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Author Topic: The "game Synopsis" Option  (Read 2064 times)

ressurectionx

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The "game Synopsis" Option
« Reply #90 on: December 18, 2008, 08:30:00 AM »

Hey bud, ain't seen you in a while.  Nice to see ya back around.   cool.gif

That would be GREAT if you wanted to help out.  This is pretty awesome seeing more people want to help out on this project.  

Tell ya what.... If you want to get started helping on cleaning up the CRCs, the letter M would be a great place to start and work your way towards S.  I believe we have MM working Z backwards, Goonie working T forwards and then you'll be on M forwards...... I believe that Gilles is currenlty working on G on up.

Currently, I am doing the final text editing, cateloging and adding the "Genre" information to all of those completed already.  I may get caught up on that enough before the US is done and start working on the lesser known roms while everyone works on the alphabet roms.

(Originally, lawdawg, I was writing this to you, but I figured I'd just say it to all of us here, those who have been around a while, those who are just now giving great contributions and names we haven't seen for a while.....)

Our work is for everyone...... why shouldn't it be by anyone?  (BTW... I am giving credit in the spreadsheet to everyone who does a synopsis.  Kinda a bullshit reward, I know, but anyone who's seen me post my handle or "~Rx" probably about 8,000+ times in my spreadsheet knows, I like seeing my name there...  laugh.gif)

When anyone feels like graduating from cleaning up the CRC list and wants to give the actual synopsis a go, just let me know what you've got and we'll call it one that you knocked down.  Don't worry yourself too much with the editing, but just follow my lead so they all look professional and similar in syntax.  I'll do any text editing and cleanup, just try to keep all the information in the same order.

I'll post the updated synopsis tomorrow for you guys to check out and I'll quote a few examples to follow when placing the text.  It gets easier as you go.  If I've learned anything useful in the "real" world while doing this project, it is the tons of keyboard shortcuts that I never would have had the desire to learn before this work began.  Blazing from one window to another to copy and paste text on different parts of the original document comes pretty easy after a while.  

Just remember.... CTRL & TAB flips you through tabs on your browser (or pretty much whatever program you're using if it's written well).  Also ALT & TAB brings up a little window so you can tab between programs without ever needing to take all that time moving a mouse to select a different program in your toolbar.

Any questions anyone has about any of this at any point, please feel free to ask and I'll help you out.

Get that new master synopsis out to you tomorrow morning.

Later,
~Rx
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Mega Man (?)

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The "game Synopsis" Option
« Reply #91 on: December 18, 2008, 04:37:00 PM »

Awesome Gilles,
I thought that Rx was doing "S"? (unless, you know something that I don't?)
I would hate for you guys to double each others work. cool.gif

I have completed "Z" and I'll probably go to X and Y next. (if you guys don't finish before I get a chance biggrin.gif )
Great work guys.

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ressurectionx

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The "game Synopsis" Option
« Reply #92 on: December 18, 2008, 05:39:00 PM »

Yup.... I already got the letter S man....

Hope you didn't do too much on it already wink.gif


Remember all this work is in prep for the Sega VMU!


Oh.... I'm also reversing the order of controls and hints where available Gilles.  I want hints at the end because I was going to ask madmab if there is a way we could add a third asterisk before hints so we could turn them on or off.  That's real cool info to have, but maybe somebody doesn't want passwords to all the levels on LOLO tempting them smile.gif

Don't worry about fixing that on any of the letters you've done.  I've already done it for all of them except for G now.  

Later,
~Rx
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Mega Man (?)

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The "game Synopsis" Option
« Reply #93 on: December 18, 2008, 05:47:00 PM »

QUOTE(ressurectionx @ Dec 18 2008, 05:15 PM) View Post
Remember all this work is in prep for the Sega VMU!

What's all this Sega VMU talk? Is this suppose to be a joke? You mean the old dreamcast memory card games? laugh.gif ...??
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madmab

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The "game Synopsis" Option
« Reply #94 on: December 19, 2008, 01:13:00 AM »

QUOTE(Mega Man (?) @ Dec 18 2008, 08:23 PM) View Post

What's all this Sega VMU talk? Is this suppose to be a joke? You mean the old dreamcast memory card games? laugh.gif ...??
Yes.  Believe it or not one of the emu's x-port released (SoftVMU-X) was for the dreamcast memory card games.  laugh.gif

But yeah even though the emu exists it was meant to be a joke.  tongue.gif
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ressurectionx

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The "game Synopsis" Option
« Reply #95 on: December 19, 2008, 07:44:00 AM »

QUOTE
*
c8272d9a,43a0eb5f
Bad Street Brawler
Genre: Beat 'em Up
Release Year: 1989
Publisher: Mattel
Players: 1
*
Overview:

Take to the streets as Duke Davis, martial arts vigilante. All manner of thugs, crooks, circus escapees, athletes with attitudes, and even vicious animals, have made the streets of your home town unsafe. Your fists and feet are the community's only hope to live in peace once again!

Directions:

Bad Street Brawler turns out to be a bit more interesting than it looks at first glance. You start out thinking that you just have three moves which are pretty dull, and the whole game is gonna be about wading through the baddies using the same boring punch and kick and ear-pull thing.

But here's the hook: your guy actually has 15 different 'Force Moves' in his martial arts arsenal, but he can only use three at a time each round. Unfortunately the three moves are chosen for you at each stage, but on the plus side you get a practice session with a punching bag before each round begins. So, that lets you get used to the moves you'll have available in the next fight.

All your enemies in Bad Street Brawler are some kind of weird. Mostly circus freaks. No offense to any circus freaks out there, we know you're not all bad folks. Anyway, the ones with weapons sometimes drop them, and you can pick them up. No, don't think you're gonna go all Double Dragon and use their weapons against them. You might get some vitality back from picking them up, and at the end of the stage you get extra points for throwing them in the garbage. Way to clean up the streets!
 

Controls:

A Button: 1st 'Force Move'
B Button: 2nd 'Force Move'
A and B: 3rd 'Force Move'
Up: Jump
Start Button: Start, Pause

Hints:

Don't Fight Every Fight!
- Bad Street Brawler is another of those games with a time limit, so you can't expect to win if you stop to dispatch every midget, X-Games contestant, or cracked-out animal you meet. Also Duke Davis is the sort of person who wears bright yellow diapers and high heeled boots. So you probably guessed that you should walk on by and avoid confrontation when possible.

Reviewer: jcooper
http://www.consolecl...et_brawler.html
*


EXAMPLE #2 - No synopsis at ConsoleClassix.com.  Wikipedia would be my second choice:

QUOTE
*
9357a157,1bd7e0f2,9e04343f,a8e54ba5,31950be1
The Adventures of Captain Comic
Genre: Platformer
Release Year: 1989
Publisher: Colordreams
Players: 1
*
Storyline:

"It was magic most foul," Intoned one of the elders solemnly.

"Nonsense!" scoffed another, "It was simply science... thieves make good use of technology."

"Good use?" raged the third.

The elders of Osmic had come in full regalia, feathers and banners and the heavy gold chains of office, but the formal procession of leaders had not carried the hereditary badges of office- the Crown of Ages, the Mystical Gems of Lascorbanos or the Thousand Coins of Tenure. These had been stolen, most wickedly purloined, in an attempt to jeopardize the forthcoming festivities of the Trimillenial and were now reputedly hidden on the planet Tambi.

So they came to you- Captain Comic, galactic hero, righter of wrongs, and all around nice guy. It was most gratifying- ignore the rumor that they had gone to Orion O'Brian, that mercenary thug, and he had turned them down, calling the job "insanely dangerous" and saying the entire planet of Tambi, from its endless blue lakes to its impossibly blue moon, had not one cubic centimeter where a person could feel safe- nor a single benign life form. Tambi was a land of surprises- all bad.

Well, you're on the job now. Using your keen wits and well-honed reflexes, you must traverse the ever-changing and treacherous environs of Tambi and return the treasures of Osmic in time for the Trimillenial celebrations. Succeed, and you will be honored as a hero once more; fail, and three thousand years of galactic peace and prosperity crumble to comic- uh- cosmic dust.

--From the NES Captain Comic instruction manual.

Gameplay:

Captain Comic follows many standard platformer conventions. The player has health, lives, a score, and a set of useful items. The game is divided into a number of major areas (see list above), and each area is divided generally into three smaller "zones". Transitioning between zones plays a short tune and marks a "safe point", since all enemies are removed from the screen and Comic's position is saved.

Comic has twelve "shield" points (health), but each time an enemy hits him, two points are removed. Once the shield has been reduced to 0, Comic is still alive, but will die on the next hit. (Thus Comic must be hit seven times to die, from full shield). Occasionally, shields can be found which instantly replenish Comic's health to full, or if it is already full, grant him an extra life. Comic starts the game with four lives, and can go up to a maximum of five. If Comic is killed by either falling off the bottom of the screen, or being hit with no shield points remaining, a life is lost and he is returned to the point where he last entered this zone. If all lives are lost, the game ends.

Many of the games enemies have different AI behaviour compared to one another - ranging from simple bouncing off the walls and pre-set paths to creatures who seek the player out and turn to follow Comic as he passes by. Enemies are generally restricted to their own area (Space Pollen is only on the moon, for example), and a few move faster than the others. All enemies have the same gameplay property which is that if they touch Comic, the enemy is destroyed and Comic suffers two points of shield damage. Once he has picked up a Blastola Cola (the first one is found at the very start of the game), Comic may shoot at enemies. If he hits an enemy, it is destroyed and points are scored.

Since there is no time limit to the game, it is generally preferable to be patient and clear each zone of the dangerous enemies present there. This also has the desired result of increasing the score.

Items:

Each area that Comic travels through gets progressively more difficult, particularly in terms of the enemies Comic must dispose of or the terrain and maze structure that he must pass through. Thankfully, there are items that are useful or required to navigate certain areas, defeat various enemies and eventually to recover the treasures themselves.

These items are:

* Blastola Cola - A drink that allows Comic to fire projectiles at his enemies. Each cola he drinks permanently increases his firepower abilities. More technically, each cola increases the total number of projectiles that can be on the screen at once, up to a maximum of 5.

* Shield - Replenishes "shield" points (health) to full, or if already full it grants an extra life.

* Corkscrew - Causes Comic's projectiles to bounce up and down, allowing him to hit enemies that are normally below his firing line. (Especially, those that roll on the ground).

* Door key - Allows Comic to open doors. Comic cannot leave the first area until he has collected the door key.

* Boots - Increase Comic's jump height. The boots are required to get over certain obstacles.

* Lantern - Allows Comic to see in dark areas. This object is only useful for making it possible to see inside the castle at the end of the game.

* Teleport Wand - Gives Comic the ability to teleport short distances. When used properly, this lets him reach new places and get away from enemies.

http://www.consolecl...tain_comic.html
http://en.wikipedia....i/Captain_Comic
*


After that, it might be slim pickins for the rest.  If you have too much trouble, don't worry about it.  Just make the top lines if you can find the info and have the name and CRC there.  I will go through all of them and make sure we got them all when I edit them.

Of course, its going to vary what information is available from game to game, so use your judgement when making them.  For instance, on wikipedia, I usually don't use the information in the first section unless it's specific to the NES game and isn't redundant to the info that is already in the headline.

I would just use this basically as an example of what order to put things in the headline part, what belongs in the headline part, and to put controls followed by hints at the very end.  The website url doesn't detract from the synopsis look and I think is a good addition to it to avoid any claims of plaguerism in the future and to give props to the reviewers.  

As long as that stuff is in order, don't worry too much about editing it with a fine tooth comb.  I'll go through all that when I get the stuff and put it in the master file.

Later,
~Rx


Oh.... I was thinking of adding "Developer" to the list too, but I decided against it because that's just one more piece of information to hunt down that might not be nearly as easy to find as the publisher.  

And I just noticed in the second example it wasn't a pure wikipedia pull.   It's kind of a hybrid synopsis.  There was a small amount of info at consoleclassix (the manual excerpt and the headline info, so I went to wikipedia.com and also pulled more info from there. )
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ressurectionx

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The "game Synopsis" Option
« Reply #96 on: December 20, 2008, 09:00:00 AM »

Hey guys....

Boy this final editing work is pretty slow going when you got things interrupting you all the time and you can't get in the zone.....

Anyways....

I've got 0-C done on the US-English games now.  Very few (probably 0.5% or less) of the headline information I haven't been able to find yet.  Only one synopsis is missing. .  I can't look at much more than wikipedia when I'm not at home working on it though.  When I'm all done with it, I will do a deep search on the net and try to fill in any blanks.  I'm marking those that I can't find with "Unknown", so all I have to do to remember which stuff I couldn't find at that point is use the Find command on "Unknown" and it's all there for me, one at a time.  (Stupid little tricks that could save you hours if not days of time down the road  cool.gif )

It looks amazing on the emulator to go through synopsis after synopsis in the first few letters of the alphabet and see all of the synopsis in the exact same format.  Xport and NES and plenty of others before us gave us the most kick ass way to play old school games.... On a console like they should be.  Now we are making this polished and totally professional.  The world ain't seen nothing like what we're going to see when it's done.  

~Rx
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Mega Man (?)

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The "game Synopsis" Option
« Reply #97 on: December 20, 2008, 03:34:00 PM »

"X" through "Z" is complete. I am contemplating tackling the great "W",

I'll have to get back "in the zone" sometime soon. biggrin.gif

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lawdawg0931

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The "game Synopsis" Option
« Reply #98 on: December 20, 2008, 11:24:00 PM »

Wow, there's a sh*tload of "M" games....slow going - but headstrong tongue.gif Hope to get as much done as possible with the holidays coming. I'm sure it will get busy (with all) around the corner. Looking forward to this project though, glad to be a (small) part.
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lawdawg0931

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The "game Synopsis" Option
« Reply #99 on: December 22, 2008, 08:33:00 AM »

If someone wants to give this a look, and make sure that I'm doing this correctly.
Letter M synopsis
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ressurectionx

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The "game Synopsis" Option
« Reply #100 on: December 22, 2008, 09:11:00 AM »

Hey lawdog.  That's pretty good that way.  I would only worry for now about the US-English ones found on the main page here: SPREADSHEET

That way, you're not wasting your time doing any foreign games that weren't included.  (Like Maboroshi no Teiou Hen, which is already included in the set in English as Casino Kid)

Also, it's nice if you put the Reviewer's name if there is one, and the website URL at the bottom of each synopsis.  I'm going to have to go back and get all of that if you guys haven't grabbed that information.  (See sample posts above for an example of what I mean here).

Other than that it looks great.  Any of the small tweaking and editing I will be doing myself to make all of these look uniform at the end.

Thanks for the work man.  


Later,
~Rx
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ressurectionx

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The "game Synopsis" Option
« Reply #101 on: March 15, 2009, 10:42:00 AM »

We should really create a "Hot-Potato" thread for the synopsis stuff now.  Something where we keep track of who has what synopsis so nobody is working on the same one at the same time.

I'll get that synopsis to you in the next 24 hours Gilles.  1400+ kb.  It's awesome.

From now on, we need to make sure that all of the emulators have all of the headline tags the NES one has.  Madmab can remove things we don't need to see when the end-user brings up the synopsis, but it will be vital for proper sort/filter purposes.

Later,
~Rx

P.S.  When I get back to work on this stuff tonight or tomorrow, I'll make the hot potato thread with links to all of the synopsis and a note that if you take one to fix you need to let us know so we can update the thread so nobody else works on it until that person is done.
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FrankMorris

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The "game Synopsis" Option
« Reply #102 on: February 02, 2020, 05:37:00 PM »

Genesis synopsis K, L, M:
http://www.megaupload.com/?d=NJX4CH4A

- Added newest No-Intro CRC32 checksums. (Landstalker now have 15 different CRC's (IMG:style_emoticons/default/tongue.gif))

- Added new players:
1 to 16 VS
1 to 4 VS; CO-OP

Somehing missing or need checking?
Let me know, and I'll fix it.

This post has been edited by FrankMorris: Yesterday, 01:44 AM
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crash1235

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The "game Synopsis" Option
« Reply #103 on: February 02, 2020, 11:16:00 PM »

A 'Hot-Potato' thread sound like a very good idea. I don't know who the moderators of this forum are but it would be a handy thread to have stickied for the duration of the project.

I also just had a look at your K, L, M FrankMorris well done you've done a good job.

This post has been edited by crash1235: Yesterday, 07:19 AM
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ressurectionx

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The "game Synopsis" Option
« Reply #104 on: February 03, 2020, 01:23:00 AM »

Finally have the NES Synopsis for you guys.

NES Synopsis 03-16-09.txt


EDIT:  Which one(s) were you guys working on or have you updated since Gilles released that RAR file with all the synopsis above?  

I need to know which ones are out of date now, and get the up-to-date stuff because I'm going to make that "Hot-Potato" thread at some point by hopefully tomorrow.  I want to update some of the info in them and check my CRCs against them before releasing the newest update.

For instance, the headline information that we need is actually like this now:

*
[CRCs]
[Game Title]
Platform:
Region:
Media:
Controller:
Genre:
Release Year:
Developer:
Publisher:
Players:
*

Example:

*
08f0d1bd,6fa17044,4e477d4c,1b0fdd15,c38b62cb,f89702fa,96b8bae6
10 Yard Fight
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports - Football
Release Year: 1985
Developer: Irem
Publisher: Nintendo
Players: 1 or 2 VS
*

I will go back and fix things that are already done otherwise, but if you want to do them fully, that's how they should look for the sort/filter features.  madmab has said that he can mask any of those fields from end-user view.

This post has been edited by ressurectionx: Yesterday, 09:42 AM
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