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c8272d9a,43a0eb5f
Bad Street Brawler
Genre: Beat 'em Up
Release Year: 1989
Publisher: Mattel
Players: 1
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Overview:
Take to the streets as Duke Davis, martial arts vigilante. All manner of thugs, crooks, circus escapees, athletes with attitudes, and even vicious animals, have made the streets of your home town unsafe. Your fists and feet are the community's only hope to live in peace once again!
Directions:
Bad Street Brawler turns out to be a bit more interesting than it looks at first glance. You start out thinking that you just have three moves which are pretty dull, and the whole game is gonna be about wading through the baddies using the same boring punch and kick and ear-pull thing.
But here's the hook: your guy actually has 15 different 'Force Moves' in his martial arts arsenal, but he can only use three at a time each round. Unfortunately the three moves are chosen for you at each stage, but on the plus side you get a practice session with a punching bag before each round begins. So, that lets you get used to the moves you'll have available in the next fight.
All your enemies in Bad Street Brawler are some kind of weird. Mostly circus freaks. No offense to any circus freaks out there, we know you're not all bad folks. Anyway, the ones with weapons sometimes drop them, and you can pick them up. No, don't think you're gonna go all Double Dragon and use their weapons against them. You might get some vitality back from picking them up, and at the end of the stage you get extra points for throwing them in the garbage. Way to clean up the streets!
Controls:
A Button: 1st 'Force Move'
B Button: 2nd 'Force Move'
A and B: 3rd 'Force Move'
Up: Jump
Start Button: Start, Pause
Hints:
Don't Fight Every Fight!
- Bad Street Brawler is another of those games with a time limit, so you can't expect to win if you stop to dispatch every midget, X-Games contestant, or cracked-out animal you meet. Also Duke Davis is the sort of person who wears bright yellow diapers and high heeled boots. So you probably guessed that you should walk on by and avoid confrontation when possible.
Reviewer: jcooper
http://www.consolecl...et_brawler.html*
EXAMPLE #2 - No synopsis at ConsoleClassix.com. Wikipedia would be my second choice:
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9357a157,1bd7e0f2,9e04343f,a8e54ba5,31950be1
The Adventures of Captain Comic
Genre: Platformer
Release Year: 1989
Publisher: Colordreams
Players: 1
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Storyline:
"It was magic most foul," Intoned one of the elders solemnly.
"Nonsense!" scoffed another, "It was simply science... thieves make good use of technology."
"Good use?" raged the third.
The elders of Osmic had come in full regalia, feathers and banners and the heavy gold chains of office, but the formal procession of leaders had not carried the hereditary badges of office- the Crown of Ages, the Mystical Gems of Lascorbanos or the Thousand Coins of Tenure. These had been stolen, most wickedly purloined, in an attempt to jeopardize the forthcoming festivities of the Trimillenial and were now reputedly hidden on the planet Tambi.
So they came to you- Captain Comic, galactic hero, righter of wrongs, and all around nice guy. It was most gratifying- ignore the rumor that they had gone to Orion O'Brian, that mercenary thug, and he had turned them down, calling the job "insanely dangerous" and saying the entire planet of Tambi, from its endless blue lakes to its impossibly blue moon, had not one cubic centimeter where a person could feel safe- nor a single benign life form. Tambi was a land of surprises- all bad.
Well, you're on the job now. Using your keen wits and well-honed reflexes, you must traverse the ever-changing and treacherous environs of Tambi and return the treasures of Osmic in time for the Trimillenial celebrations. Succeed, and you will be honored as a hero once more; fail, and three thousand years of galactic peace and prosperity crumble to comic- uh- cosmic dust.
--From the NES Captain Comic instruction manual.
Gameplay:
Captain Comic follows many standard platformer conventions. The player has health, lives, a score, and a set of useful items. The game is divided into a number of major areas (see list above), and each area is divided generally into three smaller "zones". Transitioning between zones plays a short tune and marks a "safe point", since all enemies are removed from the screen and Comic's position is saved.
Comic has twelve "shield" points (health), but each time an enemy hits him, two points are removed. Once the shield has been reduced to 0, Comic is still alive, but will die on the next hit. (Thus Comic must be hit seven times to die, from full shield). Occasionally, shields can be found which instantly replenish Comic's health to full, or if it is already full, grant him an extra life. Comic starts the game with four lives, and can go up to a maximum of five. If Comic is killed by either falling off the bottom of the screen, or being hit with no shield points remaining, a life is lost and he is returned to the point where he last entered this zone. If all lives are lost, the game ends.
Many of the games enemies have different AI behaviour compared to one another - ranging from simple bouncing off the walls and pre-set paths to creatures who seek the player out and turn to follow Comic as he passes by. Enemies are generally restricted to their own area (Space Pollen is only on the moon, for example), and a few move faster than the others. All enemies have the same gameplay property which is that if they touch Comic, the enemy is destroyed and Comic suffers two points of shield damage. Once he has picked up a Blastola Cola (the first one is found at the very start of the game), Comic may shoot at enemies. If he hits an enemy, it is destroyed and points are scored.
Since there is no time limit to the game, it is generally preferable to be patient and clear each zone of the dangerous enemies present there. This also has the desired result of increasing the score.
Items:
Each area that Comic travels through gets progressively more difficult, particularly in terms of the enemies Comic must dispose of or the terrain and maze structure that he must pass through. Thankfully, there are items that are useful or required to navigate certain areas, defeat various enemies and eventually to recover the treasures themselves.
These items are:
* Blastola Cola - A drink that allows Comic to fire projectiles at his enemies. Each cola he drinks permanently increases his firepower abilities. More technically, each cola increases the total number of projectiles that can be on the screen at once, up to a maximum of 5.
* Shield - Replenishes "shield" points (health) to full, or if already full it grants an extra life.
* Corkscrew - Causes Comic's projectiles to bounce up and down, allowing him to hit enemies that are normally below his firing line. (Especially, those that roll on the ground).
* Door key - Allows Comic to open doors. Comic cannot leave the first area until he has collected the door key.
* Boots - Increase Comic's jump height. The boots are required to get over certain obstacles.
* Lantern - Allows Comic to see in dark areas. This object is only useful for making it possible to see inside the castle at the end of the game.
* Teleport Wand - Gives Comic the ability to teleport short distances. When used properly, this lets him reach new places and get away from enemies.
http://www.consolecl...tain_comic.htmlhttp://en.wikipedia....i/Captain_Comic*
After that, it might be slim pickins for the rest. If you have too much trouble, don't worry about it. Just make the top lines if you can find the info and have the name and CRC there. I will go through all of them and make sure we got them all when I edit them.
Of course, its going to vary what information is available from game to game, so use your judgement when making them. For instance, on wikipedia, I usually don't use the information in the first section unless it's specific to the NES game and isn't redundant to the info that is already in the headline.
I would just use this basically as an example of what order to put things in the headline part, what belongs in the headline part, and to put controls followed by hints at the very end. The website url doesn't detract from the synopsis look and I think is a good addition to it to avoid any claims of plaguerism in the future and to give props to the reviewers.
As long as that stuff is in order, don't worry too much about editing it with a fine tooth comb. I'll go through all that when I get the stuff and put it in the master file.
Oh.... I was thinking of adding "Developer" to the list too, but I decided against it because that's just one more piece of information to hunt down that might not be nearly as easy to find as the publisher.
And I just noticed in the second example it wasn't a pure wikipedia pull. It's kind of a hybrid synopsis. There was a small amount of info at consoleclassix (the manual excerpt and the headline info, so I went to wikipedia.com and also pulled more info from there. )