I've been kinda slacking on listing changes I've been doing, so here goes..
Cleaned up some of the menu structures so they work like they are "supposed" to. It's funny how easy it is to overlook small stuff like that when your excited about a feature added.

Fixed a few interface "quirks" regarding game sounds playing while emu is paused.
Added in the ability to turn on/off player/missile/playfield collisions (for cheating). Try it on games like Pacman or Jumpman. The collision setting is not saved on exit, but the sprite collision detection settings are saved on exit. So all it takes is a simple hop into the options menu to re-activate it.
Went ahead and threw in Dual Analog support! Yeah Dual Robotron and Space Dungeon baby!! Just check out the configuration screen, enable dual analog, and you should be set.
Autoselect media automatically brings up the cartridge select screen if the media type is a cartridge.
Added in 3 extra cart types (Atari Max and Spartados X 128)
Changed Two Chip 16 KB 5200 cartridge to be more descriptive (Atari Proto's use this).
Mapped the 5200 reset button for games that use it (Countermeasure). Currently mapped to black+white
combo.
Modified swap joystick ports 1 & 2 so it works in 5200 mode (for the ONE game that supports it)
Player missile collisions work properly in fast forward mode.
Some menu changes. Specifically.. (still fine tuning this)
Split the computer specific options to a second screen. If you set the computer type to something other than Atari 5200 a menu option will appear allowing you to set them. All shared options (pokey type, artifact mode) are left on the main config screen.
If the computer type is set to Atari 5200 it will automatically (on exit) set the media type to cartridge and if the cart type is not 5200 specific it will bring up the cart select screen.
Changed the default cntrlr preset to "Atari Joystick". It changes to "Atari 5200" when the user selects 5200,
Atari joystick when they pick a computer (unless they use the "configure control" option). Changed autodetect to a yes/no option. Seems a little less ambiguous.
Upload configuration has been removed from the configuration screen and moved to the options screen where it makes more sense to use it.
Upload configuration adds file CRC to name. Download configuration displays current file CRC for user comparison. More of a temporary thing until I come up with something better.
---------------------------------------
Fixed problem when a filename inside a zip contains too many characters. While I was at it I fixed the space as the last character when trimming to 42 characters behavior that has been around for who knows how long. Zip files where the path was saved now unzip correctly.
now unloads cassette when exiting a game. grrr.
Adventure control does not freak out and River Raid plane does not drift to the right. Yeah!!
*** known issues ***
Some 5200 games seem to have some "drift" for a lack of a better term.
Starwars seems to be about -12 on the x&y axis.
Kaboom has about +24 on the x axis.
I believe that the computer version of Kaboom tries to take into account paddle jitter so one cannot help but
wonder if they are trying to do something here.
Pengo freaks out whenever both the x and y axis are greater than 0 (no diagonals!!). As long as you stick to
strictly cardinal directions it works fine. (Good luck with that one).

Emu will lock up if rewind is on and computer type is set for 130xe. ALOT of data is being thrown around when in 130xe mode (128k+ worth) so it may not even be worth it.