QUOTE(enderandrew @ Feb 21 2006, 08:41 AM)

The Mugen port has been in the works for ages, with zero release.
XPort starts to work on this, and we get two releases in just a couple days.
Anyone have some recommendations for good, working .paks?
Thats a stupid thing to stay, for one its not a mugen PORT, he's RECREATING IT OUT OF NOTHING.
actually its not even supposed to be called Mugen cause the only thing Mugen & OpenMugen have
in common is that sakir is aiming for compatability with mugen's character & background storage.
the ENTIRE mugen engine is being recreated from the ground up, CAUSE THERE IS NO SOURCE CODE.
sakir has NOTHING to work with, nothing to "port" he's making it out of NOTHING.
so yeah it pisses me off when people say "damn xport is a good coder he releases so fast not like that mugen guy"
ofcourse xport can release something, HE HAS A SOURCE CODE TO WORK WITH.
so many people here have absolutly no clue about what it takes to program or port something..
to xport : i hope you did not take offense to what i just wrote, i just felt it was unfair towards Sakir who's
spending alot of time to give us back a mugen clone simply because the original creators turned their backs on us and left us with nothing.
i love what you are doing for the xbox scene and i highly respect your programming skills.
i just felt it was unfair to compare porting to creating something out of nothing.
This post has been edited by VampX: Feb 21 2006, 04:45 PM