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Author Topic: Dosxbox Current Discussion  (Read 1284 times)

wizzel

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Dosxbox Current Discussion
« Reply #120 on: September 04, 2006, 03:47:00 AM »

Me too  smile.gif I'd like to see the DOSBox-Port being updated.
The Daum Cafe recently updated a few things DOSBox related,
but i wonder if this adaptable for the XBOX-Version of DOSBox ??

BTW: Managed to get Toonstruck to work on it. A bit slow, but works  happy.gif
XPort keep up the great work on your current ports. You're the master of disaster  cool.gif .
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fluffyashes

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Dosxbox Current Discussion
« Reply #121 on: September 21, 2006, 05:58:00 PM »

I'm having difficulties getting DosXbox to work.  It runs, but it stops at the DPMI screen.  Presumably because I can't give the xbox input.  The adapter I have to run a keyboard is the SmartJoyFrag which seems to input commands from a ps/2 keyboard as controller buttons.  That's the problem tho, apparently dosxbox doesnt recognize controller buttons as valid input.

So i figured i'd go around this by setting up a custom config file that mapped the controller buttons to keyboard keys....  it sounds difficult but it's the only way I can think of.

Following that course I searched for sample dosxbox configs and found none so i downloaded DosBox and have looked at that config file....now I have the problem as to what the differnces are between the two.

I would just generate a config file with the dosxbox config.com HOWEVER i can't type in that command to get it to do that.

Any help would be appreciated.
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stahlhammer89

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Dosxbox Current Discussion
« Reply #122 on: August 01, 2007, 07:43:00 PM »

I was wondering if you could just place a dosbox.conf file in the home dir of dosxbox? I am trying to get Shadow of Yserbius to work but I need to allow the xbox to be able to use the modem.
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Consoleman!

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Dosxbox Current Discussion
« Reply #123 on: August 02, 2007, 03:24:00 PM »

QUOTE(stahlhammer89 @ Aug 1 2007, 09:43 PM) *

I was wondering if you could just place a dosbox.conf file in the home dir of dosxbox? I am trying to get Shadow of Yserbius to work but I need to allow the xbox to be able to use the modem.

What are your thoughts about playing Yserbius online?

http://en.wikipedia.org/wiki/The_Shadow_of_Yserbius
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stahlhammer89

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Dosxbox Current Discussion
« Reply #124 on: August 02, 2007, 08:14:00 PM »

QUOTE(Consoleman! @ Aug 2 2007, 10:24 PM) View Post

What are your thoughts about playing Yserbius online?

http://en.wikipedia....dow_of_Yserbius



I believe that Yserbius is awesome... Basically the worlds first mmorpg and better yet, it was the early 90's! The game play is pretty good for the game being so old. I think that its actually more fun than alot of newer rpgs. I got 3 pc's running dosbox so we can play but I wanted to see if i could get my xbox running yserbius online too biggrin.gif
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Zelgadis

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Dosxbox Current Discussion
« Reply #125 on: August 03, 2007, 05:58:00 AM »

i fpossible i like to see dosxbox runs mugen at full speed. at first i though
maybe it's the graphics thats causing this lag. but when i tune it down to
8bit color. the process time was alot slower, just like that simpsons episode
when the comic nerd trying to download this women picture on his monitor
with his dialup modem.

if mugen can run at full speed and joystick support, it would be perfect for mugen players.

This post has been edited by Zelgadis: Aug 3 2007, 12:59 PM
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XPort

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Dosxbox Current Discussion
« Reply #126 on: November 19, 2007, 06:13:00 AM »

That was an oversight on my part.  I had removed all the SDL stuff when I moved to my UI instead of just a straight SDL port, but then when I added IPX Network support, I added in the SDL-Net libs.  The xport_common.zip package has been updated with these items, so re-download it and you should be good to go.
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althena

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Dosxbox Current Discussion
« Reply #127 on: November 19, 2007, 10:24:00 PM »

Talking about the sources and compiling them: Are there any tutorials how to do it and once you have the VS.NET and XDK installed, is the process not too difficult? I have a few experiences with compiling under Linux (configure/make/make install) but only did it there if there was no binary to find, otherwise I don't know a lot about programming.
However I would like to see some of my favorite see translated into other languages and would like to ask if this would be a task possible if you don't know a lot about coding. I would like to translate the menus and pop up window information and help section; could this be done by simply translating the text/words in the sources and compiling it again? And would special characters like the Ä or ß in German be supported?
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XPort

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Dosxbox Current Discussion
« Reply #128 on: November 20, 2007, 06:48:00 AM »

Install VS.NET and XDK
Download xport_common and a project file, unzip to same directory.
Open SLN file in VS.NET
"Rebuild Solution"
If it works, then you have an XBE in the "Debug" or "Release" directory.
"xbepatch" (utility found on xbins) the XBE to make it suitable for non-debug xboxes
Now the XBE should be just like the most recent one released - make the text changes and try it out.
Those German characters may or may not print - I'm not sure.  If they do not print, then replace the skin TTF file with one of your choosing and it may yield better results.
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althena

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Dosxbox Current Discussion
« Reply #129 on: November 20, 2007, 11:36:00 PM »

QUOTE(XPort @ Nov 20 2007, 02:48 PM) *

Install VS.NET and XDK
Download xport_common and a project file, unzip to same directory.
Open SLN file in VS.NET
"Rebuild Solution"
If it works, then you have an XBE in the "Debug" or "Release" directory.
"xbepatch" (utility found on xbins) the XBE to make it suitable for non-debug xboxes
Now the XBE should be just like the most recent one released - make the text changes and try it out.
Those German characters may or may not print - I'm not sure.  If they do not print, then replace the skin TTF file with one of your choosing and it may yield better results.


Thank you very much XPort, I will give it a try this weekend (IMG:style_emoticons/default/smile.gif)
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wisefire

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Dosxbox Current Discussion
« Reply #130 on: November 25, 2007, 12:57:00 PM »

what i am wondering, how difficult would it be to incorporate the new core.. there are loads of games i'd love to play (including some win3.11 game, still working on installing it, win 3.1 works though)

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mikejf

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Dosxbox Current Discussion
« Reply #131 on: November 26, 2007, 08:21:00 PM »

Thank-you Xport, I got your dosbox source to compile.
Tweaked the blocksize sound buffer to 128 from 2048.
The sound is now closer to realtime, rather 1 second latter.

Now to tweak the volume control, it's too sensitive.

Mike
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Micjohvan

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Dosxbox Current Discussion
« Reply #132 on: November 28, 2007, 01:16:00 PM »

Hi.  I have a quick question.  I have been using v8 of DosXbox for a while now but finally updated today to v13.

I was so happy because I thought that the background music would finally work...  but it dosent sad.gif

There is a option to select the music file you want to use but I cannot get it to play not matter what I try.  Is it a problem with the emulator or something I am doing?  I think this same thing happened when I first started using v.8 and I posted in either this thread or another asking about it.

Is there a way to fix this?  I would really love to have the music to accompany my handmade skin.  

Please let me know and thanks for all the great stuff Xport!
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rubarb

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Dosxbox Current Discussion
« Reply #133 on: November 28, 2007, 03:57:00 PM »

QUOTE(Micjohvan @ Nov 28 2007, 08:52 PM) *

Hi.  I have a quick question.  I have been using v8 of DosXbox for a while now but finally updated today to v13.

I was so happy because I thought that the background music would finally work...  but it dosent (IMG:style_emoticons/default/sad.gif)

There is a option to select the music file you want to use but I cannot get it to play not matter what I try.  Is it a problem with the emulator or something I am doing?  I think this same thing happened when I first started using v.8 and I posted in either this thread or another asking about it.

Is there a way to fix this?  I would really love to have the music to accompany my handmade skin.  

Please let me know and thanks for all the great stuff Xport!


was'nt this something to do with lack of memory, but not really, ie if you were only going to use small dos games you would be able to have music, but it is purposly not played because there would be bigger games not having enough memory and causing people problems so it was cut ? winuae is the same I think ?
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Micjohvan

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Dosxbox Current Discussion
« Reply #134 on: November 28, 2007, 04:31:00 PM »

im not talking about playing music while in game nessacarly.

Im talking about background music while you are in the main menus, game select menu, and other menus.

All of Xports other emulators support this feature just fine.  There is even the option to select background music for the menus in Dosxbox but it dosent work.  You can select the music you want to use but it will never play.

I even tryed manually editing the ini file to no avail.

And it shouldnt be a memory issue because when you load the game you want to play it should just kill the music as it does with all the other emulators.

I would really love to have this feature back as I like to skin my emulators and my Matrix theme for DosXbox would be much better with some kick ass rock playing in the menus and stuff.
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