xboxscene.org forums

Pages: 1 [2]

Author Topic: Winuaex V16  (Read 251 times)

XPort

  • Archived User
  • Hero Member
  • *
  • Posts: 941
Winuaex V16
« Reply #15 on: July 19, 2006, 08:19:00 AM »

QUOTE(synchro @ Jul 19 2006, 09:03 AM) *

Ok thanks !!
This may take some playing with although i understand what your saying....i have never touched an stg file before...can they be edited after in notepad or wordpad to alter any paths ( that would be the easy way )  ??

If not no worries.....im determined to do this now you have made it possible  (IMG:style_emoticons/default/biggrin.gif)


Just make sure that you don't navigate anywhere other than your D: drive during configuration and you'll be fine.  There should be no reason to edit the files afterwards.  The STG file is a binary file, anyway, so you'd need a hex editor to edit it.
Logged

flippydebop

  • Archived User
  • Newbie
  • *
  • Posts: 4
Winuaex V16
« Reply #16 on: July 19, 2006, 09:44:00 AM »

this boot.ini is great for one game but what about if you wanted to boot multiple games from a dahsboard?

I suppose i could setup a directory structure like this:

E:\WinUAEX_Game1\game1.zip
E:\WinUAEX_Game1\default.xbe
E:\WinUAEX_Game1\BOOT.INI
E:\WinUAEX_Game1\BOOT.STG
E:\WinUAEX_Game1\BOOT.KEY

E:\WinUAEX_Game2\game2.zip
E:\WinUAEX_Game2\default.xbe
E:\WinUAEX_Game2\BOOT.INI
E:\WinUAEX_Game2\BOOT.STG
E:\WinUAEX_Game2\BOOT.KEY

E:\WinUAEX_Game3\game3.zip
E:\WinUAEX_Game3\default.xbe
E:\WinUAEX_Game3\BOOT.INI
E:\WinUAEX_Game3\BOOT.STG
E:\WinUAEX_Game3\BOOT.KEY

and then point my dashboard to each directory to autoload each game.. However the winuaex default.xbe is 3 meg so is not the most efficient way.

Is it possible to pass command line parameters to a .xbe like you can normal executables.

e.g. default.xbe -e:\amiga_games\game1.zip

???

Just a thought....  

BTW absolutly great work XPort... you truly are a god... (IMG:style_emoticons/default/smile.gif)(IMG:style_emoticons/default/smile.gif)
Logged

XPort

  • Archived User
  • Hero Member
  • *
  • Posts: 941
Winuaex V16
« Reply #17 on: July 19, 2006, 10:39:00 AM »

There is already command-line support, but it's something the dashboard authors need to implement.  People have been working recently on XBMC addons that do this very thing.  

launching from xbmc

This new "auto boot" feature is not for command line launching.  It's for people who wish to make a standalone DVD that boots a single game so that when you pop in the DVD, it will directly load the game instead of the user having to select it from a menu.
Logged

flippydebop

  • Archived User
  • Newbie
  • *
  • Posts: 4
Winuaex V16
« Reply #18 on: July 19, 2006, 03:31:00 PM »

ahhh i see.... i will have a read of your supplied link

Well thanks again xport.. (IMG:style_emoticons/default/smile.gif)
Logged

hanshipp

  • Archived User
  • Newbie
  • *
  • Posts: 7
Winuaex V16
« Reply #19 on: July 20, 2006, 01:14:00 PM »

Great work X-Port.

But i have one Porblem:

Some of my ADF Files don“t LOAD, the emulator start Boot up AMIGA and then the Disk with the Kickstart comes.
With the V8 Version i have no Problem to start the Disk.

I have installed both Version in diffrent direktorys .

Do i have to delet some old ini files ?

THX
Logged

hanshipp

  • Archived User
  • Newbie
  • *
  • Posts: 7
Winuaex V16
« Reply #20 on: July 20, 2006, 01:28:00 PM »

Sorry i think i found the Problem: i deleted the OLD Saves

THX X-Port for the cool Port..
Logged

madmab

  • Archived User
  • Hero Member
  • *
  • Posts: 1049
Winuaex V16
« Reply #21 on: July 21, 2006, 09:23:00 AM »

I ran into a problem I don't remember having with earlier versions.  But I created an .hdf file and installed workbench 3.1 on it.  Then removed the floppy and rebooted.  Well apparently when you load/boot an .hdf file the DF0: drive is disable and I'm unable to insert a disk into it.

As far as I know all Amiga's always have a DF0: drive so I should be able to insert a disk at any time and have it recognize it.  I also had a couple oddball cases where I would remove a disk from DF0: and reset but it's icon would still appear on boot.  Usually the if DF0: is removed on boot it appears as DF0:???.

Well anyways it seemed like I was spending an unecessary amount of time fiddling with DF0: and rebooting/reloading whereas I don't remember having that difficulty in past versions.
Logged

Retroplay

  • Archived User
  • Sr. Member
  • *
  • Posts: 307
Winuaex V16
« Reply #22 on: July 21, 2006, 11:37:00 AM »

I also have noticed a strange thing when using bootable HDF's.
I have made a bunch of bootable HDF games which work great though but the the problem is that WinUAEX still detects a NDOS???? disk in drive DF0 even when there's no ADF inserted in DF0.

Logged

madmab

  • Archived User
  • Hero Member
  • *
  • Posts: 1049
Winuaex V16
« Reply #23 on: July 21, 2006, 05:31:00 PM »

It has been a while since I used a REAL amiga, but I think the DF0:??? is only supposed to occur when an unrecognizable disk is inserted in the drive.  What I do know is that on a REAL amiga that the filesystem always allocated buffers for DF0: and only does so for DF1:-DF3: if they are connected to the system.  Regardless of whether a disc is inserted.  In other words you cannot just plug in a secondary drive (DF1:) after the system has booted.  You have to reboot so that the filesystem will allocate it properly.  But DF0: should ALWAYS be allocated no matter what.  Best I could tell though this is not occuring.

I'll have to try it on the PC version of WinUAE and see how it reacts to this scenario.
Logged

flippydebop

  • Archived User
  • Newbie
  • *
  • Posts: 4
Winuaex V16
« Reply #24 on: July 22, 2006, 01:29:00 AM »

hello xport.... Im just having a play with the latest version of the emulator and i notice that there is an option when setting up the games to "Download configuration from Xport website" - Ive had a quick browse of your site but cant find a page that lists all your available configurations for games. - Is there such a page?

Cheers mate.
Logged

madmab

  • Archived User
  • Hero Member
  • *
  • Posts: 1049
Winuaex V16
« Reply #25 on: July 22, 2006, 03:36:00 AM »

That reminds me... Is it possible to change the site that x-port emu's look at for configurations?

Sure would be nice since the ultimate plan is to do one final big release and then get out of the scene.

After all we can't expect your site to be around forever.
Logged

Retroplay

  • Archived User
  • Sr. Member
  • *
  • Posts: 307
Winuaex V16
« Reply #26 on: July 22, 2006, 07:32:00 AM »

QUOTE(Retroplay @ Jul 21 2006, 07:08 PM) *

I also have noticed a strange thing when using bootable HDF's.
I have made a bunch of bootable HDF games which work great though but the the problem is that WinUAEX still detects a NDOS???? disk in drive DF0 even when there's no ADF inserted in DF0.


Sorry it's DF0:??? not NDOS????
It doesn't happen with WinUAE 0.8.25
Logged

synchro

  • Archived User
  • Jr. Member
  • *
  • Posts: 60
Winuaex V16
« Reply #27 on: July 22, 2006, 11:02:00 AM »

DF0:???

I  have the same problem when workbench loads and your all correct it shouldnt be there ...
Doesnt seem to effect the running of my stuff but its really annoying and i noticed it opens up about 3 seconds after workbench boots so its obviosly searching......Is there something we can turn off in the options maybe ???

Even when i run it from an autoboot DVD it still pops up ????

This post has been edited by synchro: Jul 22 2006, 06:05 PM
Logged

Retroplay

  • Archived User
  • Sr. Member
  • *
  • Posts: 307
Winuaex V16
« Reply #28 on: July 22, 2006, 11:23:00 AM »

Unfortunately it has an effect on the WHDLoad installed version of Jaguar XJ220 and Darkmere.
The save disk is re-directed to a virtual disk in DF3 but WinUAEX only see the disk in DF0 and that doesn't work.

From the version 1.2 WHD install info:
QUOTE
version 1.2 (22.07.03) done by CFou!:
  - Load/Save game and edited maps redirected to HD (in 'Disk.3')


This post has been edited by Retroplay: Jul 22 2006, 06:24 PM
Logged

madmab

  • Archived User
  • Hero Member
  • *
  • Posts: 1049
Winuaex V16
« Reply #29 on: July 22, 2006, 11:34:00 PM »

Just another suggestion if suggestions are even still being taken..

I like the "Clip Excess Video Borders" options but it tends to do funky things (like when the guru displays).  So one suggestion would be to not allow a clip to go below 320x200.  As far as I know the Amiga is not capable of physically doing resolutions lower than that.
Logged
Pages: 1 [2]