QUOTE(law56ker @ Sep 5 2006, 04:43 PM)

Hey just wondering if this is true analog stick or just the d-pad mapped to the stick. Also if so is both sticks working, I'm not sure on that one cause I thought you said in the past that wasn't possible.
P.S. If i want to put this on a cd is there anything I have to change to make it work?
Yes, it's true analog stick emulation and both sticks work. I never said it was not possible. I said an opensource plugin that emulates it would need to be available to implement it. Turns out that plain, vanilla analog joystick controllers are simpler to implement than a true Dual Shock controller. I don't know of any other game that requires a Dual Shock other than Ape Escape, and that game just doesn't work in PCSX (see below).
QUOTE(yankefish @ Sep 5 2006, 05:41 PM)

i just tested with iron man & man-o-war (Heavy Metal) the analog will not work correctly, after selecting it from the game config, and starting game. you cant press start to play game, other than that v17 works fine, keep up the good work
You're probably mistaking what this analog support is. This is not mapping the directional buttons to the XBox thumbsticks - this is emulating the analog sticks that appear on analog PSX joypads onto the XBox thumbsticks. It sounds to me like that Iron Man game does not support analog joypads because that is the exact behavior that happens when you try to use analog joypads on games that don't support it. (They end up ignoring it altogether.) FYI, the ability to map directional buttons to the XBox thumbsticks has always been available. You just need to look at all of the options under "configure controllers".
QUOTE(GMSkel @ Sep 5 2006, 06:28 PM)

I tried Ape Escape and it just freezes after the screen that says something like 'An analog controller is rquired to play this game' It turns to a black screen and I've got reset my Xbox. Tried it with cores 14, 15, 16. HLE and BIOS.
Ape Escape has never worked (to my knowledge) in the Windows version of PCSX. If anyone has gotten it to work with PCSX, then they should share their exact configuration and what plugins they're using. The issue is not with the joypad plugin, but rather a core PCSX issue. I believe it's trying to execute an invalid opcode.
QUOTE(JLsoft @ Sep 5 2006, 06:55 PM)

I'd mention L3/R3 (thumbstick click) support, but I'm sure that's in the works...plus I can't think of a game that used them offhand that it could be tested with (IMG:
style_emoticons/default/tongue.gif)
Good thing you mentioned it because I didn't even know it was missing. It will be in the next version.
QUOTE(JLsoft @ Sep 5 2006, 07:20 PM)

(which has a neat little 3D model of a Dual Shock that animates when you move the thumbsticks around...the right one seems to have left and right reversed though (IMG:
style_emoticons/default/tongue.gif))
Another good catch. This is also fixed.
QUOTE(jcautela @ Sep 5 2006, 08:11 PM)

Xport if we have the ability to launch games with different cores, shouldn't there be an option to change cores in the GUI without loading a game? Ex. If I use the 1.6 core alot I wouldn't have to keep waiting for the emu to change cores when loading the game (being able to change the core manually within the emu gui).
There's no point to changing the core manually because if you want to play a game using 1.6 and you're in 1.5, then you're going to either A) select the game for the first time and you can configure it to be 1.6 at which point it will load 1.6 and then launch the game (or it's already been configured for 1.6) or (IMG:
style_emoticons/default/cool.gif) (your way) go to some menu option to manually switch the core, and then go to the game list and launch the game. With your way, there is an extra step involved - so how does that make anything easier for people?
If your concern is that you want to start off with 1.6 in the first place, then simply load the DEFAULT16.XBE file instead of the DEFAULT.XBE file.
QUOTE(insta @ Sep 5 2006, 09:45 PM)

Could you take a look at the graphical problems in the Oddworld games (Abe's Oddysee and Abe's Exoddus)? I'm not sure but I believe it could just be a relatively easy fix since it's just a display issue, not a freeze or anything like that.
AFAIK these games have never worked properly with any version of PCSXbox.
If they display the same problems in the Windows version of PCSX with the same exact plugins (PEOPS soft spu/gpu), then no, I cannot fix it. If the problems are unique to PCSXBox, then the issue is probably that some drawing segments are skipped when using frameskipping. Try turning frameskip off and see if the problems go away. (This will probably make the game very slow - but if it fixes the graphics problems, then that's the issue - and there's nothing I can do about it.)
QUOTE(wantin2mod @ Sep 5 2006, 11:10 PM)

I notice at the bottom of the configuration settings page there is a place to upload or download settings for games. Excellent idea yet very easy to accidently upload incorrect settings if you don't know emulation or are new to doing so. This of course would fill the xport server database with possible incorrect settings adding to the myriad of possible problems users are facing.
Maybe there could be a verification popup, "Correct settings to upload? [YES] [NO]", which could keep a bogus setting from being put on the server.
There are more problems than just that. I'm seriously considering just scrapping the entire thing because it's become such a mess and I doubt that anyone can find anything truly useful on there anymore. Furthermore, there are lots of new options and the old configurations on the website are probably not really valid anymore because of that. There is also the issue that some people take delight in being jerks and will just upload all sorts of intentionally incorrect settings.