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Author Topic: Pcsxbox V18  (Read 1039 times)

kgonepostl

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Pcsxbox V18
« Reply #45 on: September 23, 2006, 08:45:00 PM »

I love you x-port!  A lot of people don't realize how much your work impacts the scene.  When I offer to mod a friends xbox they always ask about emulators.  And without emulators they would not let me mod their box.  And without your work they would never get around to knowing other great apps such as xbmc as well.

Your work is a gateway for n00bs to see the magic which is "the scene".  Maybe I over complimented you but I don't feel I did.

Keep on pwn1n.
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shivathediva

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Pcsxbox V18
« Reply #46 on: September 23, 2006, 10:03:00 PM »

i know the emus 4 the xbox are awesome i got all the basic systems goin even nes duckhunt (with gun) liek i said tho my fav ps1 game is crash and in crash 3 warped in the water level the graphics are a bit scewy, has anyone else experienced this?  maybe there is a fix im missing somewhere
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kgonepostl

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Pcsxbox V18
« Reply #47 on: September 23, 2006, 10:42:00 PM »

QUOTE(shivathediva @ Sep 23 2006, 10:34 PM) *
i know the emus 4 the xbox are awesome i got all the basic systems goin even nes duckhunt (with gun) liek i said tho my fav ps1 game is crash and in crash 3 warped in the water level the graphics are a bit scewy, has anyone else experienced this?  maybe there is a fix im missing somewhere


Holy dogshit!  Are you telling me you can use xbox lightguns for games like duckhunt!?????
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El Noel

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Pcsxbox V18
« Reply #48 on: September 24, 2006, 06:28:00 AM »

QUOTE(Timerever @ Sep 21 2006, 09:22 PM) *

Yeah right.... I have yet to see a single game that runs anywhere near full speed. Even those listed as running fine like Thunder Force 5 lag all the way down to 40FPS, Klonoa for example runs at 30FPS yet it's listed as 95% working! Just WTF? I didn't even bothered to check my other games but I'm sure the rusult will be the same.

Unless the game game is running at 60FPS without frameskipping in my book it's not ok, and if it's not possible to make them run like this we might as well have no PSX emu at all. That's what I do anyway, I get the new releases, check if the games run at full speed and if they don't (they never do) I just delete the emulator again.


Hey dude, I'm not sure if you've ever played on a PSX, but very few 3D games ran at 60fps anyway. It wasn't until the advent of the DC that consoles were capable of solid, 60fps 3D.

Some games actually run smoother than if they were played on a real PSX, such as Wing Commander IV and Parappa the Rapper. Many other games are perfectly playable, and if the odd stutter in music or the occasional frame dropped is too much for you then maybe you ask for too much?

Anyway, try disabling XA sound processing in Thunderforce V. It works great then.

This post has been edited by El Noel: Sep 24 2006, 01:29 PM
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jcautela

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Pcsxbox V18
« Reply #49 on: September 24, 2006, 10:21:00 AM »

* Disable CD-DA:
Will disable CD audio.

Wouldn't that make the psx game 'mute' and remove the audio completely?
Or is it just a fix and all the audio is intact when the fix is enabled?

Thanks.
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noselessmonk

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Pcsxbox V18
« Reply #50 on: September 24, 2006, 02:08:00 PM »

LOL at the million questions asked when you want to change video modes...especially the "Are you telling the truth?" part. Never tried changing video modes before. Any way, keep up the great work.
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shivathediva

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Pcsxbox V18
« Reply #51 on: September 24, 2006, 02:34:00 PM »

QUOTE(kgonepostl @ Sep 24 2006, 12:13 AM) *

Holy dogshit!  Are you telling me you can use xbox lightguns for games like duckhunt!?????




yea i got the gun working on the nes sys no problem and its pretty simple ill get the the name of the emu and post it,

ok updated its fceultra you can search these forums and find it pretty easily thats how i got it going

This post has been edited by shivathediva: Sep 24 2006, 09:35 PM
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Foe-hammer

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Pcsxbox V18
« Reply #52 on: September 25, 2006, 04:13:00 AM »

Great job, and thanks again xport.

I have two questions, if you don't mind:

1) Is it possible to put 'frame skip' on auto, instead of always on?  I just noticed that mameox had this option.

2) If one were to get their CPU upgraded in the xbox would it help improve pcsxbox's frame rates?
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tsukiiori

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Pcsxbox V18
« Reply #53 on: September 25, 2006, 11:17:00 AM »

Hi 'verybody !

Great job with this project, guys...
Very impressive...

Nearly all the games I've tested run 100%...
And sometimes even better than on a real PSX... (IMG:style_emoticons/default/happy.gif)

Well, I've a question about WipeOut 3 special edition.
Has anyone been able to run this game without a flaw about the music ??

For 2 years, I followed all the different versions of PCSXBOX and saw lotta improvements, version after version...
A few versions ago, the info about wo3se, in the compatibility list was : Yes, in BIOS Mode Only. 75% Speed, No Music.

Now, PCSXBOX can run the game at the full original speed, without noticeable slowdown...
But the behaviour with musics is quite strange : Tracks are perfectly played during the intro or while the game displays the menus... But as soon as the 3D engine is used (during the game or the automatic demos), the music freeze every seconde and is played twice... (kinda choppy, kinda repeated...)

I tested with all the different core versions, and tried all the combinaisons of settings...
I tried with different "images" (3 different "bin" formats from 3 different softwares, 2 different 'iso" from 2 different softwares - each time with purely PSX-specific settings) to avoid the slightest doubt about the images...
And the music flaw is still present...


The best result (perfect speed - perfect music as long as possible, this means in all none-3D screens...)  for the settings I found is :

1) Bios mode : Bios file (freeze or just keep loading without success, after the intro, in HLE used)
2) Core version : 1.5
3) GPU plugin version : 1.16
4) SPU plugin version : 1.9
5) All graphics fixes are "OFF" (no really a problem about the frameskip, but the framelimit MUST be set to "OFF", in order to have music correctly played in the intro/menu (in a word in all none-3D screens...).
6) All CPU fixes are "OFF".
7) The only important setting in the SPU fixes is "Sound Timer Method"; it must be put to "ORIGINAL" (or else, the music is choppy even in the none-3D screens).
8) Throttle method : both mode can be used, there is no difference - the music problem is still present...
9) Settings about memory cards are to related...
10) Set graphics filter : "NONE" (best speed - but doesn't seem to interfere with the music problem, unless if core is version 1.6... using a graphics filter with core=1.6 makes the game crash as soon as the filter is set...)

Changing the video settings (force 50 Hz, soften display, etc...) when the game is loaded doesn't change anything about the music prob...


I hope giving you the result of my researches can help you to improve the next version of PCSXBOX, or at least to understand other problem(s) that may be related to the one I'm experiencing with WO3SE (IMG:style_emoticons/default/happy.gif)

Are other PCSXBOX users trying to fix problems with WO3SE ?
I'd be pleased to share info about it...

Thanks again
And C U...



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Thraxen

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Pcsxbox V18
« Reply #54 on: September 25, 2006, 05:17:00 PM »

QUOTE(jcautela @ Sep 24 2006, 10:52 AM) *

* Disable CD-DA:
Will disable CD audio.

Wouldn't that make the psx game 'mute' and remove the audio completely?
Or is it just a fix and all the audio is intact when the fix is enabled?

Thanks.


It generally just kills the background music in games where the PSX played audio tracks directly off the CD during gameplay.  So if you have a game where the background music is choppy or is causing the game to slow down this option can help.
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Timerever

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Pcsxbox V18
« Reply #55 on: September 25, 2006, 05:32:00 PM »

@tsukiiori:

Wip3out uses Redbook audio for in-game (or as you call it, the 3D engine) so:
either your game image is a ISO file without track info and in this case try using some app to do a BIN rip with a CUE sheet

or

pcsxbox doesn't support Redbook audio for that game.

I remember having trouble with that game music when I tried it on ePSXe but since I didn't care about the game I just trew the game away (not a original disk, mid you) and never tested it further.
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Thraxen

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Pcsxbox V18
« Reply #56 on: September 25, 2006, 06:27:00 PM »

QUOTE(Timerever @ Sep 25 2006, 06:03 PM) *

@tsukiiori:

Wip3out uses Redbook audio for in-game (or as you call it, the 3D engine) so:
either your game image is a ISO file without track info and in this case try using some app to do a BIN rip with a CUE sheet

or

pcsxbox doesn't support Redbook audio for that game.

I remember having trouble with that game music when I tried it on ePSXe but since I didn't care about the game I just trew the game away (not a original disk, mid you) and never tested it further.


It supports it, otherwise he wouldn't be hearing it at all.  There are quite a few games where the background music (redbook audio in this case) will get choppy or skip/repeat while action is occuring in the game.  You really only have two options if you want to play the game... 1) Just put up with the audio glitches, or (2) use the Disable CDDA option to kill the background music.  IMO, it's best to just kill the background music if it annoys you.  I either just play without the background music or turn on my own background music (radio, whatever...).
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Timerever

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« Reply #57 on: September 26, 2006, 02:27:00 AM »

Nope that's not what he said, he says:
QUOTE(tsukiiori @ Sep 25 2006, 05:48 PM) *
But the behaviour with musics is quite strange : Tracks are perfectly played during the intro or while the game displays the menus... But as soon as the 3D engine is used (during the game or the automatic demos), the music freeze every seconde and is played twice... (kinda choppy, kinda repeated...)

The menu music isn't Redbook if I remember correctly, so his problem is either a bad rip without audio tracks info or pcsxbox lack of compatibility with this game.


And BTW:
QUOTE(tsukiiori @ Sep 25 2006, 05:48 PM) *
Now, PCSXBOX can run the game at the full original speed, without noticeable slowdown...

Humm? pcsxbox is getting faster? If so then it's something other than GPU optimization since the changelogs say nothing about changes to it.
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El Noel

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« Reply #58 on: September 26, 2006, 04:58:00 AM »

I wish I could test it. Like Wipeout 2097, Worms Armageddon and Worms World Party, I have never got Wip3out to work at all. It's only the games I want most that refuse to bypass the loading screen...
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darkstalker

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Pcsxbox V18
« Reply #59 on: September 26, 2006, 01:31:00 PM »

QUOTE(Timerever @ Sep 26 2006, 03:58 AM) *

Nope that's not what he said, he says:

The menu music isn't Redbook if I remember correctly, so his problem is either a bad rip without audio tracks info or pcsxbox lack of compatibility with this game.
And BTW:

Humm? pcsxbox is getting faster? If so then it's something other than GPU optimization since the changelogs say nothing about changes to it.


The menu music is the exact same music as played in-game, played the same way. The issue here is that the game is playing its sound buffer faster than it can fill it, causing the glitchiness.
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