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Author Topic: Pcsxbox V17  (Read 481 times)

insta

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Pcsxbox V17
« Reply #15 on: September 05, 2006, 08:14:00 PM »

Hey Xport, thanks for all of your hard work.

Could you take a look at the graphical problems in the Oddworld games (Abe's Oddysee and Abe's Exoddus)?  I'm not sure but I believe it could just be a relatively easy fix since it's just a display issue, not a freeze or anything like that.

AFAIK these games have never worked properly with any version of PCSXbox.
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wantin2mod

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Pcsxbox V17
« Reply #16 on: September 05, 2006, 09:39:00 PM »

Wow!!! (IMG:style_emoticons/default/ohmy.gif)  Things just keep getting better and better!!!! (IMG:style_emoticons/default/biggrin.gif)  (IMG:style_emoticons/default/beerchug.gif) I'm new to Pcsx and had a sidenote for cofiguration settings:

I notice at the bottom of the configuration settings page there is a place to upload or download settings for games. Excellent idea yet very easy to accidently upload incorrect settings if you don't know emulation or are new to doing so. This of course would fill the xport server database with possible incorrect settings adding to the myriad of possible problems users are facing.
Maybe there could be a verification popup, "Correct settings to upload?        [YES]          [NO]", which could keep a bogus setting from being put on the server.

Just an idea.

With what I've been reading, you are doing an awesome job with this emulator!!!  Thank you so much and PLEASE keep up the good work!!!  We need ya!!! (IMG:style_emoticons/default/biggrin.gif)

This post has been edited by wantin2mod: Sep 6 2006, 04:43 AM
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madmab

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Pcsxbox V17
« Reply #17 on: September 05, 2006, 10:03:00 PM »

That reminds me.  It would be nice at some point if we could specify where xport emu's look for configuration files.  As well as an explanation on how to get the web side to work with it (source code, whatever).  I don't expect xport's site to be available forever.  Plus it would be useful for people who wanna control the configurations a little more.
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XPort

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Pcsxbox V17
« Reply #18 on: September 05, 2006, 10:16:00 PM »

QUOTE(law56ker @ Sep 5 2006, 04:43 PM) *
Hey just wondering if this is true analog stick or just the d-pad mapped to the stick. Also if so is both sticks working, I'm not sure on that one cause I thought you said in the past that wasn't possible.
P.S. If i want to put this on a cd is there anything I have to change to make it work?


Yes, it's true analog stick emulation and both sticks work.  I never said it was not possible.  I said an opensource plugin that emulates it would need to be available to implement it.  Turns out that plain, vanilla analog joystick controllers are simpler to implement than a true Dual Shock controller.  I don't know of any other game that requires a Dual Shock other than Ape Escape, and that game just doesn't work in PCSX (see below).  

QUOTE(yankefish @ Sep 5 2006, 05:41 PM) *

i just tested with iron man & man-o-war (Heavy Metal) the analog will not work correctly, after selecting it from the game config, and starting game. you cant press start to play game, other than that v17 works fine, keep up the good work


You're probably mistaking what this analog support is.  This is not mapping the directional buttons to the XBox thumbsticks - this is emulating the analog sticks that appear on analog PSX joypads onto the XBox thumbsticks.  It sounds to me like that Iron Man game does not support analog joypads because that is the exact behavior that happens when you try to use analog joypads on games that don't support it.  (They end up ignoring it altogether.)  FYI, the ability to map directional buttons to the XBox thumbsticks has always been available.  You just need to look at all of the options under "configure controllers".

QUOTE(GMSkel @ Sep 5 2006, 06:28 PM) *

I tried Ape Escape and it just freezes after the screen that says something like 'An analog controller is rquired to play this game'  It turns to a black screen and I've got reset my Xbox.  Tried it with cores 14, 15, 16. HLE and BIOS.


Ape Escape has never worked (to my knowledge) in the Windows version of PCSX.  If anyone has gotten it to work with PCSX, then they should share their exact configuration and what plugins they're using.  The issue is not with the joypad plugin, but rather a core PCSX issue.  I believe it's trying to execute an invalid opcode.  

QUOTE(JLsoft @ Sep 5 2006, 06:55 PM) *
I'd mention L3/R3 (thumbstick click) support, but I'm sure that's in the works...plus I can't think of a game that used them offhand that it could be tested with (IMG:style_emoticons/default/tongue.gif)


Good thing you mentioned it because I didn't even know it was missing.  It will be in the next version.

QUOTE(JLsoft @ Sep 5 2006, 07:20 PM) *
(which has a neat little 3D model of a Dual Shock that animates when you move the thumbsticks around...the right one seems to have left and right reversed though (IMG:style_emoticons/default/tongue.gif))


Another good catch.  This is also fixed.

QUOTE(jcautela @ Sep 5 2006, 08:11 PM) *
Xport if we have the ability to launch games with different cores, shouldn't there be an option to change cores in the GUI without loading a game? Ex. If I use the 1.6 core alot I wouldn't have to keep waiting for the emu to change cores when loading the game (being able to change the core manually within the emu gui).


There's no point to changing the core manually because if you want to play a game using 1.6 and you're in 1.5, then you're going to either A) select the game for the first time and you can configure it to be 1.6 at which point it will load 1.6 and then launch the game (or it's already been configured for 1.6) or (IMG:style_emoticons/default/cool.gif) (your way) go to some menu option to manually switch the core, and then go to the game list and launch the game.  With your way, there is an extra step involved - so how does that make anything easier for people?

If your concern is that you want to start off with 1.6 in the first place, then simply load the DEFAULT16.XBE file instead of the DEFAULT.XBE file.

QUOTE(insta @ Sep 5 2006, 09:45 PM) *
Could you take a look at the graphical problems in the Oddworld games (Abe's Oddysee and Abe's Exoddus)?  I'm not sure but I believe it could just be a relatively easy fix since it's just a display issue, not a freeze or anything like that.

AFAIK these games have never worked properly with any version of PCSXbox.


If they display the same problems in the Windows version of PCSX with the same exact plugins (PEOPS soft spu/gpu), then no, I cannot fix it.  If the problems are unique to PCSXBox, then the issue is probably that some drawing segments are skipped when using frameskipping.  Try turning frameskip off and see if the problems go away.  (This will probably make the game very slow - but if it fixes the graphics problems, then that's the issue - and there's nothing I can do about it.)


QUOTE(wantin2mod @ Sep 5 2006, 11:10 PM) *

I notice at the bottom of the configuration settings page there is a place to upload or download settings for games. Excellent idea yet very easy to accidently upload incorrect settings if you don't know emulation or are new to doing so. This of course would fill the xport server database with possible incorrect settings adding to the myriad of possible problems users are facing.
Maybe there could be a verification popup, "Correct settings to upload?        [YES]          [NO]", which could keep a bogus setting from being put on the server.


There are more problems than just that.  I'm seriously considering just scrapping the entire thing because it's become such a mess and I doubt that anyone can find anything truly useful on there anymore.  Furthermore, there are lots of new options and the old configurations on the website are probably not really valid anymore because of that.  There is also the issue that some people take delight in being jerks and will just upload all sorts of intentionally incorrect settings.
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guybird

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Pcsxbox V17
« Reply #19 on: September 05, 2006, 10:18:00 PM »

As nice as it is for just "anyone" to upload their config to the site, I don't see how that helps in eliminating bad configs.  Honestly I'd rather see it as a site that's moderated by someone who tests the settings then ups the working config to the site.  I mean once you get a site fillled with known GOOD configs, that would eliminate all of the "how to get X game to work?" threads/posts.
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Grudge

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Pcsxbox V17
« Reply #20 on: September 06, 2006, 12:01:00 AM »

im with guybird if there was a moderator(s) to the site that tested setting it would work really well, especially if they werent put for dl til they were tested... but then again there would probably need to be a good number of mods on this page as a psx iso set would be a lot harder to come by than a snes romset.....
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Harlock_Gbase

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Pcsxbox V17
« Reply #21 on: September 06, 2006, 01:30:00 AM »

Multitap support?? Oh my god!! XPort you're great! Will test it with Teambuddies asap.
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Timerever

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Pcsxbox V17
« Reply #22 on: September 06, 2006, 02:13:00 AM »

By analog support you don't mean Dual Shock isn't it? Being Dual Shock analog stick + rumble.

Anyway that was never my grip with PCSXbox, it's the softare GPU render, I know it's not your fault but until you manage to get a hold a some hardware plungin like NextGL it's simply too slow. Anyway thanks for your support.
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law56ker

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Pcsxbox V17
« Reply #23 on: September 06, 2006, 02:59:00 AM »

QUOTE(XPort @ Sep 5 2006, 10:47 PM) *


There are more problems than just that.  I'm seriously considering just scrapping the entire thing because it's become such a mess and I doubt that anyone can find anything truly useful on there anymore.  Furthermore, there are lots of new options and the old configurations on the website are probably not really valid anymore because of that.  There is also the issue that some people take delight in being jerks and will just upload all sorts of intentionally incorrect settings.

I agree it should be cleaned up and started fresh.
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mironicus

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Pcsxbox V17
« Reply #24 on: September 06, 2006, 03:01:00 AM »

I am very new to this but... does Pcsxbox support Rumble?
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Foe-hammer

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Pcsxbox V17
« Reply #25 on: September 06, 2006, 03:28:00 AM »

As far as the save state functioning better now, there still is a problem of when you save under a slot it doesn't show up as being used, but says it's still open eventhough there is a saved picture next to it.  Also some saves will not load, and just acts like if i didn't try to load it at all (it doesn't do anything; not hanging or locking up).  I'm using the 'new savestate' option, and have not tried with it disabled yet.

FYI 720p cannot use any graphic filters for games to run smoothly when the FRAME SKIP is off.  With FRAME SKIP is on the background is rather choppy in games.  I gather the xbox CPU is to blame (733MHz is just not enough).  If only pcsxbox could get just 5 more FPS, because then 720p plus the least taxing software filter -superscale2x- could be used without frame rate issues.
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Harlock_Gbase

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Pcsxbox V17
« Reply #26 on: September 06, 2006, 03:46:00 AM »

multitap functionality does work somehow in teambuddies. At least i can get 4 controllers into the game, but when the round starts everything gets very laggy. Don't know if it's the multitap or the compatibility of the game though....

ah yes, and when i start the emu it still says version 1.5 in the main menu
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G-King

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Pcsxbox V17
« Reply #27 on: September 06, 2006, 04:23:00 AM »

XPort Can You Could Add ??

Normal Cd-r Read to emulator

and 32 bit's Color

(IMG:style_emoticons/default/smile.gif)
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guybird

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Pcsxbox V17
« Reply #28 on: September 06, 2006, 05:27:00 AM »

QUOTE(mironicus @ Sep 6 2006, 04:32 AM) *

I am very new to this but... does Pcsxbox support Rumble?

Yes, but probably not in the way you're thinking.  It doesn't have "automatic" support built in, but it can be "programmed" in by playing with the rumble settings attached to cheats.  So basically you can program in your own rumbles, even for games that never supported it in the first place.  For a tutorial that explains this more, check out this thread.
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yankefish

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Pcsxbox V17
« Reply #29 on: September 06, 2006, 05:58:00 AM »

QUOTE(JLsoft @ Sep 5 2006, 06:55 PM) *

yankefish, try toggling the SIO IRQ option under CPU Fixes from what you have it on currently...see if that changes anything :/
As for analog support, tried it here in Road Rash - Jailbreak and it works as it should...it's not just mapping D-Pad directions to the stick, it's treating it as an actual Dual Shock/etc, where LThumb L/R is steering (gradual), and RThumb U/D is gas/brake. (IMG:style_emoticons/default/smile.gif)
I'd mention L3/R3 (thumbstick click) support, but I'm sure that's in the works...plus I can't think of a game that used them offhand that it could be tested with (IMG:style_emoticons/default/tongue.gif)


Nah dude still not working, maybe this games doesnt support, i have no idea, hopefully next version can addess this, i love this game, give me a pm about source of game 4 testing xport
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