like Gilles the basic images to make something, I think he would be happy to work with them (I know he's working on a ZSNES skin or two with the artwork that Neverwill gave him.

The DYNAMIC skins can be as basic or extravagant as you want them.  Don't hate until you've seen them in action.   cool.gif

Thanks for allowing us to use your work.

~Rx



Hey guys,

Of course I can provide any assets Giles would need to turn some of my stuff into
the new dynamic fashion, it will be a pleasure, ha ha.

Just because probably I will not make use of all features does not mean that I don't
want to see it get improved!

Need get back to my work now...
See you later fellows.
C.
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madmab

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The Dynamic Skins For All Xport Emus
« Reply #124 on: November 05, 2008, 10:49:00 AM »

Thanks for the links there cospefogo I'll be sure to take a peek at them.  Someone like Gilles999 is probably better suited than I to tinker with them.  But I might fool around with a few skins that I feel are worth an update.
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gilles9999

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The Dynamic Skins For All Xport Emus
« Reply #125 on: November 05, 2008, 12:07:00 PM »

Hey cospefogo! Always Keeping up the good fight! Good thing
Thx for the psd files, perheaps for a next dynamic skin?

Like i said before, my dynamic pm3 skins aren't the "cup of tea" of everyone, and the perfect skin, loved by everyone is impossible, and will never exists.
They are here to handle the dual video/boxart stuff, with all the multiples possibilities
Even you Cospefogo, if you want to see "only" the screenshot of the game, simply launch my preset "SDTV or HDTV big preview only.ini" .It will work
Personally I prefer to see the boxart and the video preview at the same time and i have a HDTV, that's why i launched my preset "HDTV big preview_big boxart.ini"

So i think the dynamic skins are the best solution actually to solves all these display problems.
Finally the real improvment is :

-The ability to launch a "preset" config
-The ability to see the name of the sprite (euro-us system, SDTV-HDTV boxart ratio, etc...)
-And the old skins are compatibles!

I can garantee it is beter for a skinner to create one skin with 14 presets (and much more if you want to disable/enable the buttons display on the presets)Instead of creating 14 skins happy.gif

I have tested it with the new madmab beta, no freezes, i test in also on my SDTV,so i switc over all the presets;all is ok, so there isn't major problem now....
Ah perheaps you don't like the pm3 theme mad.gif  We can't do anything for you biggrin.gif
Well wait for the users impressions now...
If there is good feedback, we will create differents dynamic skins that's all
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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #126 on: November 06, 2008, 01:42:00 AM »

(I posted this in my thread a while back.  You guys might check this more)

Hey Gilles & Madmab,

You guys mind taking a look at the datfiles that I'm putting up for Virtual Boy? I'm trying something new here, and I wanted to test it on an emu that only has 28 games.

I've torrentzipped these roms and I want to see if there will be any problems with CRC's for the synopsis when they're torrent zipped. I will leave the old datfile up there until you get back to me and let me know if there are any problems. (Let me know if this could cause any other problems in the future. I don't think there is anything else to worry about though)

Thanks,
~Rx

PS... if you didn't know, torrentzipping ensures that everything about the zipped roms after run through the datfiles is exactly identical.  I don't know the intracacies of it, but if they aren't torrent zipped, they may not be identical.  This has its practical purposes down the road  cool.gif
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ressurectionx

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« Reply #127 on: November 06, 2008, 03:31:00 PM »

Here's the links to those datfiles so you guys don't have to look for them:

Datfiles
Datfiles [Torrent-Zipped!]

I really don't know much about what you guys are doing with the synopsis stuff, so I'd like to get your opinion about this and if it's going to effect your synopsis work at all.

Later,
~Rx
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madmab

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« Reply #128 on: November 07, 2008, 01:21:00 AM »

I'm not even sure if I got around to getting Virtualboy stuff.  laugh.gif  Never seemed like something worth pursuing.  Doesn't the emu run a bit on the slow side?

As for the synopsis I was hoping to work on it this week, but it didn't work out.  Things may be sketchy the next couple of months.  Lots going on between birthdays, christmas, holidays and other stuff.
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ressurectionx

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The Dynamic Skins For All Xport Emus
« Reply #129 on: November 07, 2008, 01:58:00 AM »

There's virtually no reason to work on the Virtual Boy stuff.  I just wanted to be prepared in case somebody updates it in a way that it works good.  I would like to see it get your update treatment at some point since the artwork is done and Gilles went to the trouble of making all the videos.  

My point here is I'd like the both of you to compare the datfiles and see if there will be any problems with your synopsis after I torrentzip my roms.  I figured this is the best emu to test it on since there's only about 25 games.  

Let me know when you get to the synopsis stuff.

Later,
~Rx
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madmab

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« Reply #130 on: November 07, 2008, 03:38:00 AM »

Unless I'm missing something, I doubt it will affect the synopsis' since they will all be based on file CRC.  So as long as we have the CRC's covered in the synopsis.txt we should be good.
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ressurectionx

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« Reply #131 on: November 07, 2008, 03:55:00 AM »

I know that it makes tags and stuff in the datfiles.  It also zips up the roms in a special way so that every rom zipped up is identical to roms zipped up across the globe with the program.  I don't know how it does it or what it does, but this can be used on any rom from any system.  I'd just feel better if you or Gilles would take a look at those datfiles in notepad and tell me that it's not screwing anything up.

~Rx
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madmab

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« Reply #132 on: November 07, 2008, 08:07:00 AM »

As far as I know torrentzip just places information in the comments field of the zip file.  So I could run your .dat's against my virtual boy stuff and then see if it confuses the zip code in the emu.  But as long as it can pull the CRC information all should be good.
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ressurectionx

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« Reply #133 on: November 07, 2008, 04:26:00 PM »

Hey madmab,

When you're making the default directories, do you think it's a better idea to put them in the E:\ Drive like the screenshots and saves?

E:\Manuals
E:\Videos
E:\TV Commercials
E:\Gamefaqs

etc....

I don't know what you think being the end user of the Xtras, but it would make things easier for me being the grunt work guy if I had all those eggs in a separate basket so I could easily see what I have and have not done yet.


Let me know if you think the dats don't mess anything up.  It sounds like they won't, but I'd rather know now before I torrent-zip everything.

Later,
~Rx
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ressurectionx

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« Reply #134 on: November 08, 2008, 01:53:00 AM »

How's everyone doing?  cool.gif
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