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Author Topic: Mednafenx-nes V7  (Read 133 times)

XPort

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Mednafenx-nes V7
« on: May 23, 2006, 08:57:00 PM »

MednafenX-NES - NES Emulator for XBox v7

http://mednafen.com/
http://xport.xbox-scene.com

What's New:

 - Added mappers (These are all the mappers that FCEUltraX supported that MednafenX
                  did not - so MednafenX can now do everything that FCEUltraX did
                  plus much more.)
   40     ( Super Mario Bros 2. J [p1] - Lost Levels FDS converted to INES format)
   43     ( 150-in-1)
   83     ( dragon ball z 4-in-1) buggy
          ( Fatal Fury 2 ) buggy
          ( World Heroes 2) buggy
   91     ( Street Fighter III [p1])
   161    ( same as mapper #1, MMC1 - Legend of Zelda, Metroid, etc)
   225/255( 64-in-one),  same games buggy buggy (1942), galaga, galaxian
   226    ( 76-in-1) some games buggy
   227    ( 1200-in-1)
   229    ( 43-in-1)
   240    ( Jing Ke Xin Zhuan)
          ( Sheng Huo Lie Zhuan)

 - Trigger rumble via memory now has the following options:
     + trigger when memory value changes
     + trigger when memory value decreases
     + trigger when memory value increases
     + trigger when memory value =  specified value
     + trigger when memory value != specified value
     + trigger when memory value >  specified value
     + trigger when memory value <  specified value

 - Jump to Memory Dump from cheat code value

 - More searchable memory locations for creating cheat codes

 - Select a custom palette file


NOTE THAT THE PREVIOUS RUMBLE SETTINGS WILL NEED TO BE REDONE.

The new rumble settings are incompatible with the previous version.
You must redo them.

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Sirmatto

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Mednafenx-nes V7
« Reply #1 on: May 23, 2006, 09:50:00 PM »

The best gets better.  Thanks a bunch!
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Joshua Wood

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Mednafenx-nes V7
« Reply #2 on: May 23, 2006, 09:54:00 PM »

Excellent, thanks. So FCEUltra is 100% superceeded and we can remove it from the hdd? Or are there other areas where perhaps it might still want to be used?
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Kanyero

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Mednafenx-nes V7
« Reply #3 on: May 23, 2006, 11:53:00 PM »

AWESOME !!!!!  blink.gif

Thanks xport smile.gif
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foxxfella

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Mednafenx-nes V7
« Reply #4 on: May 24, 2006, 03:05:00 AM »

Thanks man you have just help kill more hours of my social life biggrin.gif

Take care Xport.
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Cospefogo

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Mednafenx-nes V7
« Reply #5 on: May 24, 2006, 03:52:00 AM »

Xport-san!
Sorry for my poor english and thanks so much
for the recent updates.

Yesterday night I did replace my MednafenX-NES V4 for the
new V6 to test the Rumble Features and I was impressed.
And when I wake up there is already a new version!
Fantastic!

I have not tested V7 yet, but it would be great if we
could have on the rumble config screen a "Test rumble" option.
What do you think?

While playing Castlevania 1, I was aiming to set up the
rumble to match Simon's whip action. Innitially, it took few time
for me to realize that I was needing higher values on the
left and right 'motors' to really make the controller rumble.

I was using around 5, 10... and it requires, for a good rumbling, 150!
And for the timing too... It not easy to think breaking a second in 100 parts!
(c:

I know it is a not so important feature, but a test option
could give the player a faster way to feel how his rumbling
will work on the game, without the needing of get back to game,
test, get beck to menu, and so on.

Well, good - as always - job, Dude!
Cospefogo.
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Odb718

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Mednafenx-nes V7
« Reply #6 on: May 24, 2006, 09:15:00 AM »

Is there a way to make it rumble on random events?
Say you're playing Metroid and you get hit, could you make it rumble becuase you lost some energy?
This way if you step into the lava/acid it'd continuously rumble.
On ExciteBike when you crashed, it would rumble. Stuff like that.
Even if it would rumble every time the value changed it would be cool.

The way I was picturing it set up would be similar to how the cheat codes are made up. Search for the value, and search for the changes. When you get it narrowed down, add it in and see if it works.
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Cospefogo

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Mednafenx-nes V7
« Reply #7 on: May 24, 2006, 10:23:00 AM »

Question:

Is there a way to make Rumble separated in each game?
I mean, not global!

I loaded Castlevania I, and from *inside* the game I went
to Controller Config > Controller 1 > Rumble and set up
my desired configuration. Since I was *inside the game*
the emulator did no warn me about any kind of global
changes...

But for my surprise when I did exit from Castlevania,
the same rumble was applied to other games, just
like the *off game* regular controller config.

Am I daydreaming?

Regards!
Cospefogo.
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sxxxe83

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Mednafenx-nes V7
« Reply #8 on: May 24, 2006, 11:15:00 AM »

Nice, thank you so much, Xport,
your updates are much appreciated  beerchug.gif
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nes6502

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Mednafenx-nes V7
« Reply #9 on: May 24, 2006, 11:26:00 AM »

Excellent work again. Thanks
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althena

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Mednafenx-nes V7
« Reply #10 on: May 24, 2006, 12:24:00 PM »

CODE
iNES mapper 196 is not supported!


However I am sure I could play this rom with FCEUltra.

Many thanks from me too for this update and everything you have done beerchug.gif
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Odb718

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Mednafenx-nes V7
« Reply #11 on: May 24, 2006, 01:26:00 PM »

QUOTE(dtw_2005 @ May 24 2006, 01:19 PM) View Post
That's exactly what it means biggrin.gif

Ok but how? I skimmed through the read me. I'll look over it again. But if there's a tutorial or just something I need to know to do it, please let me in on it.
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