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Author Topic: Adamx Current Discussion  (Read 467 times)

jordiway73

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Adamx Current Discussion
« on: March 15, 2013, 11:33:00 PM »

Something to celebrate the 300 copies sold of Pac-Man Collection. Remember, you can play Pac-Man Plus by entering 7,5,8,7 on the keypad while at the title screen.
 Enjoy!
And btw, this is a MegaCart game. You are going to need BlueMSX to run that. When selecting the ROM, select ColecoVision MegaCart from the cartridge type drop-down.

Attached Files
  PAC_CV_101.zip   47.46K   177 downloads
 

Anyway to update this so it plays the megacart roms from Opcode Games

http://www.atariage....t/page__st__700

http://www.opcodegames.com/
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madmab

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Adamx Current Discussion
« Reply #1 on: March 18, 2013, 11:54:00 PM »

Nice to see it get released.  I see it was fairly recently  If someone modifies the AdamEmu source to handle that cart type it would be quite easy.

I glanced at the BlueMSX mapper for that cart and it looked like it was fairly simple.  So I would think it would not be hard to do.  I'm not real familar with how bank switching works on the colecovision.  Most systems change banks by trying to set a value to a certain system address.
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jordiway73

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Adamx Current Discussion
« Reply #2 on: May 28, 2013, 10:03:00 AM »

QUOTE(madmab @ Mar 19 2013, 06:54 AM) View Post

Nice to see it get released.  I see it was fairly recently  If someone modifies the AdamEmu source to handle that cart type it would be quite easy.

I glanced at the BlueMSX mapper for that cart and it looked like it was fairly simple.  So I would think it would not be hard to do.  I'm not real familar with how bank switching works on the colecovision.  Most systems change banks by trying to set a value to a certain system address.


Do you know anyone who could do this
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madmab

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Adamx Current Discussion
« Reply #3 on: May 28, 2013, 10:34:00 PM »

Whoops.. my bad.. I was getting my emu authors mixed up..

Marcel de Kogel is responsible for the core that AdamX is based on.  However I dunno if he is still around.
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XPort

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Adamx Current Discussion
« Reply #4 on: August 28, 2004, 11:35:00 AM »

This is the main discussion thread for the most recent version of AdamX.

Use this thread to do any of the following:

Ask a question about AdamX
Report a bug about AdamX
Submit a feature request for AdamX

Do not use this thread to post about projects other than AdamX.
Do not post questions/bug reports/feature requests without first reading the FAQs for AdamX.
Do not ask where these projects can be downloaded.

Rule violators will get one warning. After that, you will be temporarily or permanently banned depending on the situation.  I'm sorry if that sounds harsh, but it has taken me a cumulatively long time to write the FAQs for these projects.  If you cannot do me the courtesy of taking the time to read them, then I do not want you posting here.

This thread will be pruned/cleaned periodically.  If you had a question in this thread and it is now gone, then it was either in violation of the rules or your answer can now be found in the FAQs section.
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dawnie

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Adamx Current Discussion
« Reply #5 on: October 16, 2004, 05:54:00 PM »

HI, I am currently brand new to this modded x-box stuff, I have had my xbox for many years now, but I just got it modded, I have snes and nes on the HD already and it plays just fine.  I downloaded Adamx v2 with roms and i cant seem to get my HD to notice it when I copy it onto the HD in the same dir as the other emulators and roms, I am sure many others have asked for help with this, but I couldnt find them in the faq's, if you cold possibly help me, I would appreciate it.

Confused
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bulldozer

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Adamx Current Discussion
« Reply #6 on: August 22, 2006, 10:31:00 AM »

Yo, whenever I attepmt to play a game ending in .7z, i get to a frozen screen with the emualtor or whatever saying, "please make sure you put the cartitriage in first and then press power" or somthing like that and it does it to every game....anyone?  NVm, i'm an idiot, I forgot to unrar...heehehe

This post has been edited by bulldozer: Aug 22 2006, 05:33 PM
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RMM

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Adamx Current Discussion
« Reply #7 on: August 22, 2006, 11:35:00 AM »

If you want smaller file sizes you can zip them and AdamX will play them just fine.  You cant however as you have already found use 7z as that compression is not supported
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madmab

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Adamx Current Discussion
« Reply #8 on: August 22, 2006, 06:03:00 PM »

fwiw in case anyone has not figured out.  7z functionally is pretty much the same as a Rar solid archive.  That's how it achieves good compression.
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madmab

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Adamx Current Discussion
« Reply #9 on: July 16, 2008, 12:45:00 PM »

Well I'm gonna be working on this puppy next.  Here is a general run down of what I plan on doing..

-----------------
*** ToDo List ***
-----------------

- Change Disk function actually does not appear to work properly (not sure of a case where it would be used).
- Add toggle sound channel 1-4 on/off function as definable to joypad.
- Possibly add Fast Loading BIOS?
- Add support for Driving Controller (analog sticks, or left/right triggers) so games like Turbo, Destructor, and Dukes Of Hazzard will work.
- Add support for Roller Controller (So games like Slither and Victory will work).
- Add support for the speed roller on the "Super Action Controller".
- Allow player to set sprite flicker (-sprite 0/1) on/off (for accuracy purposes)? Would default to flicker off.

- Add Colecovision Overlays (Like I did with atari800xl).

- I was thinking of adding a seperate variable for "rewind speed". It is currently shared with the fast forward speed but although 4 is a good fast forward speed in AdamX, it is way to fast for rewind.

-----------------
*** Wish List ***
-----------------
- Interphase voice (Squish 'em Sam). Don't count on it, though. MESS is the only emulator I know of that supports of it and frankly I do not understand how the mess sound engine interfaces with a driver.

-------------------------------------
*** Questions that need answering ***
-------------------------------------
- Is there any purpose to the -diskspeed and -tapespeed parameters?
- Should I allow the user to enable overscan colors? (After all the Xbox is normally displayed on a TV set).

- The emulator defaults to a reverb level of 7. Does a colecovision really sound like this?

- Soundquality currently defaults to 3. I should be able to easily bump this up to 5. Is the sound really that much better at 5?

- I found a really cool colecovision music/sound player.  I'd love to incorporate it somehow but it's in Java! icon_eek.gif Does anyone know of another one?

------------------------------------------------------
*** Games that use special controllers (and notes) ***
------------------------------------------------------

Driving Controller
Destructor, Dukes Of Hazzard, Turbo

Roller Controller
Slither, Victory

Super Action Controller
Front Line (Speed roller not used), Rocky (speed roller not used),
Baseball , Football, Soccer (unsure)

Driving Controller (Optional)
Bump 'n Jump, Fall Guy, Pitstop

Roller Controller (Optional)
Centipede, Omega Race, War Room

Super Action Controller (Optional)
Spy Hunter, Star Trek



--------------------------------------------
**** Carryovers from Atarixlbox ****
--------------------------------------------

- Ability to pick a file from within a zip file. Turns out this functionality was already in commonfuncs as a conditional compile.

- Recording time doubled.
- Fixed a few interface "quirks" regarding playing game sounds while emu is paused.
- select save state screen tells you whether your "loading" or "saving", it also now displays whether a save file has a record session ( R ) associated with it.

- When a new save state is created it deletes any recordings. If you press the "back" button while in the save state select screen it will allow you to delete that save state (as well as it's recording).

- Utilities menu display modifed to state "stop or start recording/playback" depending on whether they are turned on or off. It also displays total minutes remaining or played so far.

- Record/Playback turn off when exiting a game. Boy that sure caused some confusion.

- Switched positioning control of sprites in the skin menu to the left analog stick, that way you don't have to worry about unintentionally lowering the volume.

- Savestate load screen is a little more informational when sent to it from the save/record option.
- When you save a picture it removes the screenshot save path making it easier to see long names.
- Changed order of some of the entries in the "Music Control Menu".
- Playlist repeat mode, and View Name setting is saved in INI file. Although song name only shows in the music control menu.

- (cheat codes)When "adding a code" from the "edit code" screen the current code is copied as a template. You can activate/deactivate a code from the "cheat code list" menu by pressing start.

- Deleting a cheat code now asks you if you are sure (I got tired of accidently deleting my codes ).

- Fixed up the problem created from using multiple files in a Zip file.
- Fixed problem when a filename inside a zip contains too many characters. While I was at it I fixed the space as the last character when trimming to 42 characters behavior. Zip files where the path was saved now unzip correctly.

- Rewind and Fastforward are de-activated during record/playback and netplay mode. It even tells you so when you try!!
- Modified YesNoMenu so it doesn't clear m_menuText.

- Added ability to add in cheat codes from a Gameshark compatible database (see description below). This includes the ability to export the cheat codes in a game to "share" with your friends. Cheat/rumble codes are included for most games. When "adding" codes from the gameshark DB it will move you to the entries with a matching CRC. If not you'll have to manually find the game (sorry, only one CRC per game).

This post has been edited by madmab: Jul 16 2008, 07:46 PM
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madmab

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Adamx Current Discussion
« Reply #10 on: July 24, 2008, 08:23:00 AM »

Well here is an update for anyone who happens to be watching.  Doesn't seem to be much enthusiasm for the Colecovision.  laugh.gif

Reverb Level turned off.  I didn't like it anyways.  tongue.gif
Soundquality changed to 5.  Not sure but the volume levels seem to be finer.
Added support for Driving Controller.  Turbo fans rejoice!  Bump 'n Jump and Pitstop can use it as well.  Dukes Of Hazzards works now although the driving controls are a little weird.

Added support for Roller Controller.  Slither and Victory now playable.
Added support for speed roller on the "Super Action Controller".  Super Baseball now playable.  Have not tried Football or Soccer.

Updated my controller list since for the most part it was "incorrect".

There seem to be two different types of colecovision Overlays.  Normal and ones that fit the Super Action Controller.
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rubarb

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Adamx Current Discussion
« Reply #11 on: July 24, 2008, 12:40:00 PM »

I like Coleco  smile.gif  beerchug.gif
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robot3

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Adamx Current Discussion
« Reply #12 on: July 25, 2008, 10:22:00 PM »

Thank you Madmab!
   what version of Adam X are we on now?

Also if you can look into this, the game "squishem sam" had a voice feature to it. It was one of the few games made for Coleco that featured voice. Absolutely no emulator I have tried emulates the voice for this game. Not sure if it is a major issue or just something simple and overlooked? Please do what you can if you do decide to look into this.
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run088

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Adamx Current Discussion
« Reply #13 on: July 26, 2008, 03:38:00 AM »

Cant belief I missed this post.
Good to hear your at it again.
Im looking forward to getting this one.
All the rest you have done have been impressive to say the least.Im sure this one will be no different.
Thanks for your work and effort.
LONG LIVE THE XBOX 1!
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madmab

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Adamx Current Discussion
« Reply #14 on: July 26, 2008, 06:45:00 PM »

QUOTE(robot3 @ Jul 26 2008, 12:58 AM) *

Thank you Madmab!
   what version of Adam X are we on now?

Also if you can look into this, the game "squishem sam" had a voice feature to it. It was one of the few games made for Coleco that featured voice. Absolutely no emulator I have tried emulates the voice for this game. Not sure if it is a major issue or just something simple and overlooked? Please do what you can if you do decide to look into this.


Read my wish list.  (IMG:style_emoticons/default/laugh.gif)  Supposedly mess can do the voice but I have no clue how MESS's sound drivers interact with the machine driver.

I forgot to mention that the driving games and roller controller games are currently mapped to the left analog stick.


This post has been edited by madmab: Jul 27 2008, 01:46 AM
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