xboxscene.org forums

Author Topic: Winuaex V9  (Read 175 times)

XPort

  • Archived User
  • Hero Member
  • *
  • Posts: 941
Winuaex V9
« on: April 08, 2006, 11:06:00 AM »

WinUAEX Amiga Emulator port for XBox v9

What's New:

 - ISO/MP3/CUE support (but same CDDA bug as with real CDs - see notes)

 - ISO/MP3/CUE also works across network and on ISO9660

 - GUI brought up-to-date

 - Minor optimizations, perhaps extra 1-2 fps

 - Fixed bug where if you changed graphics filters you would get black screen

 - Fixed ISO9660 bugs

 - Fixed Relax bugs

 - Fixed bug where mouse input was not being recognized if only one USB
   mouse was attached to the XBox.  Hopefully 2-mice will still work.

 - Flicker filter setting now saved for each game

 - Multiple joysticks problem should be fixed

 - CD32 Blue button fixed

 - Cleaned up the Kickstart ROMs and gave proper names to them.
   In the previous versions, the Kickstarts were as follows:

   1.0 = Non-existent.  (Ooops)
   1.2 = 1.2 A500/A2000 (oversized)
   1.3 = 1.3 A500/A1000/A2000/CDTV (oversized)
   2.0 = 2.0 A500+
   3.0 = 3.0 A4000
   3.1 = 3.1 A500/A600/A2000 (oy)
   
   In this version, there is the following:

   1.0 (A1000)
   1.2 (A500/A2000)
   1.2 (A1000)
   1.3 (A500/A1000/A2000/CDTV)
   2.0 (A500+)
   2.0 (A600)
   3.0 (A4000)
   3.0 (A1200)
   3.1 (A500/A600/A2000)
   3.1 (A1200)
   3.1 (A4000)
   3.1 (CD32)
   
   Any existing game configurations that were using the old 3.1 for A500/A600/A2000
   will silently be moved to the 3.1 for A1200.

   Needless to say, you need to reinstall the entire package and not just the XBE.

 - Added more robust/correct "Machine Defaults"

 - Save states now store the currently inserted disks in all of the disk drives.
   Now you shouldn't have to worry about whether or not you have the correct disks
   in the drives when you load a previously saved state.

 - New game configuration option : "Clip Excess Video Borders"
   When enabled, WinUAEX will attempt to only display the currently active game
   screen and remove the excess space.  This can result in some screen jumpiness
   in certain circumstances, but does give pleasing results from time to time.
   This is off by default.

 - Fixed bug where if you configured/ran a HDF file, then exited the emulator,
   restarted it, and tried to load the game again from the saved configuration,
   it would fail.

 - Can now select keys on the virtual keyboard with the Left Analog stick
   Pressing Y     while in virtual keyboard mode toggles the CTRL      key
   Pressing WHITE while in virtual keyboard mode toggles the SHIFT     key
   Pressing BLACK while in virtual keyboard mode toggles the ALT       key
   Pressing START while in virtual keyboard mode presses the RETURN    key
   Pressing BACK  while in virtual keyboard mode presses the BACKSPACE key

 - New in-game menu option "Rotate Disks" - this will rotate the disks
   in the 4 floppy drives.  This can also be assigned to a button combination
   in the usual way.  (Go to controller configuration, Change Emulator Definitions,
   then map one of the "Emu Buttons" to "Rotate Disks" (it's at the very end of
   the list), then go to Change Joypad Mappings, Change Game Mappings, and
   assign it a button combination.)


===============
Important Notes
===============

ISO/MP3/CUE
-----------

Use CDDissect to rip your games.  CDDissect can be located here:
http://xport.xbox-sc...m/cddissect.php

Then simply launch the CUE file.  The CDDA problem still exists, however.
CDDA tracks will sometimes play and sometimes not.




Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD,
FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance,
DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X,
Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX,
PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX,
PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX, MekaX
what's next?

Enjoy!
Logged

Diontae18

  • Archived User
  • Sr. Member
  • *
  • Posts: 386
Winuaex V9
« Reply #1 on: April 08, 2006, 11:26:00 AM »

XPort's just keep on improving. Thankies for the update! Much appreciated!

 biggrin.gif
Logged

Likklebaer

  • Archived User
  • Hero Member
  • *
  • Posts: 767
Winuaex V9
« Reply #2 on: April 08, 2006, 11:52:00 AM »

Excellent!

WinUAEX is one of my favourite emulators and this release contains every addition/improvement I could've hoped for and more besides.

A thousand thankies. happy.gif
Logged

alexh

  • Archived User
  • Full Member
  • *
  • Posts: 158
Winuaex V9
« Reply #3 on: April 08, 2006, 01:51:00 PM »

Great work. Appreciate everything you do for us Xbox users.
Logged

Dai_UK

  • Archived User
  • Jr. Member
  • *
  • Posts: 84
Winuaex V9
« Reply #4 on: April 08, 2006, 01:25:00 PM »

Thanks XPort - like I've said before you're the best reason to own an xbox - yes XBMC comes second  biggrin.gif  (but only just!)
Logged

synchro

  • Archived User
  • Jr. Member
  • *
  • Posts: 60
Winuaex V9
« Reply #5 on: April 08, 2006, 02:59:00 PM »

FANTASTIC !!!

I been waiting for this for my Tribute II DVD smile.gif  
I just need to get hold of it now sad.gif
Logged

Joshua Wood

  • Archived User
  • Sr. Member
  • *
  • Posts: 362
Winuaex V9
« Reply #6 on: April 08, 2006, 03:55:00 PM »

Thanks heaps.
Logged

madmab

  • Archived User
  • Hero Member
  • *
  • Posts: 1049
Winuaex V9
« Reply #7 on: April 08, 2006, 06:01:00 PM »

Nice..  Will be giving this one a test drive this week.  I'm not sure if you caught my comments from the other thread.  You might not wanna be bothered with them, but just in case I'll repeat em here.

QUOTE('madmab')
Not 100% sure on this but I think the uploaded configuration from different versions of winuaex are incompatible with eachother. There is one in particular when I try to download it, it locks up my xbox.

I discovered this with dosxbox when I noticed that the .cfg files were different sizes between v5 and v8.
Maybe a simple configuration flag can be added to prevent lockups/ confusion.

QUOTE('madmab')
Forgot to mention that for some reason no button is mapped to Joystick 2/button 1 by default. Making it kinda difficult to play most games without remapping the pad first. (IMG:style_emoticons/default/laugh.gif)

Plus I'm not quite sure why the X and B keys were mapped to the right/left cursor arrows, but I always find I'm remapping these. Usually to Space and/or Enter.

A long one here..
QUOTE('madmab')
I almost forgot about this idea that I came up with that would be great for all the PC based emu's. Which would be Vice20/64/pet, Kegs, Winuaex, Winstone, DosxBos, Atarixlbox, Intellivision, BlueMSX, ArnoldX, AdamX (maybe?), X68000 (maybe?). I put maybe for systems where I'm not sure if there would be a use for.

I call it the "cycle key" option.

Basically the user would specify the start key and the end key. Then whenever they press the xbox controller button that corresponds to the "cycle key" the function would press the current assigned keyboard key (in the emulation, and then cycle to the next one in line.

Examples would be (and they do not have to be hard)..

1-9
A-Z
F1-F12

Now just imagine having this button handy when playing something where the weapons are assign to keys 1-9? Or inventory is assigned to keys F1-F12? (IMG:style_emoticons/default/biggrin.gif)

One could easily select the keys from the built in keys list (as opposed to the onscreen keyboard) if that would make it easier.


And again, thanks for a great update.  Been having alot of fun with this emu.

This post has been edited by madmab: Apr 9 2006, 01:04 AM
Logged

Cimlite

  • Archived User
  • Jr. Member
  • *
  • Posts: 80
Winuaex V9
« Reply #8 on: April 08, 2006, 06:57:00 PM »

Yes! Finally an update the Amiga emu. You da man Xport! smile.gif

If two USB mice works with this I think I'll just go mad. That would add to the awesome.
Logged

cicciopasticcio

  • Archived User
  • Newbie
  • *
  • Posts: 9
Winuaex V9
« Reply #9 on: April 09, 2006, 03:36:00 AM »

lovin' you  biggrin.gif
Logged

cicciopasticcio

  • Archived User
  • Newbie
  • *
  • Posts: 9
Winuaex V9
« Reply #10 on: April 09, 2006, 04:32:00 AM »

hi xport, hi all.
This is my feedback after trying v9.

Really good work is done.

This my feedback and (if possible) requests:

-> "LED" are still invisible in fullscreen stretched game.

-> can you make it possible to use left analog-stick instead (or optionally) of d-pad? Game experience improve a lot. For example "menace" is playable with the l-stick and it's amazing.. seems to use a good old speedking  biggrin.gif. If this was possible for all games would be fatastic. Go and try folks  wink.gif

-> new animated up/down arrows are IMHO annoyng, there is a way to disable it (or even just their animation) ???

-> I ask again for the facility to access screen adjust option simply using left grip.

-> auto screen adjust is a great idea even if in some case make hilarious results, like "Guru meditation" in fullscreen or calssic loading floppy image used in team17 games (like projectx or superfrog) stretched in fullscreen.

I know my request are futile things (even if using left stick is really really cool, i save this).
Thanks again for the great job done for us all.

Greetings from Italy  happy.gif
Logged

Likklebaer

  • Archived User
  • Hero Member
  • *
  • Posts: 767
Winuaex V9
« Reply #11 on: April 09, 2006, 06:50:00 AM »

QUOTE(cicciopasticcio @ Apr 9 2006, 11:39 AM) View Post

-> new animated up/down arrows are IMHO annoyng, there is a way to disable it (or even just their animation) ???

They can be disabled in the General Settings menu.

Though really they should be disabled by default in every emu since, as you say, they are absolutely awful.
Logged

Nightbird

  • Archived User
  • Newbie
  • *
  • Posts: 44
Winuaex V9
« Reply #12 on: April 09, 2006, 07:56:00 AM »

CD32 Blue button now works perfect in the games I reported not working. Cheers Xport. Much appreciated.
Logged

cicciopasticcio

  • Archived User
  • Newbie
  • *
  • Posts: 9
Winuaex V9
« Reply #13 on: April 09, 2006, 07:40:00 AM »

thanks Likklebaer,
problem solved on the fly  biggrin.gif
Logged

chilin_dude

  • Archived User
  • Hero Member
  • *
  • Posts: 3068
Winuaex V9
« Reply #14 on: April 09, 2006, 08:00:00 AM »

Thanks!!! There are 3 projects of yours I use regularly and this is one smile.gif
1. Dosxbox
2. Stepmania
3. WinuaeX
Logged