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Author Topic: Dosxbox V12  (Read 1087 times)

deathx88

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Dosxbox V12
« Reply #30 on: February 21, 2007, 08:56:00 AM »

QUOTE

Just a note for anyone who managed to get Biomenace running under earlier versions of Dosxbox only to have it bomb with this one. biggrin.gif


QUOTE
BioMenace crashes as soon as you kill an enemy in Dosbox 0.65. To fix this, run bmfix.com before running any of the BioMenace episodes. You can get bmfix.com from this forum thread http://vogons.zetafleet.com/viewtopic.php?t=11661 Direct link to the file: http://vogons.zetafleet.com/download.php?id=3041



thank god!!!!
i've been wanting to play this game on my xbox forever
 (IMG:style_emoticons/default/biggrin.gif)
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JLsoft

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Dosxbox V12
« Reply #31 on: March 04, 2007, 12:21:00 PM »

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madmab

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Dosxbox V12
« Reply #32 on: March 04, 2007, 05:37:00 PM »

What would REALLY be nice is if Xport could get the dynamic compiler working.  That would really give Dosxbox a boost.  But apparently it doesn't seem too like to behave on the xbox that much.

This post has been edited by madmab: Mar 5 2007, 01:37 AM
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cricri_pingouin

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Dosxbox V12
« Reply #33 on: August 12, 2007, 04:06:00 AM »

I've got two big issues setiing up the controls:

1 - I want to play 2 players games. I can assign keystrokes to buttons of the controller plugged in port 1, but not from a controller plugged in port 2. In port 1, both sticks, directional pad and all buttons are recognised, but none of those are recognised in port 2. I've only got 2 controllers plugged in, in ports 1 and 2, and both controllers are official Microsoft pads that work in all other games.

2 - After configuring controls during a game and returning back to the main menu, it asks you "Do you want to apply those as defaults for ALL games". No matter whether I choose Yes or No, whichever settings I have currently defined become the default for all games. This means that everytime I run a game in DosXbox, I have to reconfigure all my controls for this particular game again.

I could download the configuration from the website, but I wanted to try Micro Machines, which is not in the list, and I don't want to upload my config since I couldn't get input from the 2nd controller working.
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cricri_pingouin

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Dosxbox V12
« Reply #34 on: August 17, 2007, 10:46:00 AM »

Noone can help?
I really wanted to play Micro Machines with 2 players. Do I have to remove DosXbox and stick to the PC and keyboard?
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madmab

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Dosxbox V12
« Reply #35 on: August 17, 2007, 05:13:00 PM »

Well sorry for the late reply and it may not be well thought out, but here goes.

You have to specifically pick the menu option for the second controller (with the 1st controller).  Once you do that you press the buttons you want to assign on the 2nd controller.  Basically... navigate menus with first controller, use 2nd controller when it asks which button to assign to that function.

All x-port emu's will always use the "default" configuration or that of the "last game you played", in that order, if the game you select has no configuration already defined.  What I usually do is take a game that would have a typicall standard configuration and save it in the favorites menu.  That way I can hop in there real quick, load it, and then continue defining newer games.
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cricri_pingouin

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Dosxbox V12
« Reply #36 on: August 18, 2007, 08:08:00 AM »

Thanks for the reply (IMG:style_emoticons/default/smile.gif)

QUOTE

You have to specifically pick the menu option for the second controller (with the 1st controller).  Once you do that you press the buttons you want to assign on the 2nd controller.  Basically... navigate menus with first controller, use 2nd controller when it asks which button to assign to that function.


Hmz, that's exactly what I was doing. I tried again, with only 2 controllers plugged in ports 1 and 2, and still buttons are not recognised from pad 2 (IMG:style_emoticons/default/sad.gif)

QUOTE
All x-port emu's will always use the "default" configuration or that of the "last game you played", in that order, if the game you select has no configuration already defined.  What I usually do is take a game that would have a typicall standard configuration and save it in the favorites menu.  That way I can hop in there real quick, load it, and then continue defining newer games.


Ah, right, I misunderstood how it works. I thought it would save the configuration for all games from the general GUI, and that it would save the settings for this game only if defined from within the in-game menu.
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ShAdYnYc

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Dosxbox V12
« Reply #37 on: October 12, 2007, 07:17:00 AM »

Hey guys .. I had a quick question ..

If I have a game installed on my HD that needs a disc to run it, will this version read the disc off the DVD drive when prompted to "Insert Disc to Play?"  (IMG:style_emoticons/default/uhh.gif)
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BonusJz

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Dosxbox V12
« Reply #38 on: October 12, 2007, 07:38:00 PM »

Try to use option "mount cdrom" in individual game setting (that pop up when first time you run the game) and set directory that contains disk files
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underworlderZer0

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Dosxbox V12
« Reply #39 on: October 13, 2007, 05:40:00 PM »

I was thinking about installing DosXbox, but I was wondering how commands and text are entered.

Can you connect a keyboard and mouse to the XBOX somehow? Or is there some kind of virtual keyboard/ mouse as part of the GUI?
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BonusJz

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Dosxbox V12
« Reply #40 on: October 14, 2007, 12:11:00 AM »

I think you can connect keyboard and mouse - but i don't have them.
There is virtual keyboard and mouse off-course  (IMG:style_emoticons/default/biggrin.gif) (vkb works like for example in Xbmc and mouse is controlled by left thumb stick and buttons)
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IJTF_Cinder

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Dosxbox V12
« Reply #41 on: October 14, 2007, 12:49:00 AM »

QUOTE(madmab @ Mar 4 2007, 08:37 PM) *

What would REALLY be nice is if Xport could get the dynamic compiler working.  That would really give Dosxbox a boost.  But apparently it doesn't seem too like to behave on the xbox that much.


Just thought I'd point out that DynaRec would require more memory, thus leaving less for the emulator itself to make use of. This is probably why, seeing as the Xbox only has 64MB to work with.

DynaRec occurs during execution, and a translation cache is required. Thus, more RAM.
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mikejf

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Dosxbox V12
« Reply #42 on: October 26, 2007, 07:00:00 AM »

Is there a way to change the "[mixer] blocksize" to a lower value?
In the windows .65 version of dosbox.conf it uses 2048, but that creates a delay in the sound for some games, I tried 1024 and that solved the sound delay problem.
Your dosbox.ini doesn't have that option, it must be hardcoded.
It would be a nice option to set per game.

Thanks, Mike
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