QUOTE(XPort @ Nov 13 2007, 11:45 PM)

NeoGenesis could be patched to allow for >32MBit games - but this is surprisingly more
work than one might expect because of the memory constraints of the XBox. It
could be done more easily using virtual memory, but then general emulation performance
would suffer. It's doable without VM, but requires more time than I feel like giving -
especially because it's only useful for one or two games.
Would it be possible to perhaps remove 32X and SegaCD emulation to free up memory?
Also on similar note, would it be possible to get a real Sega genesis to run roms that are bigger then 32mbit?
i know Super SF2 uses a mapper that allows for an extra 8mbit but i'm more curious about where the actual problem lies in the Genesis.
perhaps a weird question, but i thought perhaps because you worked with the source code you might know more about how the Genesis actually works.
Also i hope someone will look into making perhaps a version of NeoGenesis just for the UMK3 hack.
